RimWorld
[Depricated] Less Arbitrary Surgery (Continued)
143 comentarios
Mlie  [autor] 22 ABR a las 6:50 a. m. 
@тетеря, блин Please post the link to the mod on the Discord server.
тетеря, блин 22 ABR a las 6:47 a. m. 
@Mile, could you, please update Better Surgery too? thanks in advance.
SpaceDorf 25 NOV 2023 a las 5:42 a. m. 
just found it, thank you :)
The Bard of Hearts 18 NOV 2023 a las 6:53 p. m. 
Thanks for keeping it going for as long as you did. You're nothing short of awesome, Mlie.
Mlie  [autor] 4 NOV 2023 a las 11:03 a. m. 
Please use Better Surgery instead
DAOWAce 9 AGO 2023 a las 6:35 a. m. 
Ah, it's deprecated..

Was having errors spammed a lot when sterilizing animals, finally looked into it and it was being caused by this.

Guess it's time to convert over to that Biotech compatible mod linked a comment back.

Thanks for supporting the mod up until this point; as you do so many others. Can't imagine the amount of work involved.
PlagueRaven 2 JUL 2023 a las 4:31 p. m. 
I'm still playing my 1.3 colony right now, and this helps so darn much.
Katieclysm 14 JUN 2023 a las 2:34 p. m. 
https://steamproxy.net/sharedfiles/filedetails/?id=2986469522
Better Surgery looks like a Biotech-compatible alternative.
Velvet 12 JUN 2023 a las 11:56 a. m. 
@RoyDovah To my knowledge nothing in vanilla 1.4 makes use of the new surgery code, its only used in Biotech. However, since the code exists in vanilla 1.4 mods can make use of it without requiring biotech, so it may potentially interfere with your mods.
CubicP1sa 30 ABR 2023 a las 3:10 p. m. 
unironically one of the best mods
Mlie  [autor] 14 MAR 2023 a las 5:49 a. m. 
@Jaywack It is updated. Read the description fully to see the cause of the Depricated tag
Jaywack 14 MAR 2023 a las 5:45 a. m. 
@Mile Might as well get rid of the 1.4 tag then if you aren't going to update it. Misleading info.
Mlie  [autor] 21 FEB 2023 a las 9:59 p. m. 
@RoyDovah As stated, 1.4 changed the surgery system.
RoyRiper 21 FEB 2023 a las 4:12 p. m. 
If I don't use any dlc, is this mod still useful? Or is it still outdated? Since I do not understand well why it is no longer useful
bungus 24 ENE 2023 a las 1:48 p. m. 
Thank you very much for updating the title, makes going through your list of subscribed mods to find old and broken things much more convenient :heart:
Mlie  [autor] 23 ENE 2023 a las 9:45 p. m. 
@Pudding Deity Good idea, fixed now
Velvet 23 ENE 2023 a las 2:21 p. m. 
@Mlie Any chance you could put that in the title? I feel like making it clearer that its deprecated would make it more likely that someone might make a new surgery mod.

Totally understandable that you don't want to fix it yourself with the ridiculous number of mods you maintain, though. You already do far more than any of us could ask of you.
Ares | GermanIsopod 20 ENE 2023 a las 1:50 p. m. 
After all those years.... I only now got the General Grievous reference.

I feel so dumb now x)
Tagek 28 NOV 2022 a las 3:26 a. m. 
That's unfortunate but very understandable! Thanks for your effort regardless.
Ads 28 NOV 2022 a las 1:47 a. m. 
Completely fair, thank you for the work that you do :)
Mlie  [autor] 28 NOV 2022 a las 1:43 a. m. 
@Ads @Tagek I see. Yea the whole premise of this mod is pretty broken with the new surgery code. Basically all surgeries now have possible outcomes in their definition. This mod currently overrules that as it would require a full rewrite of it to sort-of work with the new system.
That is nothing I am planning on doing so consider this mod depricated.
Ads 28 NOV 2022 a las 1:20 a. m. 
A xenogerm is "A self-contained biological organ containing one or more implantable xenogenes"
It's how you add genes to colonists in-game and after you implant them into Pawns through an Operation, it causes them to enter a 1-3 day coma depending on the quality of the surgery of implanting them.

