Total War: WARHAMMER II

Total War: WARHAMMER II

-OUTDATED- Soul's All Faction Officers Revival SFO: GH2 Compatibility Patch - Resurrected!
92 Comments
ihKu47  [author] 6 Jan, 2020 @ 12:53am 
@voiceofreason467
Is Soul's mod causing issues with this one? I use my Revisited SFO version so I only did a quick testing on this one to see that it works.
voiceofreason467 5 Jan, 2020 @ 2:16pm 
It looks like the author of the vanilla one needs to update then.
ihKu47  [author] 5 Jan, 2020 @ 11:26am 
@voiceofreason467
You do need Soul's mod but this mod should do all the updating that Soul's mod requires - just for SFO specifications instead of vanilla.
voiceofreason467 5 Jan, 2020 @ 10:32am 
Um... do I not need to the vanilla mod there? Because it hasn't been updated yet.
Darkryba 5 Jan, 2020 @ 4:53am 
Thanks
ihKu47  [author] 4 Jan, 2020 @ 4:35pm 
Updated for the latest SFO version :2016popsicle: Enjoy!
ihKu47  [author] 8 Dec, 2019 @ 8:48am 
@Crazyivan

The mods do two slightly different things, and don't need to be used together. You have a choice to make, and the choice determines what mods you need.

If you only want to see the officers that were in Soul's All Faction Officers Revival, you only need to have these mods:

SFO: Grimhammer II + Soul's All Faction Officers Revival + Soul's All Faction Officers Revival SFO: GH2 Compatibility Patch - Resurrected!

If you want even more officer variation but a different style (check screenshots here ), you should use these mods:

SFO: Grimhammer II + Soul's All Faction Officers Revival + All Faction Officers Revisited - an ihKu Submod + All Faction Officers Revisited - SFO Compatibility Submod
Crazyivan 6 Dec, 2019 @ 9:59pm 
so i have this mod and also souls all faction officers revival, so is this also ok with SFO plus i have the Total War: WARHAMMER II> Workshop > ihKu47's Workshop

Not enough ratings
All Faction Officers Revisited - SFO Compatibility Submod is this all i need ?
ihKu47  [author] 1 Dec, 2019 @ 5:28am 
@TorgueUser
It's always nice when you get to build some personal narratives in your campaign, and reap that sweet sweet vengeance! :cleancake:
LimeUser 1 Dec, 2019 @ 12:22am 
Random fun fact: I had one of my Exalted heros assasinated early in the game by a witch hunter agent and about 30-40 rounds later i get my revenge by doing the same to the WH :3
ihKu47  [author] 29 Nov, 2019 @ 12:47pm 
@TorgueUser
Haha, I didn't touch those! :steamhappy: I think SFO just makes them super tanky to live up to the lore set expectations of powerful Chaos units.
LimeUser 29 Nov, 2019 @ 12:33pm 
they have over 13 k hp and i am 100% ok with that
LimeUser 29 Nov, 2019 @ 12:33pm 
Did you do the hp increase to the mirror guards for chaos or are they just made of titanium?
LimeUser 29 Nov, 2019 @ 9:05am 
Unlimited officers mode
ihKu47  [author] 29 Nov, 2019 @ 9:03am 
@TorgueUser
It's the big Black Friday bonus! Double the health for the price of intended health! :steamhappy:

There's really not going to be double health. I hope.
LimeUser 29 Nov, 2019 @ 8:59am 
Inbe4 all units get higher hp than planned
ihKu47  [author] 29 Nov, 2019 @ 8:57am 
Updated once more!

Missed the Chosen with Shields in the previous update, thank you again @TorgueUser for pointing it out! Hopefully this will be the last one, but I appreciate people keeping their eyes peeled :)
ihKu47  [author] 29 Nov, 2019 @ 8:39am 
@TorgueUser
Daaamn, I must have missed something yet again. :steamfacepalm: Thanks for keeping up the reports though, they're valuable in getting the mod as bug free as it can be!
LimeUser 29 Nov, 2019 @ 8:36am 
Only shield chosen but still
LimeUser 29 Nov, 2019 @ 8:35am 
Chosen are back to having the hp bug xD
LimeUser 26 Nov, 2019 @ 10:48am 
No problem! They still decimated my skaven armies but man did they get evaporated by magic
ihKu47  [author] 26 Nov, 2019 @ 9:54am 
Fixed the issue of Depth Guard having vanilla health stats. Thanks for the report, @TorqueUser!
LimeUser 26 Nov, 2019 @ 8:39am 
Can confirm that the depth guards also have the hp glitch/bug
ihKu47  [author] 23 Nov, 2019 @ 9:14am 
Finally got Chaos Warriors and Chosen to their SFO values (I hope), I can't believe I missed what was wrong before. I also regret I didn't find the time for fixing the issue sooner. Thanks to @Rannug[DK] & @TorgueUser and to everyone else who mentioned it in my different mods for pointing out the issue!
LimeUser 16 Nov, 2019 @ 11:02am 
Well my pc is kinda fumped from being used alot over the years so i honestly dont trust my pc at any point during gameplay.
ihKu47  [author] 16 Nov, 2019 @ 11:00am 
@TorgueUser
Ok, I can understand the reluctance. Thank you for the report again though! When the default mod launcher was updated to the current version it had some issues with load orders, so it might be the one causing it.
LimeUser 16 Nov, 2019 @ 10:21am 
I actually just use the default mod launcher as i'm more into playing games than editing data and fixing bugs on my own. I've tried using only sfo and this mod but it still has the hp problem. Also i do believe that the depth guards suffer from this bug aswell but as i'm currently playing without this mod activated i can't quickly check but i do believe their hp goes down to around 2 k
ihKu47  [author] 16 Nov, 2019 @ 10:10am 
@TorgueUser
Thank you for reporting it in! Even if the issue has been stated before it's useful to have confirmation that it's not a single instance of this occurring. I have had some busy times outside of modding lately but from the testing I've managed to do I haven't been able to recreate the problem on my end, so I'm not sure how many others are experiencing it or what exactly is causing it. That is why I'm currently not sure if removing the officers would do more harm than good for the majority of people using this mod.

