Cities: Skylines

Cities: Skylines

Building Usage
109 kommentarer
rcav8tr  [skaper] 14. okt. kl. 6.06 
Make sure you have the mod subscribed and enabled. Display the regular Building Level infoview. Then there are tabs to show the original Building Levels data and the different Building Usage data.
VaibhavKhandve 13. okt. kl. 22.00 
hello, where do you have to click to see the details? i have tried clicking on the building level icon but i don't see any info
Chamëleon TBN 17. aug. 2023 kl. 14.39 
@rcav8tr - great! I'll Update Skyve and inform Sleepy
rcav8tr  [skaper] 17. aug. 2023 kl. 11.35 
@Chamëleon TBN @Sleepy Thanks for the report. I found the Police Helicopter Depot issue between my mod and Transfer Manager CE. My mod used the vehicle transfer reason to count vehicles used by a building. For Police Helicopter Depot, I used logic similar to the base game logic, which uses the Crime transfer reason to count vehicles. However, on Police Helicopter Depot vehicles, Transfer Manager CE replaces Crime with its own custom Crime2 transfer reason, which my mod was not checking for. I updated my mod to simplify the counting of vehicles used by all buildings. Police Helicopter Depot vehicles are now counted by my mod when Transfer Manager CE mod is also enabled.
rcav8tr  [skaper] 17. aug. 2023 kl. 11.32 
Released Version 1.25:
Fix compatibility issue with Transfer Manager CE.
Chamëleon TBN 16. aug. 2023 kl. 1.35 
@rcav8tr - I got reported "When using Transfer Manager CE, Building Usage will not show the right amount of police copters in use. It will always show zero." is this still valid?
rcav8tr  [skaper] 15. aug. 2023 kl. 11.52 
@sugandha0901 Compatible with Lifecycle Rebalanced Revisited and its altered age group calculations.
rcav8tr  [skaper] 15. aug. 2023 kl. 11.51 
@sugandha0901 Thanks for pointing that out. I never noticed it before. This mod used the game's calculations for counting workers in Park Life buildings. However, the game's calculations do not take into account a citizen's age when counting workers. So children were counted as uneducated workers. This mod has been updated to include only working age citizens when counting workers in Park Life buildings.
rcav8tr  [skaper] 15. aug. 2023 kl. 11.44 
Released Version 1.24:
Fix calculation of workers in Park Life buildings.
sugandha0901 14. aug. 2023 kl. 10.54 
@rcav8tr In Workers tab, Employed count is more than eligible workers count. what does this means?
Is this compatible with "Life Cycle Rebalance Revisited" ?
KomЯadeK 23. juli 2023 kl. 12.46 
that picture is from the cia booklet on the theoretical use of planes in not good ways. Just missing the cross hairs.
rcav8tr  [skaper] 3. juli 2023 kl. 6.24 
@Ray Thurne Void The color of each building represents of the number of workers in the building as a percent of the number of workers the building allows. A darker color represents a more fully employed building. A lighter color represents more job vacancies in the building. I hope this helps.
Ray Thurn Void 2. juli 2023 kl. 8.06 
Is it possible to check how many vacant jobs are in a specific building? (fire station for instance)
rcav8tr  [skaper] 1. juli 2023 kl. 8.38 
Released Version 1.23:
Update for 3 New Commercial Buildings in patch 1.17.1.
rcav8tr  [skaper] 13. juni 2023 kl. 11.50 
Released Version 1.22:
Update for Treasure Hunt.
TubaDawg 30. mai 2023 kl. 17.21 
XD:steamthumbsup:
rcav8tr  [skaper] 30. mai 2023 kl. 14.14 
Released Version 1.21:
Update for Hotels & Retreats
@TubaDawg
rcav8tr  [skaper] 29. mai 2023 kl. 6.29 
I am working now on fixing it for Hotels and Retreats.
TubaDawg 27. mai 2023 kl. 13.04 
This doesn't work for the new update.
rcav8tr  [skaper] 3. apr. 2023 kl. 11.41 
@stides I don't I know if the original creator intended it to be reminiscent of WTC. I never recognized it as WTC. I always thought of It is as just a graphic of some colored buildings.
stides 3. apr. 2023 kl. 7.39 
