Nainstalovat Steam
přihlásit se
|
jazyk
简体中文 (Zjednodušená čínština)
繁體中文 (Tradiční čínština)
日本語 (Japonština)
한국어 (Korejština)
ไทย (Thajština)
български (Bulharština)
Dansk (Dánština)
Deutsch (Němčina)
English (Angličtina)
Español-España (Evropská španělština)
Español-Latinoamérica (Latin. španělština)
Ελληνικά (Řečtina)
Français (Francouzština)
Italiano (Italština)
Bahasa Indonesia (Indonéština)
Magyar (Maďarština)
Nederlands (Nizozemština)
Norsk (Norština)
Polski (Polština)
Português (Evropská portugalština)
Português-Brasil (Brazilská portugalština)
Română (Rumunština)
Русский (Ruština)
Suomi (Finština)
Svenska (Švédština)
Türkçe (Turečtina)
Tiếng Việt (Vietnamština)
Українська (Ukrajinština)
Nahlásit problém s překladem
https://github.com/orangechris/damage-numbers/pull/1
You can try it https://steamproxy.net/sharedfiles/filedetails/?id=3283072948
https://steamproxy.net/sharedfiles/filedetails/?id=3253396493
Fixed a bug introduced a while ago when Fatshark fixed the damage numbers on dummies.
As far as I can tell, this mod is working fine, but let me know if you find any bugs.
For Vermintide 2 version 2.4
New feature: Only your attacks will trigger damage numbers. There is now an option in the mod menu (press F4 in-game) to enable damage numbers on everyone's attacks.
Regarding the "cheating" aspect, if you could somehow make the number only be visible with line of sight(if that's even possible), maybe that'll get fatshark on board witht his mod.
strange how fatshark allows people to durn down their light setting so they can see in the dark in hunger in the dark, and players can see where blightstormers and leeches teleport if they are tagged, but god forbid if dmg numbers or healtbar makes an assassin visible through a wall when it can be tagged for 5 or 10 seconds.
It is debatable where the line of "advantageous" should be drawn; No Wobble and Neuter Ult Effects, which are both amazing and should be in the base game, make the game easier by removing some unnecessary camera effects. But I think the teleportation issue is a pretty reasonable barrier for sanctioning. I would also understand if Fatshark thought damage numbers would be too immersion-breaking. I'd disagree, but ultimately I'd respect their design intentions.
@Blyetti This mod is not sanctioned, and probably never will be.