XCOM 2
Reduce Armory Clutter
46 Comments
Epic Dovahkiin 5 Feb @ 2:17pm 
ok i want to dispel a misconception IGNORE THE MESSAGE this mod WILL work with True Primary secondaries multiple people have used it for HOURS with no issues and i can PERSONALLY confirm it doesn't break anything ok? it's fine
Apex Predator 18 Sep, 2023 @ 2:50pm 
There is the warhammer 40k bolter mod
Katana pack
MGR high frequency blade + Murasama mod
Vegeta002 24 Jun, 2022 @ 6:09am 
No update in 4 years, no comment from the creator in 4 years.

I think it's safe to say this mod is dead and the Primary Secondaries incompatibility is not going to be fixed unless a third party decides to do it and release a patch as a separate download.
Zaku II (Alias WatcherZigzagoon) 25 May, 2022 @ 9:49am 
yeah, I'm also getting a notice that this is incompatible with Primary Secondaries
SportyHeadShot 24 Nov, 2021 @ 9:10pm 
update?
Geek4EverTerry 24 Oct, 2021 @ 11:29pm 
Can't work on dual pistol. In fact I can't add anything on my secondary arm.
Dęąth Viper 1 Aug, 2021 @ 6:53pm 
CONFIRMED. Ths works with TRUE primary secondaries. I have not had a problem and I even have dedicated pistol slot AND machina installed. No problems just declutters my inventory. THANKS.
RoboCobra 2 Apr, 2021 @ 12:32am 
My armory is absolutely cluttered with tier 1 and 2 shit I don't use anymore. I want to use this mod, but then will it conflict with primary secondaries still and hide all the pistols and swords and such?
LightenedDark 17 Feb, 2021 @ 10:52pm 
|
v
keryth 23 Jul, 2020 @ 1:39pm 
Does this yet work with Primary Secondaries? is the alert I'm getting ignorable?
Bluemethod 20 Jun, 2020 @ 8:01am 
Any updates on this for more compatibility options?
Shark 13 Dec, 2019 @ 5:43am 
primary secondaries :steamsad:
Champion 8 Aug, 2019 @ 8:37pm 
Confirmed conflict with primary secondaries also...Great mod though
Hazel Horse 2 Jun, 2019 @ 10:36am 
Doesn't work with advent weapons or primary secondaries, alas
Tacit Blue 21 May, 2019 @ 4:37am 
Requesting compatibility with Black Ops III weapons pack and Weapon Tier Overhaul (LW Laser and Coil) mods
Ydah 20 Apr, 2019 @ 7:34am 
Advent Weaponry doesnt work at all.
Milf-Hunter 31 Mar, 2019 @ 7:59am 
please update (
Jamie 27 Mar, 2019 @ 12:27pm 
Doesn't seem to be compatible with primary secondaries any more, is that the case for others? Anyone know a work around? Thanks.
Milf-Hunter 4 Feb, 2019 @ 3:07am 
dear PZ i think the same as with shields happens to new mod Glaives, thank you for your work
Arkhangel 10 Jan, 2019 @ 4:52pm 
other than the Shield, it's also blocking out parts of the Coil and Laser weapons, as well as the stock mag pistol. the Resistance, CV2 and BOIII weapon packs're showing up fine.
MY DISCORD IS HACKED BTW 8 Dec, 2018 @ 11:01pm 
It shows only the starting tier shield still.
NEPTUNE IN SAGITTARIUS 8 Dec, 2018 @ 10:36pm 
See what that means? Mods that prohibit the appearance of a single weapon. This is the simplest.
NEPTUNE IN SAGITTARIUS 8 Dec, 2018 @ 10:20pm 
The weapon name I'm talking about is not the category name, it's the specific name such as Holotargeter CV or Gauntlet MG, it's like this, mask this one, just one
NEPTUNE IN SAGITTARIUS 8 Dec, 2018 @ 10:14pm 
If this is a MOD that makes things simple, then mask the weapon name, mask the whole category and it will be more cluttered. The weapon name can be found in each INI。Some weapons mods allow individual projects to be abolished, but some are not. So just abolish the item according to the name of the weapon is enough.
PZ  [author] 8 Dec, 2018 @ 4:46pm 
Ok, more compatibility fixes. I don't actually use ballistic shields so I haven't tested it, but I might have fixed the underlying issue. Let me know how it works for you.
MY DISCORD IS HACKED BTW 8 Dec, 2018 @ 5:04am 
Ballistic shields dont seem to work with this
Arkhangel 7 Dec, 2018 @ 11:16pm 
@PZ: the Bio-Operatives ChemThrower and Plasmathrower don't show up. Course, i think part of that is Psider made them a "sidegrade" rather than a straight upgrade, which is kinda odd, given the Chem and Plasma're really just better and more versatile versions anyways, aka, you know... Upgrades..
PZ  [author] 6 Dec, 2018 @ 7:05pm 
Fixed that!
Delta-118 6 Dec, 2018 @ 5:47pm 
Halo Reach Weapons and Titanfall Weapons all dissapeared.
Player 6 Dec, 2018 @ 2:33pm 
Great idea for a mod, thanks!
PZ  [author] 5 Dec, 2018 @ 4:00pm 
In order to make this mod easier to enable and disable while I work the bugs out, I've added a DoNothing option to the ini. See the mod's description for details.

