Sid Meier's Civilization VI

Sid Meier's Civilization VI

Engineers can rush Walls
13 σχόλια
JNR  [Δημιουργός] 17 Ιουν 2021, 5:06 
it uses a function that is already used elsewhere in the game. I do not know if the AI will actually use it. I don't even know if the AI ever uses Engineers to rush flood barriers or dams, which is a standard feature even without this mod.
Karmapowered 3 Σεπ 2020, 17:44 
> (@xxx78) Nice mod. I just wonder if will Ai use this also?
I also would like to know this. I think the concept of this mod is sound, since historically engineers first existed and were precisely hired to build or destroy city walls, but I don't want to give myself any advantages that the AI couldn't use itself.

Still, thank you for creating and sharing your mod with us. I'm really a fan of quite a lot of them!
JNR  [Δημιουργός] 1 Απρ 2020, 3:38 
It was only patched in after GS launched, so maybe that's why you overlooked it.
MarsEco 31 Μαρ 2020, 23:49 
ohhhh, well you learn something new every day lmfao
JNR  [Δημιουργός] 29 Μαρ 2020, 22:20 
engineers can rush seawalls by default
MarsEco 29 Μαρ 2020, 20:25 
Does it not work towards Seawalls???
xxx78 7 Φεβ 2020, 13:30 
Nice mod. I just wonder if will Ai use this also?
JNR  [Δημιουργός] 11 Ιαν 2020, 19:23 
try again now
JNR  [Δημιουργός] 11 Ιαν 2020, 19:20 
accidentally made it require RF, too. I keep forgetting to make references to RF civs optional. Will fix immediately.
Rafii 11 Ιαν 2020, 18:58 
Dont work with me, in Gathering Storm. What its the secret?
View The Phenom 20 Δεκ 2019, 9:59 
Nice, this is another useful addition.
JNR  [Δημιουργός] 19 Δεκ 2019, 5:33 
gameplay itself should be, the code is very simple. Not sure if the text description of the engineer might be an issue where one mod will override the other, if both make changes to it. This one does.
Moyocoya 18 Δεκ 2019, 22:13 
Excellent idea. Is this mod apt to be compatible with "Roads Don't Use Charges" ?