Warhammer: Vermintide 2

Warhammer: Vermintide 2

[DEPRECATED] Damage Numbers
47 Comments
Sorcerer 8 Jul @ 11:58am 
I've published pull request to fix crash with recent version here

https://github.com/orangechris/damage-numbers/pull/1

You can try it https://steamproxy.net/sharedfiles/filedetails/?id=3283072948
Orange Chris  [author] 28 May @ 8:33am 
Sorry, but that's how it goes. My advice is to find another modder who's still active and respectfully ask them to take a look. I was briefly in a discord for VT modding, so you might find someone there who's open to requests.
Zigobardu13:) 28 May @ 8:22am 
Damn that sad, i was so use to this mod it will be missed. I have o clue how to fix this.
Orange Chris  [author] 28 May @ 8:17am 
@Marionettes @Zigobardu13:) Thanks for the feedback. I don't play this game anymore, so I'm not going to fix it. I'm marking this mod as deprecated. The source code is still available on GitHub; anyone who wants to try and fix this mod has my free permission to use what I've already written.
Marionettes 28 May @ 8:09am 
it crashes the game
Zigobardu13:) 24 May @ 1:30am 
It make the game crash since the new patch sadly.
Sneak0r 20 Dec, 2022 @ 12:20pm 
works not on official realm :steamsad:
Orange Chris  [author] 9 Jul, 2021 @ 1:53pm 
@Jossiwales oh i see now, it's caused by the 'Show damage from all sources' setting. the bonfire created by the coruscation staff is technically its own game entity (similarly to the blightstormer's vortex) so the 'show damage from all sources' setting thinks it's an ally, not you, doing the damage. I'll see if I can fix it.
Jossiwales 9 Jul, 2021 @ 4:00am 
@Orange Chris no I mean it doesn't show anything for me. It sometimes shows the damage from the initial cast but when something walks through the flame pillar, no damage numbers show.
Orange Chris  [author] 8 Jul, 2021 @ 5:10pm 
@Jossiwales if you mean because it floods the screen with numbers, that's unfortunately unavoidable. I might look into batching the numbers but it's not likely.
Jossiwales 7 Jul, 2021 @ 11:47pm 
damage numbers doesn't work well with the coruscation staff
Orange Chris  [author] 5 Jul, 2021 @ 4:41pm 
i've tried; it will never happen
Pimpin Pippin 4 Jul, 2021 @ 4:53am 
Any chance you can please try to get this mod sanctioned for use in official realms?
Pimpin Pippin 2 Jul, 2021 @ 6:43pm 
thanks for keeping this great mod updated!
Jossiwales 18 Jun, 2021 @ 12:05pm 
YASSS thank you!
Orange Chris  [author] 17 Jun, 2021 @ 8:50am 
Mod updated to vermintide 2 version 4.4.0.3.

Fixed a bug introduced a while ago when Fatshark fixed the damage numbers on dummies.
Jossiwales 17 May, 2021 @ 5:17pm 
can we get an update?
Colossos 9 May, 2021 @ 5:36pm 
Would love an update for this amazing mod <3
Orange Chris  [author] 23 Jun, 2020 @ 7:08am 
Vermintide 2 updated to 3.0 today, adding the Grail Knight career.

As far as I can tell, this mod is working fine, but let me know if you find any bugs.
I Love Punani 30 May, 2020 @ 9:37am 
I dont think it work with official realm
Mr RocknRoll 24 May, 2020 @ 6:08pm 
It this safe for official realm?
AMON7 23 May, 2020 @ 8:42am 
nice mod :cozybethesda:
schico 19 May, 2020 @ 11:10pm 
Noice
Orange Chris  [author] 19 May, 2020 @ 9:29pm 
Updated to version 1.01
For Vermintide 2 version 2.4

