Tabletop Simulator

Tabletop Simulator

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Saught's RPG Assets/Models/Objects/Props
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Number of Players: 10+
Tags: Fantasy, RPG
File Size
Posted
655.743 KB
7 Jul, 2020 @ 11:45pm
1 Change Note ( view )

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Saught's RPG Assets/Models/Objects/Props

Description
A whole bunch of Fantasy RPG stuff.

Somewhere around 600 unique models. Many of which I've manually set colliders for so that they would stand up properly. Everything's been adapted for TTS. The SoundCube that's included is probably the largest file in this.

Some small notes:
I have no idea how to get the metal textures working properly. So... just pretend everything metal is just black on purpose. It's some confusing material stuff with a multitude of various texture files from the game it came from, which is way too complicated for me.

Some of the "Fortress" models are scaled down. Usually I try to keep everything scaled to whatever the raw file is, but these were massive and taking up way too much space on the table.

Also, very few of the models might have "wrong" textures in small places. This is because of the UV's, which I have no interest in fiddling with manually.

If there are any errors or issues aside from those three problems, let me know.

Inside you can find:
  • Buildings & Homes
  • Boats & Ships (Like 4 and a broken one)
  • Wooden Decks, Docks, Piers, Ramps, & Walkways
  • Wooden Barricades, Fences, & Walls
  • Indoor Furniture & Dressing
  • Outdoor Furniture & Dressing
  • Ropes, Chains, & other Ceiling/Wall Decorations
  • Dead/Injured NPCs, Bodies, Corpses, & Bones

Also included is a looping sfx cube with various ambiences:
  • Morning/Day/Evening/Night Ambience
  • Wind Ambience
  • Cavern/Dungeon Rumble Ambience
  • Generic/Manmade/Ruin/Wild Dungeon Music

Anyway, this stuff should be useful for fantasy RPGs but I'm sure you guys can find a use for other games, or simply pilfer some of the objects for whatever you want.

Feel free to use this stuff for other mods. You don't need to credit me or link anything, but it'd be nice.

If you'd like to support me you can do so through PayPal[www.paypal.com]

Check out Searanger & st0m's "The Nursery" for the Grass/Trees used in the little example build:
https://steamproxy.net/sharedfiles/filedetails/?id=1766712568

and as always Demorid's miniature table full of mz4250's models (and others!):
https://steamproxy.net/sharedfiles/filedetails/?id=901492833
35 Comments
Saught  [author] 19 Apr @ 5:21am 
@KaelonSeiker It's been a long time since I've done any modelling, but I would typically use the ANT Landscape addon in Blender to get a more natural looking/bumpy terrain. Extrude it downwards and flatten the bottom so it sits pretty on a table by scaling z-axis to 0. I imagine you could achieve the same by starting with a plane, subdivide a reasonable amount, and just sculpt instead. Afterwards, you need to adjust and unwrap UV's so you can apply a texture properly and make sure the Normals are facing outward. Keep an eye on your polycount limit (its about 20k iirc?) but can otherwise be bypassed with an AssetBundle.
There's a variety of like 4 or 5 in my Snow Assets that I repurpose a lot. You can simply replace the texture on if you just want to make use of those. :brownchicken:
KaelonSeiker 11 Apr @ 11:15pm 
Heyy absolutely love this! Just one question though, on several of your workshops i see you make the ground/terrain super natural, using slight differences in height, elevation and bumps, if I may ask what do you use to make those terrains?
doggie 8 Oct, 2023 @ 12:49pm 
love these models! improved my sessions greatly keep up the great work i download all your stuff:ojchicken:
JesternarioTTV 15 Apr, 2023 @ 10:20pm 
It asks for textures that aren't present.
kandtcarroll 25 Aug, 2022 @ 12:22pm 
Your collections are beyond any doubt the BEST in TTS workshops! Thanks for all your work! Wish you charged for them. I'd pay. Gladly.
Joeseph21 20 Mar, 2021 @ 9:03am 
Do you take commissions? I love your collections, I'm subscribed to all of them, they're great for my D&D games, and your work is amazing.

Would it be possible to discuss the possibility of commissioning a particular set of assets for my campaign?
LordofRoses 8 Mar, 2021 @ 6:18am 
Adoring your upload collection. I do wonder if you have/if you could make some hills? .. Hills do exist on the workshop but very few are up to collision-standard ^^
Mercolt 21 Feb, 2021 @ 4:34am 
Узнаю архитектуру Херсонеса из Outward))
Zifferony 14 Feb, 2021 @ 2:53pm 
This is fantastik stuff
vee cat 21 Dec, 2020 @ 7:59am 
Amazing stuff man