XCOM 2
Reduce Armory Clutter
46 件のコメント
Epic Dovahkiin 2月5日 14時17分 
ok i want to dispel a misconception IGNORE THE MESSAGE this mod WILL work with True Primary secondaries multiple people have used it for HOURS with no issues and i can PERSONALLY confirm it doesn't break anything ok? it's fine
Apex Predator 2023年9月18日 14時50分 
There is the warhammer 40k bolter mod
Katana pack
MGR high frequency blade + Murasama mod
Vegeta002 2022年6月24日 6時09分 
No update in 4 years, no comment from the creator in 4 years.

I think it's safe to say this mod is dead and the Primary Secondaries incompatibility is not going to be fixed unless a third party decides to do it and release a patch as a separate download.
Zaku II (Alias WatcherZigzagoon) 2022年5月25日 9時49分 
yeah, I'm also getting a notice that this is incompatible with Primary Secondaries
SportyHeadShot 2021年11月24日 21時10分 
update?
Geek4EverTerry 2021年10月24日 23時29分 
Can't work on dual pistol. In fact I can't add anything on my secondary arm.
Dęąth Viper 2021年8月1日 18時53分 
CONFIRMED. Ths works with TRUE primary secondaries. I have not had a problem and I even have dedicated pistol slot AND machina installed. No problems just declutters my inventory. THANKS.
RoboCobra 2021年4月2日 0時32分 
My armory is absolutely cluttered with tier 1 and 2 shit I don't use anymore. I want to use this mod, but then will it conflict with primary secondaries still and hide all the pistols and swords and such?
LightenedDark 2021年2月17日 22時52分 
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keryth 2020年7月23日 13時39分 
Does this yet work with Primary Secondaries? is the alert I'm getting ignorable?
Bluemethod 2020年6月20日 8時01分 
Any updates on this for more compatibility options?
Shark 2019年12月13日 5時43分 
primary secondaries :steamsad:
Champion 2019年8月8日 20時37分 
Confirmed conflict with primary secondaries also...Great mod though
Hazel Horse 2019年6月2日 10時36分 
Doesn't work with advent weapons or primary secondaries, alas
Tacit Blue 2019年5月21日 4時37分 
Requesting compatibility with Black Ops III weapons pack and Weapon Tier Overhaul (LW Laser and Coil) mods
Ydah 2019年4月20日 7時34分 
Advent Weaponry doesnt work at all.
Milf-Hunter 2019年3月31日 7時59分 
please update (
Jamie 2019年3月27日 12時27分 
Doesn't seem to be compatible with primary secondaries any more, is that the case for others? Anyone know a work around? Thanks.
Milf-Hunter 2019年2月4日 3時07分 
dear PZ i think the same as with shields happens to new mod Glaives, thank you for your work
Arkhangel 2019年1月10日 16時52分 
other than the Shield, it's also blocking out parts of the Coil and Laser weapons, as well as the stock mag pistol. the Resistance, CV2 and BOIII weapon packs're showing up fine.
AnNapKin 2018年12月8日 23時01分 
It shows only the starting tier shield still.
NEPTUNE IN SAGITTARIUS 2018年12月8日 22時36分 
See what that means? Mods that prohibit the appearance of a single weapon. This is the simplest.
NEPTUNE IN SAGITTARIUS 2018年12月8日 22時20分 
The weapon name I'm talking about is not the category name, it's the specific name such as Holotargeter CV or Gauntlet MG, it's like this, mask this one, just one
NEPTUNE IN SAGITTARIUS 2018年12月8日 22時14分 
If this is a MOD that makes things simple, then mask the weapon name, mask the whole category and it will be more cluttered. The weapon name can be found in each INI。Some weapons mods allow individual projects to be abolished, but some are not. So just abolish the item according to the name of the weapon is enough.
PZ  [作成者] 2018年12月8日 16時46分 
Ok, more compatibility fixes. I don't actually use ballistic shields so I haven't tested it, but I might have fixed the underlying issue. Let me know how it works for you.
AnNapKin 2018年12月8日 5時04分 
Ballistic shields dont seem to work with this
Arkhangel 2018年12月7日 23時16分 
@PZ: the Bio-Operatives ChemThrower and Plasmathrower don't show up. Course, i think part of that is Psider made them a "sidegrade" rather than a straight upgrade, which is kinda odd, given the Chem and Plasma're really just better and more versatile versions anyways, aka, you know... Upgrades..
PZ  [作成者] 2018年12月6日 19時05分 
Fixed that!
Delta-118 2018年12月6日 17時47分 
Halo Reach Weapons and Titanfall Weapons all dissapeared.
Player 2018年12月6日 14時33分 
Great idea for a mod, thanks!
PZ  [作成者] 2018年12月5日 16時00分 
In order to make this mod easier to enable and disable while I work the bugs out, I've added a DoNothing option to the ini. See the mod's description for details.

