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https://community.bistudio.com/wiki/CfgVehicles_Config_Reference#scope
Sorry, I won't be removing it as it might compromise missions already using it as an exploding object, you can, however, make it optional by removing the "eo_transferswitch" pbo from the addons folder.
Or make it optional which objects can explode and which don't...
The normal barrels from vanilla and CUP Terrains Core
What objects did you have in mind?
Is there an init script version that I can use on objects that aren't included in the mod WHILE using the mod? or a module that I could attach?
Thank you for this!