why is the title picture the World Trade Center?
StayHungryStayFoolish 31. mars 2023 kl. 7.18 
I need to learn how did you achieve "well educated" sector functioning. I have no well educated cims so I have a weak university attendant level (5-10 person). I will go ingame soon and check this again...
buda atum 30. mars 2023 kl. 20.01 
rcav8tr  [skaper] 30. mars 2023 kl. 7.17 
Released Version 1.20:
Update for Hubs & Transport.
rcav8tr  [skaper] 13. feb. 2023 kl. 8.52 
@旧诗 I have no plans at this time to add language support. Sorry.
旧诗 12. feb. 2023 kl. 4.11 
Can you add Chinese
buda atum 29. des. 2022 kl. 12.45 
I thought this was part of vanilla game, lol.
rcav8tr  [skaper] 22. des. 2022 kl. 12.00 
Released Version 1.19:
Add Commercial Cash to Storage.
rcav8tr  [skaper] 16. des. 2022 kl. 13.57 
@rkumob Taxi Depot uses 1 for each depot for consistency with all the other transportation buildings that can produce an unlimited number of vehicles (e.g. Bus Depot).
rcav8tr  [skaper] 16. des. 2022 kl. 13.46 
Released Version 1.18:
Update for Financial Districts DLC.
rkumob 14. des. 2022 kl. 11.53 
@rcav8tr Could you please make it so the mod shows total number of taxi vehicles as sum of all the taxi depots capacities instead of just number of depots?
rcav8tr  [skaper] 14. des. 2022 kl. 9.39 
@StayHungryStayFoolish Right. The broken mod is not harming anything in the game, it is just not working itself.
StayHungryStayFoolish 14. des. 2022 kl. 6.35 
@rcav8tr Since Building Usage is only showing information, the "broken" means not a harmful issue, so I keep it in the Financial District DLC compatible modlist. I am looking forward to seeing the upcoming update.
rcav8tr  [skaper] 14. des. 2022 kl. 5.59 
Building Usage is broken by Financial Districts. I am working on an update.
Necko 13. des. 2022 kl. 8.57 
@rcav8tr, need update seems only pies are working and Legend on that first tab, others doesnt
Maghuro 27. nov. 2022 kl. 14.18 
@rcav8tr I just figured it out.
Thanks for hte help!
rcav8tr  [skaper] 27. nov. 2022 kl. 13.50 
@Maghuro See the screen shots in this mod's Description. Also be sure to enable this mod.
Maghuro 27. nov. 2022 kl. 13.32 
@StayHungryStayFoolish thanks for the tip.
@rcav8tr can you please share some ss or video on how does it work? I can't simply see the tab you say. I'm sorry, for sure i'm not looking in the right place.
rcav8tr  [skaper] 27. nov. 2022 kl. 12.07 
@Maghuro There is no button. This mod adds tabs to the Levels info view panel.
StayHungryStayFoolish 27. nov. 2022 kl. 10.46 
@Maghuro Building Usage and Advanced Building Level Control 1.2 is part of the Road & Vehicles compatible modlist. They are compatible with each other. Please share your Compatibility Report to check your mods.
Maghuro 27. nov. 2022 kl. 10.41 
Can't find the button to open it. I'm using advanced level control, maybe it is incompatible?
https://steamproxy.net/sharedfiles/filedetails/?id=2133705267&searchtext=advanced+level+control
rcav8tr  [skaper] 18. nov. 2022 kl. 7.32 
@Purple Yes.
Sspiralz 18. nov. 2022 kl. 5.55 
Is this mod compatible with the recent free update?
franzeusq 5. okt. 2022 kl. 2.08 
I would not know what to do with that information, do you have to be very intelligent for it to be useful?
rcav8tr  [skaper] 1. okt. 2022 kl. 14.33 
Released Version 1.17:
Update for Plazas & Promenades, Mid-Century Modern, and Seaside Resorts.
StayHungryStayFoolish 17. sep. 2022 kl. 15.02 

Building Usage is fully compatible with Plazas & Promenades DLC.


It shows the extra info in Levels menu, see here. Please follow the Plazas & Promenades DLC Compatible modlist.
Typpi 16. sep. 2022 kl. 20.14 
Is this compatible with P&P?
Gydan 7. apr. 2022 kl. 22.20 
Good mod. This mod is important!
StayHungryStayFoolish 13. mars 2022 kl. 14.29 
Thank for the update. I have sent an award.
rcav8tr  [skaper] 13. mars 2022 kl. 14.14 
Released Version 1.16:
Update for Chirper Balloon Tours.