Primary Secondaries works now, as do infinite TLP weapons. I've tried to add some checks should help other weapon mods as well, but I can't test them all, so if a certain weapon still disappears when it shouldn't (or doesn't disappear when it should) let me know which mod you're using and what goes wrong.
Slayer0fKings 2018年12月5日 6時41分 
@korbis agreed I lost all my COD IW weapons My Halo Weapons pretty much everything.
Wet Dog Squad 2018年12月5日 2時05分 
So after a bit of testing, today, this doesn't seem to play nice with a lot of mods. Primary Secondaries have almost entirely disappeared, same goes for the TLP weapons (with the mod that makes them infinite), the utility psi-amp from psi overhaul is gone, too.

I love the concept for this mod, and it has a clever execution, but in the meantime it just causes too many issues with my RPGO setup to keep.
Chef 2018年12月4日 23時06分 
After I added the mod, my pistols and swords would not show up in my primary weapon slot.
(S66) GxPred 2018年12月4日 20時01分 
Can you make a mod to hide unusable weapons?
PZ  [作成者] 2018年12月4日 17時15分 
@Slayer0fKings
Yes it is.

@Esg
Not sure, I haven't tried.

@Trigger
Probably not, because I used Unrestricted Customization and I'm mostly happy with how armors work there.

@ArcticJack
It uses the weapon's template name to try to categorize them, so they should still be available if they are a distinct type of shotgun. Let me know if it does the wrong thing and I can try to fine-tune the algorithm. It's compatible with my Cosmetic Laser and Coilgun mod; I'm not sure about any others because I haven't tested them.
ArcticJack 2018年12月4日 9時56分 
Another quick question: Is this compatable with any version of Laser/Coil weapons mods?
ArcticJack 2018年12月4日 9時55分 
Quick question: say I have the starwars weapon packs enabled, does this remove all T1 weapons as a category as soon as you upgrade 1 set? (IE: will I still have convential Star Wars shotguns available after I buy Mag base shotguns?)
Trigger 2018年12月4日 9時25分 
Great mod is there anyway you might be able to make a simular mod for the armors in the game also
Esg 2018年12月4日 4時26分 
Does this work with the RPG mod? I keep having old tech weapons show up after upgrading
Lux Manifestus 2018年12月4日 0時47分 
Great!
Slayer0fKings 2018年12月3日 23時40分 
Is this safe for a midcampaign game?
PZ  [作成者] 2018年12月3日 20時35分 
This mod makes 'Who Needs Tygan' impossible if you've researched higher tier weapons. If you care about getting that achievement you should be able to remove it without a problem just before the last mission if you disable it and use Remove Missing Mods.
asm987 2018年12月3日 19時29分 
Does this mod affect 'who needs tygan' achievement, since the achievement requires you to finish last mission with only tier 1 weaponry?
NightNinja54 2018年12月3日 19時21分 
Oh wow. I had no idea I was waiting for this
Kexx 2018年12月3日 19時02分 
Awesome! Nice one for sure