Cities: Skylines

Cities: Skylines

Building Usage
109 opmerkingen
rcav8tr  [auteur] 14 okt om 6:06 
Make sure you have the mod subscribed and enabled. Display the regular Building Level infoview. Then there are tabs to show the original Building Levels data and the different Building Usage data.
VaibhavKhandve 13 okt om 22:00 
hello, where do you have to click to see the details? i have tried clicking on the building level icon but i don't see any info
Chamëleon TBN 17 aug 2023 om 14:39 
@rcav8tr - great! I'll Update Skyve and inform Sleepy
rcav8tr  [auteur] 17 aug 2023 om 11:35 
@Chamëleon TBN @Sleepy Thanks for the report. I found the Police Helicopter Depot issue between my mod and Transfer Manager CE. My mod used the vehicle transfer reason to count vehicles used by a building. For Police Helicopter Depot, I used logic similar to the base game logic, which uses the Crime transfer reason to count vehicles. However, on Police Helicopter Depot vehicles, Transfer Manager CE replaces Crime with its own custom Crime2 transfer reason, which my mod was not checking for. I updated my mod to simplify the counting of vehicles used by all buildings. Police Helicopter Depot vehicles are now counted by my mod when Transfer Manager CE mod is also enabled.
rcav8tr  [auteur] 17 aug 2023 om 11:32 
Released Version 1.25:
Fix compatibility issue with Transfer Manager CE.
Chamëleon TBN 16 aug 2023 om 1:35 
@rcav8tr - I got reported "When using Transfer Manager CE, Building Usage will not show the right amount of police copters in use. It will always show zero." is this still valid?
rcav8tr  [auteur] 15 aug 2023 om 11:52 
@sugandha0901 Compatible with Lifecycle Rebalanced Revisited and its altered age group calculations.
rcav8tr  [auteur] 15 aug 2023 om 11:51 
@sugandha0901 Thanks for pointing that out. I never noticed it before. This mod used the game's calculations for counting workers in Park Life buildings. However, the game's calculations do not take into account a citizen's age when counting workers. So children were counted as uneducated workers. This mod has been updated to include only working age citizens when counting workers in Park Life buildings.
rcav8tr  [auteur] 15 aug 2023 om 11:44 
Released Version 1.24:
Fix calculation of workers in Park Life buildings.
sugandha0901 14 aug 2023 om 10:54 
@rcav8tr In Workers tab, Employed count is more than eligible workers count. what does this means?
Is this compatible with "Life Cycle Rebalance Revisited" ?
KomЯadeK 23 jul 2023 om 12:46 
that picture is from the cia booklet on the theoretical use of planes in not good ways. Just missing the cross hairs.
rcav8tr  [auteur] 3 jul 2023 om 6:24 
@Ray Thurne Void The color of each building represents of the number of workers in the building as a percent of the number of workers the building allows. A darker color represents a more fully employed building. A lighter color represents more job vacancies in the building. I hope this helps.
Ray Thurn Void 2 jul 2023 om 8:06 
Is it possible to check how many vacant jobs are in a specific building? (fire station for instance)
rcav8tr  [auteur] 1 jul 2023 om 8:38 
Released Version 1.23:
Update for 3 New Commercial Buildings in patch 1.17.1.
rcav8tr  [auteur] 13 jun 2023 om 11:50 
Released Version 1.22:
Update for Treasure Hunt.
TubaDawg 30 mei 2023 om 17:21 
XD:steamthumbsup:
rcav8tr  [auteur] 30 mei 2023 om 14:14 
Released Version 1.21:
Update for Hotels & Retreats
@TubaDawg
rcav8tr  [auteur] 29 mei 2023 om 6:29 
I am working now on fixing it for Hotels and Retreats.
TubaDawg 27 mei 2023 om 13:04 
This doesn't work for the new update.
rcav8tr  [auteur] 3 apr 2023 om 11:41 
@stides I don't I know if the original creator intended it to be reminiscent of WTC. I never recognized it as WTC. I always thought of It is as just a graphic of some colored buildings.