New feature: Only your attacks will trigger damage numbers. There is now an option in the mod menu (press F4 in-game) to enable damage numbers on everyone's attacks.
benbedden 13 May, 2020 @ 4:45am 
Good work on this very nice.
Glitched_Eman922 2 May, 2020 @ 5:17pm 
would love to see damage done
schico 26 Apr, 2020 @ 6:22pm 
Works better than Show Damage, which currently crashes the game. Only issue is getting numbers for other players/bots, but that's fine.
Regarding the "cheating" aspect, if you could somehow make the number only be visible with line of sight(if that's even possible), maybe that'll get fatshark on board witht his mod.
Heяet‌i₵ 23 Apr, 2020 @ 2:23am 
Good job👌
t'Chamoo! 18 Apr, 2020 @ 12:29am 
@Doxom its a non-approved mod so it won't work on official realm but it would be really nice if fatshark add it
Doxorn 14 Apr, 2020 @ 12:39am 
Not working on Official realm
DEAD RaNgEr 888 9 Apr, 2020 @ 1:30pm 
@Orange Chris if fatshark suddenly one day said that they would start sanctioning mods or let the community vote for a (few) mods every month to be sanctioned, wouldnt setting the time dot dmg numbers are shown to 5 seconds? that would make it last less or the same as tagging an enemy and it should no longer be seen as an "advantage" to use this mod.

strange how fatshark allows people to durn down their light setting so they can see in the dark in hunger in the dark, and players can see where blightstormers and leeches teleport if they are tagged, but god forbid if dmg numbers or healtbar makes an assassin visible through a wall when it can be tagged for 5 or 10 seconds.
viva 8 Apr, 2020 @ 4:38am 
so cool
Profootsk8er 30 Mar, 2020 @ 12:02pm 
dead shark is dead
PlasticGoose 30 Mar, 2020 @ 12:46am 
k
Orange Chris  [author] 23 Mar, 2020 @ 7:27pm 
(1/2) It has minor "cheating" implications because you can mark, say, a leech with a burning attack, and the damage numbers from the damage-over-time will make it easier to find it if it teleports away. I know "Show Damage" also had this problem, and I'm not sure it was ever addressed before the mod broke.

It is debatable where the line of "advantageous" should be drawn; No Wobble and Neuter Ult Effects, which are both amazing and should be in the base game, make the game easier by removing some unnecessary camera effects. But I think the teleportation issue is a pretty reasonable barrier for sanctioning. I would also understand if Fatshark thought damage numbers would be too immersion-breaking. I'd disagree, but ultimately I'd respect their design intentions.
Orange Chris  [author] 23 Mar, 2020 @ 7:25pm 
(2/2) But this is all a moot point in the end. The real reason this won't get sanctioned is Fatshark doesn't sanction mods anymore. I'm not going to bother trying to tailor-fit it to their vague criteria because there's zero indication they'll ever sanction any more mods.
Lord_Romzess_V 23 Mar, 2020 @ 12:36am 
If I correctly guess the functionality of the mod, it is very similar to Show Damage, which was never approved by the developers. Allegedly, it is cheating (and the autoblock is not cheating during a pause, cool). Regrettably.
KILLSHOT 8 Mar, 2020 @ 8:17pm 
cool
Purple 8 Mar, 2020 @ 2:24pm 
top
eloiloi 18 Feb, 2020 @ 9:01am 
oyy sanction this
𝕯𝕬𝕽𝕶𝕷𝕺𝖁𝕰 16 Feb, 2020 @ 2:39am 
Nice
It Hertz When IP 7 Feb, 2020 @ 1:47am 
Why the fuck wont fatshark sanction this
Orange Chris  [author] 5 Feb, 2020 @ 10:48pm 
@Palma Thanks for the suggestion, I'll try to add some later. Like Bolshe said, the damage numbers are identical to the ones on the training dummies, except they are not missing the decimal point.

@Blyetti This mod is not sanctioned, and probably never will be.
Blyetti 5 Feb, 2020 @ 6:38pm 
is this a sanctioned mod
Glowskelly 4 Feb, 2020 @ 10:59am 
@Palma I think it's just a copypaste of numbers the training dummies show at the keep.
Palma FALGSC 4 Feb, 2020 @ 9:43am 
how about some screenshots so we can see how would show up on screen?