Arma 3
265 ratings
Exploding Objects
   
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Data Type: Mod
File Size
Posted
Updated
61.498 KB
30 Sep, 2019 @ 12:03pm
12 Apr, 2020 @ 6:08pm
2 Change Notes ( view )

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Exploding Objects

Description
Adds destruction effects to various flammable related Eden objects:

Barrels
Gas tanks
Gas cylinder
Fuel canister
Transfer Switch
Power Generator
Large rusty cistern
Portable Generator
Railway Car Tanker

Object destruction is based on three factors:

Size of object,
Distance from object,
Calibre of weapon fired.

Search for "EO Exploding Objects" in the Asset Browser.
82 Comments
Ace 15 Jun @ 10:45am 
@EO you could mark the depreciated object to have a lower scope so people don't use it, but this will keep missions which do use it working.

https://community.bistudio.com/wiki/CfgVehicles_Config_Reference#scope
Mumus 30 Oct, 2023 @ 12:35am 
Thx for your answer EO! :)
EO  [author] 29 Oct, 2023 @ 5:35am 
@Mumus

Sorry, I won't be removing it as it might compromise missions already using it as an exploding object, you can, however, make it optional by removing the "eo_transferswitch" pbo from the addons folder.
Mumus 28 Oct, 2023 @ 3:38pm 
Please remove the Transfer Switch from exploding objects, because it will become useless as a normal switch!
Or make it optional which objects can explode and which don't...
HCHermit 8 Jul, 2023 @ 9:18am 
love this mod saved me so much time and fuss with trigger for my vid i just shot everything to get the explosions! :steamhappy: https://youtu.be/Psv0_Iuly6g
Loupyboy ( ͡° ͜ʖ ͡°) 26 Apr, 2023 @ 6:57pm 
Hi! Nice mod, however is seems incompatible with the Light Switch script (the light switch will explode when interacted with). Is there any way to turn off explosions for certain objects?
Architect 1 Apr, 2023 @ 2:08pm 
@EO

The normal barrels from vanilla and CUP Terrains Core
EO  [author] 1 Apr, 2023 @ 1:27pm 
Mmm, not sure to be honest, scripting isn't really my forte.
What objects did you have in mind?
Architect 1 Apr, 2023 @ 1:24pm 
@EO

Is there an init script version that I can use on objects that aren't included in the mod WHILE using the mod? or a module that I could attach?
STyx2909 16 Jan, 2023 @ 4:56am 
Bad luck.
Thank you for this!