Sid Meier's Civilization VI

Sid Meier's Civilization VI

Engineers can rush Walls
13 comentarios
JNR  [autor] 17 JUN 2021 a las 5:06 
it uses a function that is already used elsewhere in the game. I do not know if the AI will actually use it. I don't even know if the AI ever uses Engineers to rush flood barriers or dams, which is a standard feature even without this mod.
Karmapowered 3 SEP 2020 a las 17:44 
> (@xxx78) Nice mod. I just wonder if will Ai use this also?
I also would like to know this. I think the concept of this mod is sound, since historically engineers first existed and were precisely hired to build or destroy city walls, but I don't want to give myself any advantages that the AI couldn't use itself.

Still, thank you for creating and sharing your mod with us. I'm really a fan of quite a lot of them!
JNR  [autor] 1 ABR 2020 a las 3:38 
It was only patched in after GS launched, so maybe that's why you overlooked it.
MarsEco 31 MAR 2020 a las 23:49 
ohhhh, well you learn something new every day ♥♥♥♥♥
JNR  [autor] 29 MAR 2020 a las 22:20 
engineers can rush seawalls by default
MarsEco 29 MAR 2020 a las 20:25 
Does it not work towards Seawalls???
xxx78 7 FEB 2020 a las 13:30 
Nice mod. I just wonder if will Ai use this also?
JNR  [autor] 11 ENE 2020 a las 19:23 
try again now
JNR  [autor] 11 ENE 2020 a las 19:20 
accidentally made it require RF, too. I keep forgetting to make references to RF civs optional. Will fix immediately.
Rafii 11 ENE 2020 a las 18:58 
Dont work with me, in Gathering Storm. What its the secret?
View The Phenom 20 DIC 2019 a las 9:59 
Nice, this is another useful addition.
JNR  [autor] 19 DIC 2019 a las 5:33 
gameplay itself should be, the code is very simple. Not sure if the text description of the engineer might be an issue where one mod will override the other, if both make changes to it. This one does.
Moyocoya 18 DIC 2019 a las 22:13 
Excellent idea. Is this mod apt to be compatible with "Roads Don't Use Charges" ?