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To the people who asked for modding help: I can't even consistently update here as much as I want to due to time constraints, so uh, you're better off asking peeps in the amazing "Stellaris Modding Den" Discord server. There's always somebody there happy to help
https://imgur.com/a/te9RcK5
Certainly too much effort for me right now, but not theoretically impossible.
Hello! - great mod! It is posible to choose the species i want to select on the Eldest Sibling Origin, i want to choose the species for the RP reasons.
# create new species based on the original one
modify_species = {
species = space_owner.species
}
Then I'm calling a few vanilla scripted effects:
create_late_pre_ftl_empire = yes
setup_pre_ftl_planet = yes
pre_ftl_clean_up_effect = yes
The first one of which uses the last created species to create the new empire by default.
Was this what you're asking?
common\scripted_effects\00_emo_scripts_eldest_sibling.txt
It definitely shouldn't happen.
Random Trinary I, Primitives Spawn on Barren Planets.
Might be interference from other mods too.
* Added French translation by Stern
@Stern: Add me as a friend on steam and I'll link it to you.
I will merge it, and you'll get "♥♥♥♥♥♥♥♥" credit for your work as a contributor there, like the translators for Chinese have already gotten.
Thank you!
https://steamproxy.net/sharedfiles/filedetails/?id=3513691177
* Fixed "The Chosen One" Origin, updating its add_trait logic from old to new API
* Updated "Endeavour to Enlightenment" toast message, linking it to the leader's scope correctly, so you can click on it
@Dr.Death and @p0xus: The same issue that kahvipensas reported for the vanilla code, was also present for the origin itself, so that is now also fixed!
* Fixed "The Chosen One" Origin, updating utopia.2605 from old to new vanilla code
@kahvipensas: Thank you for the report. I fixed it.