RimWorld

RimWorld

Auto-Mortars
137 kommentarer
SilkMoth 17. apr. kl. 14:18 
ah yes.
the warden
A Green Banana 14. okt. 2023 kl. 18:52 
it went poof and it took so much to make it.
cllmsteele 23. aug. 2022 kl. 8:26 
i cant even build it without it disappearing and taking my resources with it
FungalFish 23. jan. 2022 kl. 21:48 
Nice pfp, Techlich!
namoth 9. aug. 2021 kl. 22:58 
plans to uppdate for the latest way the expansion stuff f'd up things...for us that just wants to play the dam base game ? :/ anyone that know
Techlich 30. jan. 2021 kl. 15:59 
Are there any plans to let them use other types of shells, or at least EMP shells for mechanoid shields?
Firestorm🗿 11. jan. 2021 kl. 4:42 
@Lt_someone already updated the mod to the latest version, I use that and it works fine.
https://steamproxy.net/sharedfiles/filedetails/?id=2054073477&searchtext=
Lt_Bacon 10. jan. 2021 kl. 20:21 
seems its a Tad Broke atm I build em and they Poof vanish
Firestorm🗿 24. nov. 2020 kl. 15:31 
Scroll look a few comments down, its already been done elsewhere
JessieFeathers 24. nov. 2020 kl. 11:34 
1.2?
Malkav 11. apr. 2020 kl. 17:44 
@mtg Sweet! Just what I've been waiting for!
mtg 11. apr. 2020 kl. 14:32 
with no sign of the original author i hope its ok to post this here
an unofficial 1.1 version
https://steamproxy.net/sharedfiles/filedetails/?id=2054073477&searchtext=
namoth 26. mar. 2020 kl. 6:20 
anyone that got a eta for uppdate of this lovely mod ?
and if there is none....any one that plan to remake ther own version of it ?
✚︎Shawn 16. mar. 2020 kl. 11:52 
update reeeeeeee
Firestorm🗿 14. mar. 2020 kl. 6:56 
@mogazor I aint the modder and the modder wants to get their new software before they update the mod. I don't know how to mod so I can't make a stopgap for you sorry.
mogazor 14. mar. 2020 kl. 6:02 
@firestorm Just wondering... Is possible to make it at least work for 1.1 now, then make it look a lot nicer later on - when got new software? That would be a welcome surprise for everyone :)
Mur 10. mar. 2020 kl. 9:10 
1.1 please we need it :'(
Firestorm🗿 8. mar. 2020 kl. 3:52 
I friended the modder and asked why it is taking so long, it is because they want to get some new software so they can make it look a lot nicer for when they actually update it for 1.1.
Rea 6. mar. 2020 kl. 10:14 
1.1 pleaaaaaaaaaaaase
Nucleotides 5. mar. 2020 kl. 14:55 
Save us Neceros.
Firestorm🗿 4. mar. 2020 kl. 9:53 
@NECEROS I think you may have to.
NECEROS 3. mar. 2020 kl. 13:05 
Please don't make me make my own version of this :3
Strike Force Q 1. mar. 2020 kl. 7:34 
any plan for 1.1?
thorman123456789 29. feb. 2020 kl. 15:57 
update for 1.1?
CookieDragon 28. feb. 2020 kl. 2:33 
please update good person
Firestorm🗿 26. feb. 2020 kl. 11:37 
1.1?!?!?!?!?!
smgs77 25. feb. 2020 kl. 18:12 
need 1.1
Loko 25. feb. 2020 kl. 12:32 
any update for 1.1 coming out?? could not play without it
EvilNecroid 25. feb. 2020 kl. 6:36 
need 1.1
Akervio 25. feb. 2020 kl. 6:11 
1.1? POR FAVOR
Mike 31. jan. 2020 kl. 22:00 
so does it need to be manned or is it automated like a turret?
Mardex 5. jan. 2020 kl. 16:47 
Combat extended compatible?
TheBoogeyMan 1. nov. 2019 kl. 16:51 
Wish you could add support for gas shells and traps mod. That would be hilarious and terrifying at the same time
just a thought
LTS  [ophavsmand] 1. okt. 2019 kl. 7:40 
I'm afraid I'm unable to code anything beyond the vanilla turret AI. if it helps, the mod I have linked in the description allows you to turn on and off if the auto-mortar is allowed to fire and allows you to set targets manually
Krausladen 30. sep. 2019 kl. 20:24 
I am using this mod with another called "No prison breaks" and I'm perfectly fine doing that. No pawn would attempt a prison break knowing they'd get annialated by auto-mortars now would they?
Krausladen 30. sep. 2019 kl. 19:59 
I really want to use this mod, but without some rules on firing at prisoners and animals, I'm not sure.
LTS  [ophavsmand] 7. sep. 2019 kl. 11:12 
I'm afraid you can't, I wasn't able to code anything like that
nastyfk 7. sep. 2019 kl. 7:36 
how do i switch ammo
LTS  [ophavsmand] 17. aug. 2019 kl. 13:48 
thanks but nah, I'll plan to look into it sometime next season, which is when I plan to come back to rimworld
Demonlord09 17. aug. 2019 kl. 12:46 
This is usually done when mods are new and the creators overwite something in the vanilla game.
I can link you the thing that detects the funky edits if you want.
LTS  [ophavsmand] 17. aug. 2019 kl. 10:59 
it shouldn't overwrite anything. odd.
Demonlord09 17. aug. 2019 kl. 10:38 
[Auto-Mortars] causes compatibility errors by overwriting AutocannonTurret in file C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1743740869\Defs\Buildings_Security_Automortar.xml
Verse.Log:Warning(String, Boolean)
AllYourBase.XmlSharedBaseDetection:.cctor()
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr)
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle)
Verse.StaticConstructorOnStartupUtility:CallAll()
Verse.PlayDataLoader:<DoPlayLoad>m__2()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:Update_Patch1(Object)
Verse.Root_Entry:Update()
LTS  [ophavsmand] 14. aug. 2019 kl. 7:52 
no, they fire themselves, slightly slower than normal mortars
Wolgrave 14. aug. 2019 kl. 4:15 
i tought auto mortars were supposed to make the mortar fire more often
striker88 11. aug. 2019 kl. 1:03 
ok np blake still a good mod i just got to build them a little further away from line of sight of my base:) or just point them one way
LTS  [ophavsmand] 10. aug. 2019 kl. 4:41 
sorry but I couldn't program anything like that. I suggest using this with ED enhanced options as you can then, at the press of a button, tell your mortars when they're allowed to fire and when they aren't
striker88 10. aug. 2019 kl. 2:46 
Any way to tell this thing now to fire into the Home area? lol my dog lost its cool inside my house and the mortar wrekt my whole base
S.T.A.L.K.E.R. 9. aug. 2019 kl. 18:20 
This mod sounds very nice thanks alot for it
hellosharkness 8. aug. 2019 kl. 21:49 
Was wanting this in my current map. :steamhappy:
LTS  [ophavsmand] 31. juli 2019 kl. 10:47 
no idea, never tried.