Primary Secondaries works now, as do infinite TLP weapons. I've tried to add some checks should help other weapon mods as well, but I can't test them all, so if a certain weapon still disappears when it shouldn't (or doesn't disappear when it should) let me know which mod you're using and what goes wrong.
Slayer0fKings 5 Dec, 2018 @ 6:41am 
@korbis agreed I lost all my COD IW weapons My Halo Weapons pretty much everything.
Wet Dog Squad 5 Dec, 2018 @ 2:05am 
So after a bit of testing, today, this doesn't seem to play nice with a lot of mods. Primary Secondaries have almost entirely disappeared, same goes for the TLP weapons (with the mod that makes them infinite), the utility psi-amp from psi overhaul is gone, too.

I love the concept for this mod, and it has a clever execution, but in the meantime it just causes too many issues with my RPGO setup to keep.
Chef 4 Dec, 2018 @ 11:06pm 
After I added the mod, my pistols and swords would not show up in my primary weapon slot.
(S66) GxPred 4 Dec, 2018 @ 8:01pm 
Can you make a mod to hide unusable weapons?
PZ  [author] 4 Dec, 2018 @ 5:15pm 
@Slayer0fKings
Yes it is.

@Esg
Not sure, I haven't tried.

@Trigger
Probably not, because I used Unrestricted Customization and I'm mostly happy with how armors work there.

@ArcticJack
It uses the weapon's template name to try to categorize them, so they should still be available if they are a distinct type of shotgun. Let me know if it does the wrong thing and I can try to fine-tune the algorithm. It's compatible with my Cosmetic Laser and Coilgun mod; I'm not sure about any others because I haven't tested them.
ArcticJack 4 Dec, 2018 @ 9:56am 
Another quick question: Is this compatable with any version of Laser/Coil weapons mods?
ArcticJack 4 Dec, 2018 @ 9:55am 
Quick question: say I have the starwars weapon packs enabled, does this remove all T1 weapons as a category as soon as you upgrade 1 set? (IE: will I still have convential Star Wars shotguns available after I buy Mag base shotguns?)
Trigger 4 Dec, 2018 @ 9:25am 
Great mod is there anyway you might be able to make a simular mod for the armors in the game also
Esg 4 Dec, 2018 @ 4:26am 
Does this work with the RPG mod? I keep having old tech weapons show up after upgrading
Lux Manifestus 4 Dec, 2018 @ 12:47am 
Great!
Slayer0fKings 3 Dec, 2018 @ 11:40pm 
Is this safe for a midcampaign game?
PZ  [author] 3 Dec, 2018 @ 8:35pm 
This mod makes 'Who Needs Tygan' impossible if you've researched higher tier weapons. If you care about getting that achievement you should be able to remove it without a problem just before the last mission if you disable it and use Remove Missing Mods.
asm987 3 Dec, 2018 @ 7:29pm 
Does this mod affect 'who needs tygan' achievement, since the achievement requires you to finish last mission with only tier 1 weaponry?
NightNinja54 3 Dec, 2018 @ 7:21pm 
Oh wow. I had no idea I was waiting for this
Kexx 3 Dec, 2018 @ 7:02pm 
Awesome! Nice one for sure