Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
You are welcome! I love this mod so thanks for what you do.
Regarding earlier CTD's I got, they ceased after the minor update made right before my last post. So my guess is Paradox bugged some feature out on the initial release and fixed it later.
I'll get to it when the next Stellaris release drops.
I saw the comment from 19th Dec which states they retain their level instead of randomly adding common traits, but does this mean they just don't level up when they would level up with a common trait?
Thanks!
caus i'm going to use that and a few other mods to make a proper imperium of man
It's probably something like leader_trait_chosen or emo.6 or maybe something else.
You can check the GitHub page linked in the description, if no file name matches, it's not this mod.
Sounds like everything's working as expected, if that' the case.
Sorry, I'm a little slow updating this time (due to personal reasons), and I might push it back until the next vanilla update (which is already in October).
That being said, I don't know if I am missing any events. If some aren't firing, I wouldn't know because I have like four or five event mods and they would be buried.
* Update to game version 3.12.*
* Updated "Eldest Sibling" Origin, ensuring compatibility for all planet classes from Planetary Diversity (up to its release on 7th May 2024).
The massive internal rework of Planetary Diversity has taken me a bit of effort to fix compatibility for, but it should be working perfectly now.
Please report anything else you might encounter, I could only take a cursory glance at some of the other things (but according to the official patch notes, nothing should be broken).
Thank you!
This didn't happen to me in the newest patch any longer - so I believe it might've been fixed on their end coincidentally due to the massive rework they just released. Could you confirm that that's what happened to you to, maybe?
Honestly, I would need to do my own star class for this (keeping the effects, and looking like a supermassive black hole), but I shouldn't do that either, because it messes with the compatibility of this mod. So it is how it is, we'll just have to live with our "B-Class Star" on the map.
Other than that, thank you for the update.
If you have Giga with 9 Suns origin does building a Birch world destroy all other bodies in the system?
* Update to game version 3.11.*
* Updated "Eldest Sibling" Origin, allowing you to choose on which planets pre-FTL empires will spawn.
I hope everybody continues to have fun playing Stellaris with my mods.
Some of the localization has become outdated by now. I'm looking for people willing to help out!
If you'd like to contribute a translation, please get in contact with me through a GitHub PR directly, or PM me here on steam. You will be credited for your work. Thank you!
You could also go for Genetic Ascension, and incorporate them a little later.
Maybe I should make the origin exclude the superhabitable worlds - as that would prevent the issue - as well as the conflicting narrative.
Some of mine can be used by AI (and some of those only once), but they're not guaranteed. They don't even have a pick weight increase.