Cities: Skylines

Cities: Skylines

Building Usage
109 bình luận
rcav8tr  [tác giả] 14 Thg10 @ 6:06am 
Make sure you have the mod subscribed and enabled. Display the regular Building Level infoview. Then there are tabs to show the original Building Levels data and the different Building Usage data.
VaibhavKhandve 13 Thg10 @ 10:00pm 
hello, where do you have to click to see the details? i have tried clicking on the building level icon but i don't see any info
Chamëleon TBN 17 Thg08, 2023 @ 2:39pm 
@rcav8tr - great! I'll Update Skyve and inform Sleepy
rcav8tr  [tác giả] 17 Thg08, 2023 @ 11:35am 
@Chamëleon TBN @Sleepy Thanks for the report. I found the Police Helicopter Depot issue between my mod and Transfer Manager CE. My mod used the vehicle transfer reason to count vehicles used by a building. For Police Helicopter Depot, I used logic similar to the base game logic, which uses the Crime transfer reason to count vehicles. However, on Police Helicopter Depot vehicles, Transfer Manager CE replaces Crime with its own custom Crime2 transfer reason, which my mod was not checking for. I updated my mod to simplify the counting of vehicles used by all buildings. Police Helicopter Depot vehicles are now counted by my mod when Transfer Manager CE mod is also enabled.
rcav8tr  [tác giả] 17 Thg08, 2023 @ 11:32am 
Released Version 1.25:
Fix compatibility issue with Transfer Manager CE.
Chamëleon TBN 16 Thg08, 2023 @ 1:35am 
@rcav8tr - I got reported "When using Transfer Manager CE, Building Usage will not show the right amount of police copters in use. It will always show zero." is this still valid?
rcav8tr  [tác giả] 15 Thg08, 2023 @ 11:52am 
@sugandha0901 Compatible with Lifecycle Rebalanced Revisited and its altered age group calculations.
rcav8tr  [tác giả] 15 Thg08, 2023 @ 11:51am 
@sugandha0901 Thanks for pointing that out. I never noticed it before. This mod used the game's calculations for counting workers in Park Life buildings. However, the game's calculations do not take into account a citizen's age when counting workers. So children were counted as uneducated workers. This mod has been updated to include only working age citizens when counting workers in Park Life buildings.
rcav8tr  [tác giả] 15 Thg08, 2023 @ 11:44am 
Released Version 1.24:
Fix calculation of workers in Park Life buildings.
sugandha0901 14 Thg08, 2023 @ 10:54am 
@rcav8tr In Workers tab, Employed count is more than eligible workers count. what does this means?
Is this compatible with "Life Cycle Rebalance Revisited" ?
KomЯadeK 23 Thg07, 2023 @ 12:46pm 
that picture is from the cia booklet on the theoretical use of planes in not good ways. Just missing the cross hairs.
rcav8tr  [tác giả] 3 Thg07, 2023 @ 6:24am 
@Ray Thurne Void The color of each building represents of the number of workers in the building as a percent of the number of workers the building allows. A darker color represents a more fully employed building. A lighter color represents more job vacancies in the building. I hope this helps.
Ray Thurn Void 2 Thg07, 2023 @ 8:06am 
Is it possible to check how many vacant jobs are in a specific building? (fire station for instance)
rcav8tr  [tác giả] 1 Thg07, 2023 @ 8:38am 
Released Version 1.23:
Update for 3 New Commercial Buildings in patch 1.17.1.
rcav8tr  [tác giả] 13 Thg06, 2023 @ 11:50am 
Released Version 1.22:
Update for Treasure Hunt.
TubaDawg 30 Thg05, 2023 @ 5:21pm 
XD:steamthumbsup:
rcav8tr  [tác giả] 30 Thg05, 2023 @ 2:14pm 
Released Version 1.21:
Update for Hotels & Retreats
@TubaDawg
rcav8tr  [tác giả] 29 Thg05, 2023 @ 6:29am 
I am working now on fixing it for Hotels and Retreats.
TubaDawg 27 Thg05, 2023 @ 1:04pm 
This doesn't work for the new update.
rcav8tr  [tác giả] 3 Thg04, 2023 @ 11:41am 
@stides I don't I know if the original creator intended it to be reminiscent of WTC. I never recognized it as WTC. I always thought of It is as just a graphic of some colored buildings.
stides 3 Thg04, 2023 @ 7:39am 
