Sid Meier's Civilization VI

Sid Meier's Civilization VI

Romulus of Rome
30 Comments
ADLER  [author] 8 Apr, 2022 @ 9:19am 
I am not working on Civ6 anymore. Got sick of TAKE2 changing stuff just to break mods & sell DLC.
Omni 8 Apr, 2022 @ 3:44am 
Hello! what's the best way to reach out to get a commission quote?
Uncle Freckles 23 Jan, 2022 @ 8:13am 
Would it be possible in the future to have Romulus with the custom units added in your Byzantium mod ?
TANK 25 May, 2021 @ 6:51pm 
My favourite mod
ADLER  [author] 17 May, 2021 @ 10:43pm 
You can if you know what you are doing, yes.
jaowns 17 May, 2021 @ 2:36pm 
Is it possible for me to disable only some of the features of this mod?

I love the mod, but I would like to disable some of the improvements and some districts to make it more balanced with the other civilizations.

Maybe deleting something from the folder?
The Texan Crusader 5 Nov, 2020 @ 8:19pm 
Ah alright, that makes sense.
ADLER  [author] 5 Nov, 2020 @ 8:14pm 
This mod was commissioned, it is what ReRun wanted.
The Texan Crusader 5 Nov, 2020 @ 7:08pm 
This isn't a complaint or anything just wondering.
The Texan Crusader 5 Nov, 2020 @ 7:08pm 
I am not much into the Rise games, but why are the majority of photos the character? (Marcus I think)
76561199074352261 21 Oct, 2020 @ 6:00am 
精罗狂喜
ADLER  [author] 4 Aug, 2020 @ 12:53pm 
Glad to hear, thanks for the feedback.
nigelbridger 4 Aug, 2020 @ 10:20am 
i have now installed this mod again
i uninstalled all mods after problems with july updates
i added different mods 1 by 1 and it now works ok
nigelbridger 24 Jul, 2020 @ 11:55pm 
is this mod compatible with july 2020 updates
LNBalestra 3 Jun, 2020 @ 8:20pm 
@ADLER Please make mod work with the Frontier Pass. As well as with your other mods.
ADLER  [author] 17 Apr, 2020 @ 2:25pm 
Not by design from memory, but YnAMP have made many changes to things, so it may be a secondary location if there is too much around Rome.
General Justinian 17 Apr, 2020 @ 12:35pm 
I'm having Romulus spawn at Constantinople instead of Rome on YnAMP. Is that intentional, or is there something I can do?
ADLER  [author] 3 Dec, 2019 @ 6:56pm 
Unsubscribe & resubscribe.
TitanicFlea 3 Dec, 2019 @ 6:22pm 
Mod needs updated but will not update? Any idea?
ADLER  [author] 18 Nov, 2019 @ 9:38pm 
No idea.
NickSheperd 18 Nov, 2019 @ 9:24pm 
Same question as the other Rome mod. Does this work with R.E.D? I want huge Roman armies with these awesome mods.
killedinaction47 17 Aug, 2019 @ 12:17am 
If only this sugar were as sweet as you, sir. :steamhappy:
WishTO 6 Aug, 2019 @ 6:54am 
Adding to some of the comments here, really like some elements in this mod but so incredibly overpowered it's unplayable... just give the unique units, religion some of the Roman related adds but get rid of the ability to do all of the other civ's unique improvements... it actually breaks some stuff, like attacking units next to mountains for some reason it keeps trying to calc a path thru the mountains and won't attack!!! Frustrating!! But could be a great mod!
ADLER  [author] 26 Jul, 2019 @ 3:00am 
You need to go to additional content, enable the mod under its name, & then you should just select the leader like you do any other.
nosaintnick 25 Jul, 2019 @ 9:32pm 
I must be missing something but I can't figure out how to play this. Is it supposed to pop up in the scenario menu? Do I just start a custom game and choose Romulus?
yorkzachary29 25 Jul, 2019 @ 12:18pm 
Yeah, this is broken as shit

I would love this except it would be anti-fun to play
Tanelorn 10 Jul, 2019 @ 1:01am 
When the AI chooses Romulus, it is RIDICULOUSLY overpowered. Gets 3-5x the score of anyone else including me. I wish you could balance this leader so he can be used by the AI.
nigelbridger 21 Jun, 2019 @ 5:01am 
agood add but not fully compatible wih linux
Jimi Hendrix Experience 29 May, 2019 @ 12:05pm 
Big bet this is nice
rerun10  [author] 25 May, 2019 @ 5:34am 
Looks grate thanks.