Arma 3
Exploding Objects
83 kommenttia
esniper 11.10. klo 10.46 
It doesn't work with the latest ACE update. Could you please fix it?
Ace 15.6. klo 10.45 
@EO you could mark the depreciated object to have a lower scope so people don't use it, but this will keep missions which do use it working.

https://community.bistudio.com/wiki/CfgVehicles_Config_Reference#scope
Mumus 30.10.2023 klo 0.35 
Thx for your answer EO! :)
EO  [tekijä] 29.10.2023 klo 5.35 
@Mumus

Sorry, I won't be removing it as it might compromise missions already using it as an exploding object, you can, however, make it optional by removing the "eo_transferswitch" pbo from the addons folder.
Mumus 28.10.2023 klo 15.38 
Please remove the Transfer Switch from exploding objects, because it will become useless as a normal switch!
Or make it optional which objects can explode and which don't...
HCHermit 8.7.2023 klo 9.18 
love this mod saved me so much time and fuss with trigger for my vid i just shot everything to get the explosions! :steamhappy: https://youtu.be/Psv0_Iuly6g
Loupyboy ( ͡° ͜ʖ ͡°) 26.4.2023 klo 18.57 
Hi! Nice mod, however is seems incompatible with the Light Switch script (the light switch will explode when interacted with). Is there any way to turn off explosions for certain objects?
Architect 1.4.2023 klo 14.08 
@EO

The normal barrels from vanilla and CUP Terrains Core
EO  [tekijä] 1.4.2023 klo 13.27 
Mmm, not sure to be honest, scripting isn't really my forte.
What objects did you have in mind?
Architect 1.4.2023 klo 13.24 
@EO

Is there an init script version that I can use on objects that aren't included in the mod WHILE using the mod? or a module that I could attach?
STyx2909 16.1.2023 klo 4.56 
Bad luck.
Thank you for this!
EO  [tekijä] 16.1.2023 klo 4.53 
@STyx2909

I tested and tried to implement that before releasing this but it proved to be far to unstable.
STyx2909 16.1.2023 klo 2.03 
Would be interesting if the MOD was checking for terrain objects similar to these ones and randomly replaced them with the explosive version.
Predator14 15.1.2023 klo 9.58 
can we make a barrel object from the plp mod explosive or just the vanilla ones?
Jan T. 17.12.2022 klo 17.57 
Thank you
Play3r 10.12.2022 klo 12.08 
@EO do you know where i can find that??
EO  [tekijä] 10.12.2022 klo 11.52 
There are scripted alternatives.
Play3r 10.12.2022 klo 10.14 
@EO
Damm then the player knows something can blow up :steamsad: :steamhappy:
EO  [tekijä] 10.12.2022 klo 7.46 
@Play3r

Yes, unfortunately it does.
Play3r 10.12.2022 klo 0.01 
@ EO does this give a dependens to the scenario if used?
EO  [tekijä] 7.11.2022 klo 22.27 
STyx2909 7.11.2022 klo 13.08 
Objects are not showing up in assets.
EO  [tekijä] 10.8.2022 klo 1.59 
Probably the railway car tanker.
Gladius Eevee 10.8.2022 klo 0.36 
which is the most violent when exploding
C. Eagle 6.3.2022 klo 17.46 
@Pvt. Partz there is a terrain object replacer mod out there, that might provide some if not all replacing.
EO  [tekijä] 27.2.2022 klo 13.07 
@Albert

Yes you can.
.Normalized 27.2.2022 klo 10.38 
can i spawn these trough zeus?
Pvt. Partz 8.2.2022 klo 11.03 
@[+| CL rautamiekka
That's an idea. Albeit a lot of work. I can't help thinking though, if I find the proper classname for each object and then get Rydygier to code a "replace all" file. Hee Hee!
[+| CL rautamiekka 7.2.2022 klo 15.00 
@Pvt. Partz

You can use the 'Hide Object' module from the editor together with scripting in each module's init box, that's how I'm replacing the unusable wells in Livonia with ACE-compatible ones. You'll have to do big amounts of copypasting.
EO  [tekijä] 7.2.2022 klo 10.35 
@Pvt. Partz

I assume your meaning objects that are already baked into a map, unfortunately not.
Thanks for the kind words all the same buddy. ;-)
Pvt. Partz 7.2.2022 klo 9.28 
Pretty cool shit
Just playing Arma a bit again.
Is there a way to "replace all" of the default objects with yours?
EO  [tekijä] 26.1.2022 klo 22.22 
@Banaminati

Sorry your having issues but the mod works as intended, I just tested it myself.
If you want any kind of help could you better describe your testing process.
Banaminati 26.1.2022 klo 16.22 
so in every way that i test this mod it just doesnt work
EO  [tekijä] 31.12.2021 klo 10.14 
Noice! xD
jacknorrisuk 31.12.2021 klo 9.27 
Just thought I'd mention that this works great with the new Wildfire mod - sync a 'start fire' module with the exploding object and you've got an instant disaster on your hands!
Predator14 22.9.2021 klo 14.46 
@EO, ok :/
EO  [tekijä] 22.9.2021 klo 7.44 
@Predator14

No,
Predator14 22.9.2021 klo 5.36 
Compat PLP all in one ?
EO  [tekijä] 25.2.2021 klo 7.08 
@Cpt N.Angevin

Sorry, but I just re-tested each object and they all explode as they are supposed too.
Just to be clear this mod adds destruction effects to various objects that are available in Eden.
The exploding effects won't work on objects that are already baked into a map.

Could it be you are trying to shoot objects that are already part of a map?
Cpt N.Angevin 25.2.2021 klo 6.29 
I have the same problem with no_delta yet I have the same mods from one scenario to another and on one of the two, it's work for all and for the other, some just disappear
EO  [tekijä] 10.1.2021 klo 13.54 
@no_delta,

Working fine for me, I've just tested it.
Maybe it's a mod conflict?
Are you running any other mods?
MADRAT 10.1.2021 klo 13.40 
when i shoot at them they disappear... no explosion ?
EO  [tekijä] 8.6.2020 klo 10.29 
@jacknorrisuk, nice idea, I'll look into that for sure. :-)
jacknorrisuk 8.6.2020 klo 10.08 
Hey, great mod! Adds a good little bit of variation to any mission. If there is any chance to improve it, I wonder if there could be support for the items to burn instead of just explode? the DZN vehicle on fire mod is great for littering your battlefield with burning vehicles, would be amazing if these objects did something similar!
EO  [tekijä] 12.4.2020 klo 18.20 
Mod has been updated with four more objects:

Transfer Switch
Power Generator
Portable Generator
Railway Car Tanker
Devanney 13.3.2020 klo 15.20 
This works great with TPW mods on skirmish with furniture mode on, makes room clearing a little more "it's squeaky bum time lads!"
EO  [tekijä] 19.1.2020 klo 11.03 
@Blaez,

I'll look into providing an all-in-one server key. :-)
I don't use Exile so i can't answer your question, sorry. :-(
SinJin 19.1.2020 klo 3.55 
Hey great mod! Any chance we could also get an all-in-one version of the server keys? Also does this work with the Extended base mod for exile?