Arma 3
Exploding Objects
83 Comments
esniper 11 Oct @ 10:46am 
It doesn't work with the latest ACE update. Could you please fix it?
Ace 15 Jun @ 10:45am 
@EO you could mark the depreciated object to have a lower scope so people don't use it, but this will keep missions which do use it working.

https://community.bistudio.com/wiki/CfgVehicles_Config_Reference#scope
Mumus 30 Oct, 2023 @ 12:35am 
Thx for your answer EO! :)
EO  [author] 29 Oct, 2023 @ 5:35am 
@Mumus

Sorry, I won't be removing it as it might compromise missions already using it as an exploding object, you can, however, make it optional by removing the "eo_transferswitch" pbo from the addons folder.
Mumus 28 Oct, 2023 @ 3:38pm 
Please remove the Transfer Switch from exploding objects, because it will become useless as a normal switch!
Or make it optional which objects can explode and which don't...
HCHermit 8 Jul, 2023 @ 9:18am 
love this mod saved me so much time and fuss with trigger for my vid i just shot everything to get the explosions! :steamhappy: https://youtu.be/Psv0_Iuly6g
Loupyboy ( ͡° ͜ʖ ͡°) 26 Apr, 2023 @ 6:57pm 
Hi! Nice mod, however is seems incompatible with the Light Switch script (the light switch will explode when interacted with). Is there any way to turn off explosions for certain objects?
Architect 1 Apr, 2023 @ 2:08pm 
@EO

The normal barrels from vanilla and CUP Terrains Core
EO  [author] 1 Apr, 2023 @ 1:27pm 
Mmm, not sure to be honest, scripting isn't really my forte.
What objects did you have in mind?
Architect 1 Apr, 2023 @ 1:24pm 
@EO

Is there an init script version that I can use on objects that aren't included in the mod WHILE using the mod? or a module that I could attach?
STyx2909 16 Jan, 2023 @ 4:56am 
Bad luck.
Thank you for this!
EO  [author] 16 Jan, 2023 @ 4:53am 
@STyx2909

I tested and tried to implement that before releasing this but it proved to be far to unstable.
STyx2909 16 Jan, 2023 @ 2:03am 
Would be interesting if the MOD was checking for terrain objects similar to these ones and randomly replaced them with the explosive version.
Predator14 15 Jan, 2023 @ 9:58am 
can we make a barrel object from the plp mod explosive or just the vanilla ones?
Jan T. 17 Dec, 2022 @ 5:57pm 
Thank you
Play3r 10 Dec, 2022 @ 12:08pm 
@EO do you know where i can find that??
EO  [author] 10 Dec, 2022 @ 11:52am 
There are scripted alternatives.
Play3r 10 Dec, 2022 @ 10:14am 
@EO
Damm then the player knows something can blow up :steamsad: :steamhappy:
EO  [author] 10 Dec, 2022 @ 7:46am 
@Play3r

Yes, unfortunately it does.
Play3r 10 Dec, 2022 @ 12:01am 
@ EO does this give a dependens to the scenario if used?
EO  [author] 7 Nov, 2022 @ 10:27pm 
STyx2909 7 Nov, 2022 @ 1:08pm 
Objects are not showing up in assets.
EO  [author] 10 Aug, 2022 @ 1:59am 
Probably the railway car tanker.
Gladius Eevee 10 Aug, 2022 @ 12:36am 
which is the most violent when exploding
C. Eagle 6 Mar, 2022 @ 5:46pm 
@Pvt. Partz there is a terrain object replacer mod out there, that might provide some if not all replacing.
EO  [author] 27 Feb, 2022 @ 1:07pm 
@Albert

Yes you can.
.Normalized 27 Feb, 2022 @ 10:38am 
can i spawn these trough zeus?
Pvt. Partz 8 Feb, 2022 @ 11:03am 
@[+| CL rautamiekka
That's an idea. Albeit a lot of work. I can't help thinking though, if I find the proper classname for each object and then get Rydygier to code a "replace all" file. Hee Hee!
[+| CL rautamiekka 7 Feb, 2022 @ 3:00pm 
@Pvt. Partz

You can use the 'Hide Object' module from the editor together with scripting in each module's init box, that's how I'm replacing the unusable wells in Livonia with ACE-compatible ones. You'll have to do big amounts of copypasting.
EO  [author] 7 Feb, 2022 @ 10:35am 
@Pvt. Partz

I assume your meaning objects that are already baked into a map, unfortunately not.
Thanks for the kind words all the same buddy. ;-)
Pvt. Partz 7 Feb, 2022 @ 9:28am 
Pretty cool shit
Just playing Arma a bit again.
Is there a way to "replace all" of the default objects with yours?
EO  [author] 26 Jan, 2022 @ 10:22pm 
@Banaminati

Sorry your having issues but the mod works as intended, I just tested it myself.
If you want any kind of help could you better describe your testing process.
Banaminati 26 Jan, 2022 @ 4:22pm 
so in every way that i test this mod it just doesnt work
EO  [author] 31 Dec, 2021 @ 10:14am 
Noice! xD
jacknorrisuk 31 Dec, 2021 @ 9:27am 
Just thought I'd mention that this works great with the new Wildfire mod - sync a 'start fire' module with the exploding object and you've got an instant disaster on your hands!
Predator14 22 Sep, 2021 @ 2:46pm 
@EO, ok :/
EO  [author] 22 Sep, 2021 @ 7:44am 
@Predator14

No,
Predator14 22 Sep, 2021 @ 5:36am 
Compat PLP all in one ?
EO  [author] 25 Feb, 2021 @ 7:08am 
@Cpt N.Angevin

Sorry, but I just re-tested each object and they all explode as they are supposed too.
Just to be clear this mod adds destruction effects to various objects that are available in Eden.
The exploding effects won't work on objects that are already baked into a map.

Could it be you are trying to shoot objects that are already part of a map?
Cpt N.Angevin 25 Feb, 2021 @ 6:29am 
I have the same problem with no_delta yet I have the same mods from one scenario to another and on one of the two, it's work for all and for the other, some just disappear
EO  [author] 10 Jan, 2021 @ 1:54pm 
@no_delta,

Working fine for me, I've just tested it.
Maybe it's a mod conflict?
Are you running any other mods?
MADRAT 10 Jan, 2021 @ 1:40pm 
when i shoot at them they disappear... no explosion ?
EO  [author] 8 Jun, 2020 @ 10:29am 
@jacknorrisuk, nice idea, I'll look into that for sure. :-)
jacknorrisuk 8 Jun, 2020 @ 10:08am 
Hey, great mod! Adds a good little bit of variation to any mission. If there is any chance to improve it, I wonder if there could be support for the items to burn instead of just explode? the DZN vehicle on fire mod is great for littering your battlefield with burning vehicles, would be amazing if these objects did something similar!
EO  [author] 12 Apr, 2020 @ 6:20pm 
Mod has been updated with four more objects:

Transfer Switch
Power Generator
Portable Generator
Railway Car Tanker
Devanney 13 Mar, 2020 @ 3:20pm 
This works great with TPW mods on skirmish with furniture mode on, makes room clearing a little more "it's squeaky bum time lads!"
EO  [author] 19 Jan, 2020 @ 11:03am 
@Blaez,

I'll look into providing an all-in-one server key. :-)
I don't use Exile so i can't answer your question, sorry. :-(
SinJin 19 Jan, 2020 @ 3:55am 
Hey great mod! Any chance we could also get an all-in-one version of the server keys? Also does this work with the Extended base mod for exile?