What mod launcher are you using, and what is your mod load order amongst the required mods? These might be involved in causing the HP mix up. I use Kaedrin's Mod Manager and my load order from highest to lowest is: 1) This mod, 2) Soul's All Faction Officers Revival, 3) SFO: Grimhammer II.
LimeUser 16 Nov, 2019 @ 7:14am 
Idiotic idea untill you find out what causes the hp reduction: remove the officers on affected troops
LimeUser 16 Nov, 2019 @ 7:07am 
Daw shit didnt see that somebody noticed this weeks ago.
LimeUser 16 Nov, 2019 @ 7:05am 
It appears that this mod has caused chaos warriors and chaos chosen to have reduced max hp. I will check if there's anymore units with this problem and report back
ihKu47  [author] 4 Nov, 2019 @ 1:47pm 
@Rannug[DK]
It took me a while but I've looked through the mods and double checked them, and I can't see anything that might overwrite the health pools to vanilla stats.

Are you using Kaedrin's Mod Manager and double checked the load order? Did you test the stats in Custom Battles? Could there be some other mod active that could revert hp to vanilla values?

Whatever it is, I hope the issue will get fixed!
Rannug[DK] 27 Oct, 2019 @ 12:23pm 
No problem, glad i could help. Thank you for this mod.
ihKu47  [author] 27 Oct, 2019 @ 10:45am 
@Rannug[DK]
Thanks for running the tests! It will require me to spend a little more time digging through the mods and Soul's Officers to see where the problem may be.
Rannug[DK] 27 Oct, 2019 @ 10:06am 
Its the same with this patch.
Rannug[DK] 27 Oct, 2019 @ 10:03am 
I tried using SFO, Soul's All Faction Officers Revival,Officers Revisited ihKu Submod and your compatibility submod. Chaos warriors have vanilla hp and non of the sfo added abilities. The same goes for Chosen, Chosen Great weapons and Chaos Charriot. i will try using this compatibilty patch instead.
ihKu47  [author] 27 Oct, 2019 @ 7:04am 
@Rannug[DK]
Thanks for keeping up with the report! Odd that hp goes to vanilla: Have you tried using only these mods? Maybe something else is overwriting it, unless there's an unintended table remaining in my mods (which honestly could happen).
Rannug[DK] 27 Oct, 2019 @ 6:53am 
Thanks for the quick response. you fixed the problem with the Halbards and the stats of the Chaos warriors, but the HP remains at vanilla.
ihKu47  [author] 27 Oct, 2019 @ 6:08am 
@Rannug[DK]
Yup, seems I skipped over that one by mistake. Patch has been uploaded and the issue should now be fixed. Thanks again for reporting in, and do let me know if you come across similar issues with other units!
ihKu47  [author] 27 Oct, 2019 @ 5:40am 
@Rannug[DK]
Thanks for letting me know! I'll check the issue, most likely I accidentally skipped over that unit. If it's as simple as that I should have it patched today. :)
Rannug[DK] 27 Oct, 2019 @ 4:11am 
Hey, there is a bug with chaos warriors and halbards reverting to Vanilla stats. I tried using Soul's All Faction Officers Revival and this patch. And i tried using your ihKu Submod and its patch. and the bug remains.
Crazyivan 18 Oct, 2019 @ 8:23pm 
thanks so much
ihKu47  [author] 18 Oct, 2019 @ 9:19am 
@Crazyivan
You don't need this one if you use All Faction Officers Revisited - SFO Compatibility Submod. I recommend you just use that one and the mods it requires.
Crazyivan 17 Oct, 2019 @ 1:16am 
i have this mod and All Faction Officers Revisited - SFO Compatibility Submod is that ok to run with SFO?
ihKu47  [author] 15 Oct, 2019 @ 3:04am 
@(PG)Korealis
Tested with the Empire uniforms & heraldry mod, no issues with me. I hope you manage to find out the cause of it!
ihKu47  [author] 14 Oct, 2019 @ 11:59am 
@(PG)Korealis

Does sound weird indeed! Maybe I'll try to run Gigiauz's heraldry mod for the Empire alongside this one, see if that might be it. Thanks for being helpful!
(SP)Korealis 14 Oct, 2019 @ 11:45am 
@ihku47 i think it may have some to do with the heraldry mods i have but its strange no issue on infantry but it if its a mod conflict that only affects cavalry its kinda wierd
(SP)Korealis 14 Oct, 2019 @ 11:43am 
will try xD
ihKu47  [author] 14 Oct, 2019 @ 2:13am 
@(PG)Korealis
Thank you! I tested Custom Battle a few times with all the Empire cavalry units on the field, SFO ones included, and in the first campaign battle with just Reiksguard, but I could not replicate the issue. I would try to uninstall and reinstall the mod in case it wasn't installed properly.

If that doesn't work it may be a mod conflict: Anything other than SFO that alters the combat stats of those units might be behind the problem, though they'd be more likely to remove the officer than the unit. If you're using a reskin mod for those units it could be they're missing the files that contain the models for those units, since the officer model comes from this mod it was spared from the disappearance act. I'd try to reinstall any relevant reskin mods as well, or to verify the game's files if you're not using reskin mods.

I hope the issue is as easy as that! I'll still keep an eye out for it regardless.
Crazyivan 14 Oct, 2019 @ 12:59am 
thanks will try it out