Sid Meier's Civilization VI

Sid Meier's Civilization VI

Engineers can rush Walls
13 kommenttia
JNR  [tekijä] 17.6.2021 klo 5.06 
it uses a function that is already used elsewhere in the game. I do not know if the AI will actually use it. I don't even know if the AI ever uses Engineers to rush flood barriers or dams, which is a standard feature even without this mod.
Karmapowered 3.9.2020 klo 17.44 
> (@xxx78) Nice mod. I just wonder if will Ai use this also?
I also would like to know this. I think the concept of this mod is sound, since historically engineers first existed and were precisely hired to build or destroy city walls, but I don't want to give myself any advantages that the AI couldn't use itself.

Still, thank you for creating and sharing your mod with us. I'm really a fan of quite a lot of them!
JNR  [tekijä] 1.4.2020 klo 3.38 
It was only patched in after GS launched, so maybe that's why you overlooked it.
MarsEco 31.3.2020 klo 23.49 
ohhhh, well you learn something new every day lmfao
JNR  [tekijä] 29.3.2020 klo 22.20 
engineers can rush seawalls by default
MarsEco 29.3.2020 klo 20.25 
Does it not work towards Seawalls???
xxx78 7.2.2020 klo 13.30 
Nice mod. I just wonder if will Ai use this also?
JNR  [tekijä] 11.1.2020 klo 19.23 
try again now
JNR  [tekijä] 11.1.2020 klo 19.20 
accidentally made it require RF, too. I keep forgetting to make references to RF civs optional. Will fix immediately.
Rafii 11.1.2020 klo 18.58 
Dont work with me, in Gathering Storm. What its the secret?
View The Phenom 20.12.2019 klo 9.59 
Nice, this is another useful addition.
JNR  [tekijä] 19.12.2019 klo 5.33 
gameplay itself should be, the code is very simple. Not sure if the text description of the engineer might be an issue where one mod will override the other, if both make changes to it. This one does.
Moyocoya 18.12.2019 klo 22.13 
Excellent idea. Is this mod apt to be compatible with "Roads Don't Use Charges" ?