RimWorld
Auto-Mortars
137 件のコメント
SilkMoth 4月17日 14時18分 
ah yes.
the warden
A Green Banana 2023年10月14日 18時52分 
it went poof and it took so much to make it.
cllmsteele 2022年8月23日 8時26分 
i cant even build it without it disappearing and taking my resources with it
FungalFish 2022年1月23日 21時48分 
Nice pfp, Techlich!
namoth 2021年8月9日 22時58分 
plans to uppdate for the latest way the expansion stuff f'd up things...for us that just wants to play the dam base game ? :/ anyone that know
Techlich 2021年1月30日 15時59分 
Are there any plans to let them use other types of shells, or at least EMP shells for mechanoid shields?
Firestorm🗿 2021年1月11日 4時42分 
@Lt_someone already updated the mod to the latest version, I use that and it works fine.
https://steamproxy.net/sharedfiles/filedetails/?id=2054073477&searchtext=
Lt_Bacon 2021年1月10日 20時21分 
seems its a Tad Broke atm I build em and they Poof vanish
Firestorm🗿 2020年11月24日 15時31分 
Scroll look a few comments down, its already been done elsewhere
JessieFeathers 2020年11月24日 11時34分 
1.2?
Malkav 2020年4月11日 17時44分 
@mtg Sweet! Just what I've been waiting for!
mtg 2020年4月11日 14時32分 
with no sign of the original author i hope its ok to post this here
an unofficial 1.1 version
https://steamproxy.net/sharedfiles/filedetails/?id=2054073477&searchtext=
namoth 2020年3月26日 6時20分 
anyone that got a eta for uppdate of this lovely mod ?
and if there is none....any one that plan to remake ther own version of it ?
✚︎Shawn 2020年3月16日 11時52分 
update reeeeeeee
Firestorm🗿 2020年3月14日 6時56分 
@mogazor I aint the modder and the modder wants to get their new software before they update the mod. I don't know how to mod so I can't make a stopgap for you sorry.
mogazor 2020年3月14日 6時02分 
@firestorm Just wondering... Is possible to make it at least work for 1.1 now, then make it look a lot nicer later on - when got new software? That would be a welcome surprise for everyone :)
Mur 2020年3月10日 9時10分 
1.1 please we need it :'(
Firestorm🗿 2020年3月8日 3時52分 
I friended the modder and asked why it is taking so long, it is because they want to get some new software so they can make it look a lot nicer for when they actually update it for 1.1.
Rea 2020年3月6日 10時14分 
1.1 pleaaaaaaaaaaaase
Nucleotides 2020年3月5日 14時55分 
Save us Neceros.
Firestorm🗿 2020年3月4日 9時53分 
@NECEROS I think you may have to.
NECEROS 2020年3月3日 13時05分 
Please don't make me make my own version of this :3
Strike Force Q 2020年3月1日 7時34分 
any plan for 1.1?
thorman123456789 2020年2月29日 15時57分 
update for 1.1?
CookieDragon 2020年2月28日 2時33分 
please update good person
Firestorm🗿 2020年2月26日 11時37分 
1.1?!?!?!?!?!
smgs77 2020年2月25日 18時12分 
need 1.1
Loko 2020年2月25日 12時32分 
any update for 1.1 coming out?? could not play without it
EvilNecroid 2020年2月25日 6時36分 
need 1.1
Akervio 2020年2月25日 6時11分 
1.1? POR FAVOR
Mike 2020年1月31日 22時00分 
so does it need to be manned or is it automated like a turret?
Mardex 2020年1月5日 16時47分 
Combat extended compatible?
TheBoogeyMan 2019年11月1日 16時51分 
Wish you could add support for gas shells and traps mod. That would be hilarious and terrifying at the same time
just a thought
LTS  [作成者] 2019年10月1日 7時40分 
I'm afraid I'm unable to code anything beyond the vanilla turret AI. if it helps, the mod I have linked in the description allows you to turn on and off if the auto-mortar is allowed to fire and allows you to set targets manually
Krausladen 2019年9月30日 20時24分 
I am using this mod with another called "No prison breaks" and I'm perfectly fine doing that. No pawn would attempt a prison break knowing they'd get annialated by auto-mortars now would they?
Krausladen 2019年9月30日 19時59分 
I really want to use this mod, but without some rules on firing at prisoners and animals, I'm not sure.
LTS  [作成者] 2019年9月7日 11時12分 
I'm afraid you can't, I wasn't able to code anything like that
nastyfk 2019年9月7日 7時36分 
how do i switch ammo
LTS  [作成者] 2019年8月17日 13時48分 
thanks but nah, I'll plan to look into it sometime next season, which is when I plan to come back to rimworld
Demonlord09 2019年8月17日 12時46分 
This is usually done when mods are new and the creators overwite something in the vanilla game.
I can link you the thing that detects the funky edits if you want.
LTS  [作成者] 2019年8月17日 10時59分 
it shouldn't overwrite anything. odd.
Demonlord09 2019年8月17日 10時38分 
[Auto-Mortars] causes compatibility errors by overwriting AutocannonTurret in file C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1743740869\Defs\Buildings_Security_Automortar.xml
Verse.Log:Warning(String, Boolean)
AllYourBase.XmlSharedBaseDetection:.cctor()
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr)
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle)
Verse.StaticConstructorOnStartupUtility:CallAll()
Verse.PlayDataLoader:<DoPlayLoad>m__2()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:Update_Patch1(Object)
Verse.Root_Entry:Update()
LTS  [作成者] 2019年8月14日 7時52分 
no, they fire themselves, slightly slower than normal mortars
Wolgrave 2019年8月14日 4時15分 
i tought auto mortars were supposed to make the mortar fire more often
striker88 2019年8月11日 1時03分 
ok np blake still a good mod i just got to build them a little further away from line of sight of my base:) or just point them one way
LTS  [作成者] 2019年8月10日 4時41分 
sorry but I couldn't program anything like that. I suggest using this with ED enhanced options as you can then, at the press of a button, tell your mortars when they're allowed to fire and when they aren't
striker88 2019年8月10日 2時46分 
Any way to tell this thing now to fire into the Home area? lol my dog lost its cool inside my house and the mortar wrekt my whole base
S.T.A.L.K.E.R. 2019年8月9日 18時20分 
This mod sounds very nice thanks alot for it
hellosharkness 2019年8月8日 21時49分 
Was wanting this in my current map. :steamhappy:
LTS  [作成者] 2019年7月31日 10時47分 
no idea, never tried.