Cities: Skylines

Cities: Skylines

Building Usage
109 comentarii
rcav8tr  [autor] 14 oct. la 6:06 
Make sure you have the mod subscribed and enabled. Display the regular Building Level infoview. Then there are tabs to show the original Building Levels data and the different Building Usage data.
VaibhavKhandve 13 oct. la 22:00 
hello, where do you have to click to see the details? i have tried clicking on the building level icon but i don't see any info
Chamëleon TBN 17 aug. 2023 la 14:39 
@rcav8tr - great! I'll Update Skyve and inform Sleepy
rcav8tr  [autor] 17 aug. 2023 la 11:35 
@Chamëleon TBN @Sleepy Thanks for the report. I found the Police Helicopter Depot issue between my mod and Transfer Manager CE. My mod used the vehicle transfer reason to count vehicles used by a building. For Police Helicopter Depot, I used logic similar to the base game logic, which uses the Crime transfer reason to count vehicles. However, on Police Helicopter Depot vehicles, Transfer Manager CE replaces Crime with its own custom Crime2 transfer reason, which my mod was not checking for. I updated my mod to simplify the counting of vehicles used by all buildings. Police Helicopter Depot vehicles are now counted by my mod when Transfer Manager CE mod is also enabled.
rcav8tr  [autor] 17 aug. 2023 la 11:32 
Released Version 1.25:
Fix compatibility issue with Transfer Manager CE.
Chamëleon TBN 16 aug. 2023 la 1:35 
@rcav8tr - I got reported "When using Transfer Manager CE, Building Usage will not show the right amount of police copters in use. It will always show zero." is this still valid?
rcav8tr  [autor] 15 aug. 2023 la 11:52 
@sugandha0901 Compatible with Lifecycle Rebalanced Revisited and its altered age group calculations.
rcav8tr  [autor] 15 aug. 2023 la 11:51 
@sugandha0901 Thanks for pointing that out. I never noticed it before. This mod used the game's calculations for counting workers in Park Life buildings. However, the game's calculations do not take into account a citizen's age when counting workers. So children were counted as uneducated workers. This mod has been updated to include only working age citizens when counting workers in Park Life buildings.
rcav8tr  [autor] 15 aug. 2023 la 11:44 
Released Version 1.24:
Fix calculation of workers in Park Life buildings.
sugandha0901 14 aug. 2023 la 10:54 
@rcav8tr In Workers tab, Employed count is more than eligible workers count. what does this means?
Is this compatible with "Life Cycle Rebalance Revisited" ?
KomЯadeK 23 iul. 2023 la 12:46 
that picture is from the cia booklet on the theoretical use of planes in not good ways. Just missing the cross hairs.
rcav8tr  [autor] 3 iul. 2023 la 6:24 
@Ray Thurne Void The color of each building represents of the number of workers in the building as a percent of the number of workers the building allows. A darker color represents a more fully employed building. A lighter color represents more job vacancies in the building. I hope this helps.
Ray Thurn Void 2 iul. 2023 la 8:06 
Is it possible to check how many vacant jobs are in a specific building? (fire station for instance)
rcav8tr  [autor] 1 iul. 2023 la 8:38 
Released Version 1.23:
Update for 3 New Commercial Buildings in patch 1.17.1.
rcav8tr  [autor] 13 iun. 2023 la 11:50 
Released Version 1.22:
Update for Treasure Hunt.
TubaDawg 30 mai 2023 la 17:21 
XD:steamthumbsup:
rcav8tr  [autor] 30 mai 2023 la 14:14 
Released Version 1.21:
Update for Hotels & Retreats
@TubaDawg
rcav8tr  [autor] 29 mai 2023 la 6:29 
I am working now on fixing it for Hotels and Retreats.
TubaDawg 27 mai 2023 la 13:04 
This doesn't work for the new update.
rcav8tr  [autor] 3 apr. 2023 la 11:41 
@stides I don't I know if the original creator intended it to be reminiscent of WTC. I never recognized it as WTC. I always thought of It is as just a graphic of some colored buildings.
stides 3 apr. 2023 la 7:39 