why is the title picture the World Trade Center?
StayHungryStayFoolish 31 Thg03, 2023 @ 7:18am 
I need to learn how did you achieve "well educated" sector functioning. I have no well educated cims so I have a weak university attendant level (5-10 person). I will go ingame soon and check this again...
buda atum 30 Thg03, 2023 @ 8:01pm 
rcav8tr  [tác giả] 30 Thg03, 2023 @ 7:17am 
Released Version 1.20:
Update for Hubs & Transport.
rcav8tr  [tác giả] 13 Thg02, 2023 @ 8:52am 
@旧诗 I have no plans at this time to add language support. Sorry.
旧诗 12 Thg02, 2023 @ 4:11am 
Can you add Chinese
buda atum 29 Thg12, 2022 @ 12:45pm 
I thought this was part of vanilla game, lol.
rcav8tr  [tác giả] 22 Thg12, 2022 @ 12:00pm 
Released Version 1.19:
Add Commercial Cash to Storage.
rcav8tr  [tác giả] 16 Thg12, 2022 @ 1:57pm 
@rkumob Taxi Depot uses 1 for each depot for consistency with all the other transportation buildings that can produce an unlimited number of vehicles (e.g. Bus Depot).
rcav8tr  [tác giả] 16 Thg12, 2022 @ 1:46pm 
Released Version 1.18:
Update for Financial Districts DLC.
rkumob 14 Thg12, 2022 @ 11:53am 
@rcav8tr Could you please make it so the mod shows total number of taxi vehicles as sum of all the taxi depots capacities instead of just number of depots?
rcav8tr  [tác giả] 14 Thg12, 2022 @ 9:39am 
@StayHungryStayFoolish Right. The broken mod is not harming anything in the game, it is just not working itself.
StayHungryStayFoolish 14 Thg12, 2022 @ 6:35am 
@rcav8tr Since Building Usage is only showing information, the "broken" means not a harmful issue, so I keep it in the Financial District DLC compatible modlist. I am looking forward to seeing the upcoming update.
rcav8tr  [tác giả] 14 Thg12, 2022 @ 5:59am 
Building Usage is broken by Financial Districts. I am working on an update.
Necko 13 Thg12, 2022 @ 8:57am 
@rcav8tr, need update seems only pies are working and Legend on that first tab, others doesnt
Maghuro 27 Thg11, 2022 @ 2:18pm 
@rcav8tr I just figured it out.
Thanks for hte help!
rcav8tr  [tác giả] 27 Thg11, 2022 @ 1:50pm 
@Maghuro See the screen shots in this mod's Description. Also be sure to enable this mod.
Maghuro 27 Thg11, 2022 @ 1:32pm 
@StayHungryStayFoolish thanks for the tip.
@rcav8tr can you please share some ss or video on how does it work? I can't simply see the tab you say. I'm sorry, for sure i'm not looking in the right place.
rcav8tr  [tác giả] 27 Thg11, 2022 @ 12:07pm 
@Maghuro There is no button. This mod adds tabs to the Levels info view panel.
StayHungryStayFoolish 27 Thg11, 2022 @ 10:46am 
@Maghuro Building Usage and Advanced Building Level Control 1.2 is part of the Road & Vehicles compatible modlist. They are compatible with each other. Please share your Compatibility Report to check your mods.
Maghuro 27 Thg11, 2022 @ 10:41am 
Can't find the button to open it. I'm using advanced level control, maybe it is incompatible?
https://steamproxy.net/sharedfiles/filedetails/?id=2133705267&searchtext=advanced+level+control
rcav8tr  [tác giả] 18 Thg11, 2022 @ 7:32am 
@Purple Yes.
Sspiralz 18 Thg11, 2022 @ 5:55am 
Is this mod compatible with the recent free update?
franzeusq 5 Thg10, 2022 @ 2:08am 
I would not know what to do with that information, do you have to be very intelligent for it to be useful?
rcav8tr  [tác giả] 1 Thg10, 2022 @ 2:33pm 
Released Version 1.17:
Update for Plazas & Promenades, Mid-Century Modern, and Seaside Resorts.
StayHungryStayFoolish 17 Thg09, 2022 @ 3:02pm 

Building Usage is fully compatible with Plazas & Promenades DLC.


It shows the extra info in Levels menu, see here. Please follow the Plazas & Promenades DLC Compatible modlist.
Typpi 16 Thg09, 2022 @ 8:14pm 
Is this compatible with P&P?
Gydan 7 Thg04, 2022 @ 10:20pm 
Good mod. This mod is important!
StayHungryStayFoolish 13 Thg03, 2022 @ 2:29pm 
Thank for the update. I have sent an award.
rcav8tr  [tác giả] 13 Thg03, 2022 @ 2:14pm 
Released Version 1.16:
Update for Chirper Balloon Tours.