Slay the Spire

Slay the Spire

1,727 ratings
Minty Spire (QoL Compilation)
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23 Jul, 2019 @ 1:38am
18 Jan @ 3:15am
62 Change Notes ( view )

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Minty Spire (QoL Compilation)

Description
QoL means Quality of Life, this is a compilation mod of small changes to the base game that make tedious tasks less so. This adds no new content to the game.

Current features include:
  • Creatures with intangible become transparent

  • Pantograph relic glows before a boss room

  • Tiny Chest relic pulses and renders behind event nodes when at 3 charges

  • Frozen Eye previews the cards you'll draw next (Kio)

  • PenNib and Necronomicon change the border glow of affected cards and show their image in the corner of them

  • Add a hide button the card selection screens in combat which allows you to easier see enemy intents, hp, etc

  • Relics appear on top of the campfire rest option if they depend on it (Dream Catcher and Regal Pillow)

  • Easter Egg (Kio)

  • Byrds show you that you have the Philosopher's Stone

  • Removed the Ascension increment arrow on the character selection screen if the character is at its current max ascension level and change the text color to red

  • Perfected Strike now displays the amount of Strike cards you have

  • FTL's and Impatience's border now glows yellow if its effect would trigger when played

  • Thieves (Muggers and Looters) now show the amount of gold they have stolen from you in the fight

  • Powers Icons shown below creatures are now shown in an additional row if you have too many

  • Intro splash screen gets skipped

  • Added affordability preview of other shop inventory when hovering over an item (MMagicala)

  • Made merchant hand transparent when hovering over certain shop items (MMagicala)

  • Stone Calendar flashes more noticeably the closer you get to its trigger

  • (Toggleable in the options) The total damage of a multi attack intent gets displayed next to the base game display

  • (Toggleable in the options) Display the amount of health at which certain bosses change their behavior

  • (Toggleable in the options) Boss Name is displayed at the top of the dungeon map (no more scrolling up for deck building decisions!)

  • (Toggleable in the options) Display total incoming damage if multiple monsters attack

  • (Toggleable in the options) Remove basegame keywords when hovering cards

  • (Toggleable in the options) Highlight removed and added text when looking at a upgraded card preview (NotInTheFace)

And much more! For modders, it also uses the metrics system of the base game to log the same anonymous data for modded playthroughs so we can get some balancing data for our mods. It's freely available if you ask for it in the discord. If users wish to opt out of this, they can simply turn off the anonymous run statistics in the options menu within the game, same as with the system the base game uses.
212 Comments
donut2 9 May @ 9:29pm 
How do you open up the options menu for the mod/toggles?
Synthesis 21 Mar @ 2:25pm 
how do you turn off the frozen eye preview?
wj 15 Oct, 2023 @ 11:22pm 
:laughing_yeti:我不理解,为什么这个mod把“铁甲战士”名字改成了“铁甲战逝”
greenking13 9 May, 2023 @ 1:03pm 
Unfortunate, but understandable. I'm assuming you're using a word comparison that's ended by [Space] (Ascii D32) , hence why "Strength" and "Strength." are marked as the first difference? Also, as a slight idea, but a bit more resource intensive, was to run a secondary string comparison to the marked difference and any text prior to see if there's similarities and if so, to highlight the first instance rather than the second. There's other issues with this idea, but it might work if you attempt to go back X [Length of difference] words rather than the entire prior text.
(Gk) Erasels  [author] 9 May, 2023 @ 12:43pm 
That's just how the text change recognition works. It's technically correct and there aren't any easy ways to "fix" this to be more human-oriented.
greenking13 9 May, 2023 @ 12:29pm 
Yo, not a major bug report, but it would seem that the highlighted text of the Downfall mod card "Chrono-Boost" is highlighting the wrong segment of the text. Base card description is "Gain 2 strength for every 12th card you play." and the upgraded variant is "Gain 2 Strength. Gain 2 Strength for every 12th card you play." It should be " Gain 2 Strength. Gain 2 Strength for every 12th card you play."

If your mod works by latching onto changes made by the mod that creates the card rather than some sequential difference identification, then I'd greatly appreciate if you pointed this out on the DF discord for me.
-Green
jbcall 28 Feb, 2023 @ 5:50pm 
@Xvordan I believe there is an option in the settings to toggle this.
Xvordan 28 Feb, 2023 @ 2:50am 
LOL I really wish this mod didn't rename Ironclad to Ironchad. It really threw me off. I love the QOL changes, but why (silly) rename a character?
ProximaAce 19 Jan, 2023 @ 6:36am 
Can you make the frozen eye preview a toggle in the mod options so ppl can use the deck tracker mod with frozen eye?
Ctrekoz 24 Dec, 2022 @ 3:21am 
But I don't want to skip intro splash screen, it's fast and soothing, can it be an option? Otherwise an amazing mod!