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If your mod works by latching onto changes made by the mod that creates the card rather than some sequential difference identification, then I'd greatly appreciate if you pointed this out on the DF discord for me.
-Green
If it is, can it be turned into an option?
It's the last (fifth) option on the second page of options for this mod for me.
Though that's in English.
Sorry, I know that's not very helpful but not much I can say otherwise.
Perfected strike count had a bug that sometimes made the counter repeat and in general I felt like it was useless. The damage increase on the card already lets you know in a roundabout way.
I might try to check it again later, though the ally fights aren't that common (some of Act 1 bosses at the earliest I think?).
Similar problem in Gensokyo (in this case Reimu's orbs, but those look like hell to get working because of the whole lane dodging system, and it's more readily apparent that some of them aren't going to hit you anyway)
Are there any plans to take that into account, or would you need to special-case each mod that does something like that (thus making it unfeasible)?
Also, fixed the keyword transofmration issue with chinese keywords thanks to Chaofan!