why is the title picture the World Trade Center?
StayHungryStayFoolish 31 mart. 2023 la 7:18 
I need to learn how did you achieve "well educated" sector functioning. I have no well educated cims so I have a weak university attendant level (5-10 person). I will go ingame soon and check this again...
buda atum 30 mart. 2023 la 20:01 
rcav8tr  [autor] 30 mart. 2023 la 7:17 
Released Version 1.20:
Update for Hubs & Transport.
rcav8tr  [autor] 13 febr. 2023 la 8:52 
@旧诗 I have no plans at this time to add language support. Sorry.
旧诗 12 febr. 2023 la 4:11 
Can you add Chinese
buda atum 29 dec. 2022 la 12:45 
I thought this was part of vanilla game, lol.
rcav8tr  [autor] 22 dec. 2022 la 12:00 
Released Version 1.19:
Add Commercial Cash to Storage.
rcav8tr  [autor] 16 dec. 2022 la 13:57 
@rkumob Taxi Depot uses 1 for each depot for consistency with all the other transportation buildings that can produce an unlimited number of vehicles (e.g. Bus Depot).
rcav8tr  [autor] 16 dec. 2022 la 13:46 
Released Version 1.18:
Update for Financial Districts DLC.
rkumob 14 dec. 2022 la 11:53 
@rcav8tr Could you please make it so the mod shows total number of taxi vehicles as sum of all the taxi depots capacities instead of just number of depots?
rcav8tr  [autor] 14 dec. 2022 la 9:39 
@StayHungryStayFoolish Right. The broken mod is not harming anything in the game, it is just not working itself.
StayHungryStayFoolish 14 dec. 2022 la 6:35 
@rcav8tr Since Building Usage is only showing information, the "broken" means not a harmful issue, so I keep it in the Financial District DLC compatible modlist. I am looking forward to seeing the upcoming update.
rcav8tr  [autor] 14 dec. 2022 la 5:59 
Building Usage is broken by Financial Districts. I am working on an update.
Necko 13 dec. 2022 la 8:57 
@rcav8tr, need update seems only pies are working and Legend on that first tab, others doesnt
Maghuro 27 nov. 2022 la 14:18 
@rcav8tr I just figured it out.
Thanks for hte help!
rcav8tr  [autor] 27 nov. 2022 la 13:50 
@Maghuro See the screen shots in this mod's Description. Also be sure to enable this mod.
Maghuro 27 nov. 2022 la 13:32 
@StayHungryStayFoolish thanks for the tip.
@rcav8tr can you please share some ss or video on how does it work? I can't simply see the tab you say. I'm sorry, for sure i'm not looking in the right place.
rcav8tr  [autor] 27 nov. 2022 la 12:07 
@Maghuro There is no button. This mod adds tabs to the Levels info view panel.
StayHungryStayFoolish 27 nov. 2022 la 10:46 
@Maghuro Building Usage and Advanced Building Level Control 1.2 is part of the Road & Vehicles compatible modlist. They are compatible with each other. Please share your Compatibility Report to check your mods.
Maghuro 27 nov. 2022 la 10:41 
Can't find the button to open it. I'm using advanced level control, maybe it is incompatible?
https://steamproxy.net/sharedfiles/filedetails/?id=2133705267&searchtext=advanced+level+control
rcav8tr  [autor] 18 nov. 2022 la 7:32 
@Purple Yes.
Sspiralz 18 nov. 2022 la 5:55 
Is this mod compatible with the recent free update?
franzeusq 5 oct. 2022 la 2:08 
I would not know what to do with that information, do you have to be very intelligent for it to be useful?
rcav8tr  [autor] 1 oct. 2022 la 14:33 
Released Version 1.17:
Update for Plazas & Promenades, Mid-Century Modern, and Seaside Resorts.
StayHungryStayFoolish 17 sept. 2022 la 15:02 

Building Usage is fully compatible with Plazas & Promenades DLC.


It shows the extra info in Levels menu, see here. Please follow the Plazas & Promenades DLC Compatible modlist.
Typpi 16 sept. 2022 la 20:14 
Is this compatible with P&P?
Gydan 7 apr. 2022 la 22:20 
Good mod. This mod is important!
StayHungryStayFoolish 13 mart. 2022 la 14:29 
Thank for the update. I have sent an award.
rcav8tr  [autor] 13 mart. 2022 la 14:14 
Released Version 1.16:
Update for Chirper Balloon Tours.