stides 3 apr 2023 om 7:39 
why is the title picture the World Trade Center?
StayHungryStayFoolish 31 mrt 2023 om 7:18 
I need to learn how did you achieve "well educated" sector functioning. I have no well educated cims so I have a weak university attendant level (5-10 person). I will go ingame soon and check this again...
buda atum 30 mrt 2023 om 20:01 
rcav8tr  [auteur] 30 mrt 2023 om 7:17 
Released Version 1.20:
Update for Hubs & Transport.
rcav8tr  [auteur] 13 feb 2023 om 8:52 
@旧诗 I have no plans at this time to add language support. Sorry.
旧诗 12 feb 2023 om 4:11 
Can you add Chinese
buda atum 29 dec 2022 om 12:45 
I thought this was part of vanilla game, lol.
rcav8tr  [auteur] 22 dec 2022 om 12:00 
Released Version 1.19:
Add Commercial Cash to Storage.
rcav8tr  [auteur] 16 dec 2022 om 13:57 
@rkumob Taxi Depot uses 1 for each depot for consistency with all the other transportation buildings that can produce an unlimited number of vehicles (e.g. Bus Depot).
rcav8tr  [auteur] 16 dec 2022 om 13:46 
Released Version 1.18:
Update for Financial Districts DLC.
rkumob 14 dec 2022 om 11:53 
@rcav8tr Could you please make it so the mod shows total number of taxi vehicles as sum of all the taxi depots capacities instead of just number of depots?
rcav8tr  [auteur] 14 dec 2022 om 9:39 
@StayHungryStayFoolish Right. The broken mod is not harming anything in the game, it is just not working itself.
StayHungryStayFoolish 14 dec 2022 om 6:35 
@rcav8tr Since Building Usage is only showing information, the "broken" means not a harmful issue, so I keep it in the Financial District DLC compatible modlist. I am looking forward to seeing the upcoming update.
rcav8tr  [auteur] 14 dec 2022 om 5:59 
Building Usage is broken by Financial Districts. I am working on an update.
Necko 13 dec 2022 om 8:57 
@rcav8tr, need update seems only pies are working and Legend on that first tab, others doesnt
Maghuro 27 nov 2022 om 14:18 
@rcav8tr I just figured it out.
Thanks for hte help!
rcav8tr  [auteur] 27 nov 2022 om 13:50 
@Maghuro See the screen shots in this mod's Description. Also be sure to enable this mod.
Maghuro 27 nov 2022 om 13:32 
@StayHungryStayFoolish thanks for the tip.
@rcav8tr can you please share some ss or video on how does it work? I can't simply see the tab you say. I'm sorry, for sure i'm not looking in the right place.
rcav8tr  [auteur] 27 nov 2022 om 12:07 
@Maghuro There is no button. This mod adds tabs to the Levels info view panel.
StayHungryStayFoolish 27 nov 2022 om 10:46 
@Maghuro Building Usage and Advanced Building Level Control 1.2 is part of the Road & Vehicles compatible modlist. They are compatible with each other. Please share your Compatibility Report to check your mods.
Maghuro 27 nov 2022 om 10:41 
Can't find the button to open it. I'm using advanced level control, maybe it is incompatible?
https://steamproxy.net/sharedfiles/filedetails/?id=2133705267&searchtext=advanced+level+control
rcav8tr  [auteur] 18 nov 2022 om 7:32 
@Purple Yes.
Sspiralz 18 nov 2022 om 5:55 
Is this mod compatible with the recent free update?
franzeusq 5 okt 2022 om 2:08 
I would not know what to do with that information, do you have to be very intelligent for it to be useful?
rcav8tr  [auteur] 1 okt 2022 om 14:33 
Released Version 1.17:
Update for Plazas & Promenades, Mid-Century Modern, and Seaside Resorts.
StayHungryStayFoolish 17 sep 2022 om 15:02 

Building Usage is fully compatible with Plazas & Promenades DLC.


It shows the extra info in Levels menu, see here. Please follow the Plazas & Promenades DLC Compatible modlist.
Typpi 16 sep 2022 om 20:14 
Is this compatible with P&P?
Gydan 7 apr 2022 om 22:20 
Good mod. This mod is important!
StayHungryStayFoolish 13 mrt 2022 om 14:29 
Thank for the update. I have sent an award.
rcav8tr  [auteur] 13 mrt 2022 om 14:14 
Released Version 1.16:
Update for Chirper Balloon Tours.