RimWorld

RimWorld

Auto-Mortars
137 Comments
SilkMoth 17 Apr @ 2:18pm 
ah yes.
the warden
A Green Banana 14 Oct, 2023 @ 6:52pm 
it went poof and it took so much to make it.
cllmsteele 23 Aug, 2022 @ 8:26am 
i cant even build it without it disappearing and taking my resources with it
FungalFish 23 Jan, 2022 @ 9:48pm 
Nice pfp, Techlich!
namoth 9 Aug, 2021 @ 10:58pm 
plans to uppdate for the latest way the expansion stuff f'd up things...for us that just wants to play the dam base game ? :/ anyone that know
Techlich 30 Jan, 2021 @ 3:59pm 
Are there any plans to let them use other types of shells, or at least EMP shells for mechanoid shields?
Firestorm🗿 11 Jan, 2021 @ 4:42am 
@Lt_someone already updated the mod to the latest version, I use that and it works fine.
https://steamproxy.net/sharedfiles/filedetails/?id=2054073477&searchtext=
Lt_Bacon 10 Jan, 2021 @ 8:21pm 
seems its a Tad Broke atm I build em and they Poof vanish
Firestorm🗿 24 Nov, 2020 @ 3:31pm 
Scroll look a few comments down, its already been done elsewhere
JessieFeathers 24 Nov, 2020 @ 11:34am 
1.2?
Malkav 11 Apr, 2020 @ 5:44pm 
@mtg Sweet! Just what I've been waiting for!
mtg 11 Apr, 2020 @ 2:32pm 
with no sign of the original author i hope its ok to post this here
an unofficial 1.1 version
https://steamproxy.net/sharedfiles/filedetails/?id=2054073477&searchtext=
namoth 26 Mar, 2020 @ 6:20am 
anyone that got a eta for uppdate of this lovely mod ?
and if there is none....any one that plan to remake ther own version of it ?
✚︎Shawn 16 Mar, 2020 @ 11:52am 
update reeeeeeee
Firestorm🗿 14 Mar, 2020 @ 6:56am 
@mogazor I aint the modder and the modder wants to get their new software before they update the mod. I don't know how to mod so I can't make a stopgap for you sorry.
mogazor 14 Mar, 2020 @ 6:02am 
@firestorm Just wondering... Is possible to make it at least work for 1.1 now, then make it look a lot nicer later on - when got new software? That would be a welcome surprise for everyone :)
Mur 10 Mar, 2020 @ 9:10am 
1.1 please we need it :'(
Firestorm🗿 8 Mar, 2020 @ 3:52am 
I friended the modder and asked why it is taking so long, it is because they want to get some new software so they can make it look a lot nicer for when they actually update it for 1.1.
Rea 6 Mar, 2020 @ 10:14am 
1.1 pleaaaaaaaaaaaase
Nucleotides 5 Mar, 2020 @ 2:55pm 
Save us Neceros.
Firestorm🗿 4 Mar, 2020 @ 9:53am 
@NECEROS I think you may have to.
NECEROS 3 Mar, 2020 @ 1:05pm 
Please don't make me make my own version of this :3
Strike Force Q 1 Mar, 2020 @ 7:34am 
any plan for 1.1?
thorman123456789 29 Feb, 2020 @ 3:57pm 
update for 1.1?
CookieDragon 28 Feb, 2020 @ 2:33am 
please update good person
Firestorm🗿 26 Feb, 2020 @ 11:37am 
1.1?!?!?!?!?!
smgs77 25 Feb, 2020 @ 6:12pm 
need 1.1
Loko 25 Feb, 2020 @ 12:32pm 
any update for 1.1 coming out?? could not play without it
EvilNecroid 25 Feb, 2020 @ 6:36am 
need 1.1
Akervio 25 Feb, 2020 @ 6:11am 
1.1? POR FAVOR
Mike 31 Jan, 2020 @ 10:00pm 
so does it need to be manned or is it automated like a turret?
Mardex 5 Jan, 2020 @ 4:47pm 
Combat extended compatible?
TheBoogeyMan 1 Nov, 2019 @ 4:51pm 
Wish you could add support for gas shells and traps mod. That would be hilarious and terrifying at the same time
just a thought
LTS  [author] 1 Oct, 2019 @ 7:40am 
I'm afraid I'm unable to code anything beyond the vanilla turret AI. if it helps, the mod I have linked in the description allows you to turn on and off if the auto-mortar is allowed to fire and allows you to set targets manually
Krausladen 30 Sep, 2019 @ 8:24pm 
I am using this mod with another called "No prison breaks" and I'm perfectly fine doing that. No pawn would attempt a prison break knowing they'd get annialated by auto-mortars now would they?
Krausladen 30 Sep, 2019 @ 7:59pm 
I really want to use this mod, but without some rules on firing at prisoners and animals, I'm not sure.
LTS  [author] 7 Sep, 2019 @ 11:12am 
I'm afraid you can't, I wasn't able to code anything like that
nastyfk 7 Sep, 2019 @ 7:36am 
how do i switch ammo
LTS  [author] 17 Aug, 2019 @ 1:48pm 
thanks but nah, I'll plan to look into it sometime next season, which is when I plan to come back to rimworld
Demonlord09 17 Aug, 2019 @ 12:46pm 
This is usually done when mods are new and the creators overwite something in the vanilla game.
I can link you the thing that detects the funky edits if you want.
LTS  [author] 17 Aug, 2019 @ 10:59am 
it shouldn't overwrite anything. odd.
Demonlord09 17 Aug, 2019 @ 10:38am 
[Auto-Mortars] causes compatibility errors by overwriting AutocannonTurret in file C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1743740869\Defs\Buildings_Security_Automortar.xml
Verse.Log:Warning(String, Boolean)
AllYourBase.XmlSharedBaseDetection:.cctor()
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr)
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle)
Verse.StaticConstructorOnStartupUtility:CallAll()
Verse.PlayDataLoader:<DoPlayLoad>m__2()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:Update_Patch1(Object)
Verse.Root_Entry:Update()
LTS  [author] 14 Aug, 2019 @ 7:52am 
no, they fire themselves, slightly slower than normal mortars
Wolgrave 14 Aug, 2019 @ 4:15am 
i tought auto mortars were supposed to make the mortar fire more often
striker88 11 Aug, 2019 @ 1:03am 
ok np blake still a good mod i just got to build them a little further away from line of sight of my base:) or just point them one way
LTS  [author] 10 Aug, 2019 @ 4:41am 
sorry but I couldn't program anything like that. I suggest using this with ED enhanced options as you can then, at the press of a button, tell your mortars when they're allowed to fire and when they aren't
striker88 10 Aug, 2019 @ 2:46am 
Any way to tell this thing now to fire into the Home area? lol my dog lost its cool inside my house and the mortar wrekt my whole base
S.T.A.L.K.E.R. 9 Aug, 2019 @ 6:20pm 
This mod sounds very nice thanks alot for it
hellosharkness 8 Aug, 2019 @ 9:49pm 
Was wanting this in my current map. :steamhappy:
LTS  [author] 31 Jul, 2019 @ 10:47am 
no idea, never tried.