But Tagek is saying that it doesn't cause the coma and they wake up from the anaesthetic as with any other operation.
Mlie  [autor] 27 NOV 2022 a las 12:56 p. m. 
@Tagek Havent looked into the DLC-stuff. What is a xenogerm?
Tagek 27 NOV 2022 a las 12:54 p. m. 
There seems to be a bug with implementing xenogerms with this mod. When I install a genogerm the pawn is supposed to go into a coma for a while (aside from anesthetic), but that doesn't happen. When I uninstall less arbitary surgery and try again the pawn does go into the coma upon implanting the xenogerm.
Hauke 8 NOV 2022 a las 6:52 a. m. 
Thanks for updating to 1.4! Where can I send money to buy you a beer?
RedGlobe 6 NOV 2022 a las 7:02 a. m. 
Ahhh ... dang it Steam. Yes, this error goes on me. Thanks for answering though! Keep up the great work! :)
Mlie  [autor] 6 NOV 2022 a las 5:36 a. m. 
@RedGlobe You are not using the latest version. 1.4.2 is the fixed version of the mod
RedGlobe 6 NOV 2022 a las 5:32 a. m. 
Error on finishing the surgery is straight at the end:
https://gist.github.com/HugsLibRecordKeeper/077931b18a8503302d1b9fc575325032
RedGlobe 6 NOV 2022 a las 5:24 a. m. 
@Mlie First of thanks for updating this mutch needed mod. Yet, I still got the issue with the "Terminate pregnancy" surgery. It still gets done over and over without the hediff disappearing.
Mlie  [autor] 6 NOV 2022 a las 2:41 a. m. 
@Unfaventia Please share a link to any log instead of trying to share it in the comments. See ”Reporting Issues” for details on how to do that
Unfaventia 6 NOV 2022 a las 2:12 a. m. 
Love this mod and appreciate you keeping it updated! Coming back to the game with the new DLC release I seem to be encountering an issue with my pawns where I can't replace/fix destroyed limbs or organs (like eyes). Medics do the surgery and the bionic/prosthetic is consumed but no change to my pawn. I can't even Devedit the bionic replacement in or restore the missing limb/organ. First error log is after surgery attempt and second is the one I got when trying to Devedit:
Tablenack 5 NOV 2022 a las 5:46 p. m. 
nice thanks
The last Eternal 5 NOV 2022 a las 5:11 p. m. 
THANKS!!!
DangLonsDo 5 NOV 2022 a las 1:25 p. m. 
ah yes now i can no longer witness someone "acidentally" remove someone entire leg when it should have been the foot but to implant a single toe
Mlie  [autor] 5 NOV 2022 a las 11:34 a. m. 
@All Surgeries should work now
JoeOwnage 5 NOV 2022 a las 7:28 a. m. 
+1, surgery completes but no hediff is applied
meelock 5 NOV 2022 a las 12:18 a. m. 
The second issue seems to be fixed after an update of other mods, this mod should be save-safe!
meelock 4 NOV 2022 a las 11:39 p. m. 
https://github.com/emipa606/LessArbitrarySurgery/issues/2 Now no-one needs to post the same issue again.
meelock 4 NOV 2022 a las 8:21 p. m. 
Another issue, this mod is save compatable going in, but not out. The game will not save if it is removed. So everyone, be warned!
The Bard of Hearts 4 NOV 2022 a las 8:05 p. m. 
Same as meelock
sam1373 4 NOV 2022 a las 6:52 p. m. 
same issue as meelock
meelock 4 NOV 2022 a las 6:12 p. m. 
This mod, or a mod in connection with it seems to be preventing the success of medical procedures other than tending wounds. When I tried to take out a colonists eye, the eye remained. When I tried to install a arcotech eye over a normal one, the arcotech eye was consumed and the normal eye remained.
Tomahawk 4 NOV 2022 a las 4:48 p. m. 
jeej, 1.4!
Victor 4 NOV 2022 a las 2:06 p. m. 
Thanks Mlie!
MrSpacePenguin 3 NOV 2022 a las 2:36 a. m. 
love your mod mile, hope you are doing well
eighmy_lupin 30 OCT 2022 a las 7:47 p. m. 
Miles has literally hundreds of mods he's maintaining. He'll get to this one as soon as he can, but please understand he has A LOT of his plate.
The last Eternal 30 OCT 2022 a las 1:51 p. m. 
Thanks in advance!!! This mod is very much needed so yeah. Thanks for your time!!
Skeletonking 30 OCT 2022 a las 9:58 a. m. 
pls I need this for 1.4. I hate surgery otherwise
Brassica Prime 29 OCT 2022 a las 4:59 p. m. 
one of the best rimworld modders in the community for sure
Amii 28 OCT 2022 a las 9:36 a. m. 
Hey guy, love the mod, take your time.