XCOM 2
Reduce Armory Clutter
46 comentarii
Epic Dovahkiin 5 febr. la 14:17 
ok i want to dispel a misconception IGNORE THE MESSAGE this mod WILL work with True Primary secondaries multiple people have used it for HOURS with no issues and i can PERSONALLY confirm it doesn't break anything ok? it's fine
Apex Predator 18 sept. 2023 la 14:50 
There is the warhammer 40k bolter mod
Katana pack
MGR high frequency blade + Murasama mod
Vegeta002 24 iun. 2022 la 6:09 
No update in 4 years, no comment from the creator in 4 years.

I think it's safe to say this mod is dead and the Primary Secondaries incompatibility is not going to be fixed unless a third party decides to do it and release a patch as a separate download.
Zaku II (Alias WatcherZigzagoon) 25 mai 2022 la 9:49 
yeah, I'm also getting a notice that this is incompatible with Primary Secondaries
SportyHeadShot 24 nov. 2021 la 21:10 
update?
Geek4EverTerry 24 oct. 2021 la 23:29 
Can't work on dual pistol. In fact I can't add anything on my secondary arm.
Dęąth Viper 1 aug. 2021 la 18:53 
CONFIRMED. Ths works with TRUE primary secondaries. I have not had a problem and I even have dedicated pistol slot AND machina installed. No problems just declutters my inventory. THANKS.
RoboCobra 2 apr. 2021 la 0:32 
My armory is absolutely cluttered with tier 1 and 2 shit I don't use anymore. I want to use this mod, but then will it conflict with primary secondaries still and hide all the pistols and swords and such?
LightenedDark 17 febr. 2021 la 22:52 
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keryth 23 iul. 2020 la 13:39 
Does this yet work with Primary Secondaries? is the alert I'm getting ignorable?
Bluemethod 20 iun. 2020 la 8:01 
Any updates on this for more compatibility options?
Shark 13 dec. 2019 la 5:43 
primary secondaries :steamsad:
Champion 8 aug. 2019 la 20:37 
Confirmed conflict with primary secondaries also...Great mod though
Hazel Horse 2 iun. 2019 la 10:36 
Doesn't work with advent weapons or primary secondaries, alas
Tacit Blue 21 mai 2019 la 4:37 
Requesting compatibility with Black Ops III weapons pack and Weapon Tier Overhaul (LW Laser and Coil) mods
Ydah 20 apr. 2019 la 7:34 
Advent Weaponry doesnt work at all.
Milf-Hunter 31 mart. 2019 la 7:59 
please update (
Jamie 27 mart. 2019 la 12:27 
Doesn't seem to be compatible with primary secondaries any more, is that the case for others? Anyone know a work around? Thanks.
Milf-Hunter 4 febr. 2019 la 3:07 
dear PZ i think the same as with shields happens to new mod Glaives, thank you for your work
Arkhangel 10 ian. 2019 la 16:52 
other than the Shield, it's also blocking out parts of the Coil and Laser weapons, as well as the stock mag pistol. the Resistance, CV2 and BOIII weapon packs're showing up fine.
AnNapKin 8 dec. 2018 la 23:01 
It shows only the starting tier shield still.
NEPTUNE IN SAGITTARIUS 8 dec. 2018 la 22:36 
See what that means? Mods that prohibit the appearance of a single weapon. This is the simplest.
NEPTUNE IN SAGITTARIUS 8 dec. 2018 la 22:20 
The weapon name I'm talking about is not the category name, it's the specific name such as Holotargeter CV or Gauntlet MG, it's like this, mask this one, just one
NEPTUNE IN SAGITTARIUS 8 dec. 2018 la 22:14 
If this is a MOD that makes things simple, then mask the weapon name, mask the whole category and it will be more cluttered. The weapon name can be found in each INI。Some weapons mods allow individual projects to be abolished, but some are not. So just abolish the item according to the name of the weapon is enough.
PZ  [autor] 8 dec. 2018 la 16:46 
Ok, more compatibility fixes. I don't actually use ballistic shields so I haven't tested it, but I might have fixed the underlying issue. Let me know how it works for you.
AnNapKin 8 dec. 2018 la 5:04 
Ballistic shields dont seem to work with this
Arkhangel 7 dec. 2018 la 23:16 
@PZ: the Bio-Operatives ChemThrower and Plasmathrower don't show up. Course, i think part of that is Psider made them a "sidegrade" rather than a straight upgrade, which is kinda odd, given the Chem and Plasma're really just better and more versatile versions anyways, aka, you know... Upgrades..
PZ  [autor] 6 dec. 2018 la 19:05 
Fixed that!
Delta-118 6 dec. 2018 la 17:47 
Halo Reach Weapons and Titanfall Weapons all dissapeared.
Player 6 dec. 2018 la 14:33 
Great idea for a mod, thanks!
PZ  [autor] 5 dec. 2018 la 16:00 
In order to make this mod easier to enable and disable while I work the bugs out, I've added a DoNothing option to the ini. See the mod's description for details.

Primary Secondaries works now, as do infinite TLP weapons. I've tried to add some checks should help other weapon mods as well, but I can't test them all, so if a certain weapon still disappears when it shouldn't (or doesn't disappear when it should) let me know which mod you're using and what goes wrong.
Slayer0fKings 5 dec. 2018 la 6:41 
@korbis agreed I lost all my COD IW weapons My Halo Weapons pretty much everything.
Wet Dog Squad 5 dec. 2018 la 2:05 
So after a bit of testing, today, this doesn't seem to play nice with a lot of mods. Primary Secondaries have almost entirely disappeared, same goes for the TLP weapons (with the mod that makes them infinite), the utility psi-amp from psi overhaul is gone, too.

I love the concept for this mod, and it has a clever execution, but in the meantime it just causes too many issues with my RPGO setup to keep.
Chef 4 dec. 2018 la 23:06 
After I added the mod, my pistols and swords would not show up in my primary weapon slot.
(S66) GxPred 4 dec. 2018 la 20:01 
Can you make a mod to hide unusable weapons?
PZ  [autor] 4 dec. 2018 la 17:15 
@Slayer0fKings
Yes it is.

@Esg
Not sure, I haven't tried.

@Trigger
Probably not, because I used Unrestricted Customization and I'm mostly happy with how armors work there.

@ArcticJack
It uses the weapon's template name to try to categorize them, so they should still be available if they are a distinct type of shotgun. Let me know if it does the wrong thing and I can try to fine-tune the algorithm. It's compatible with my Cosmetic Laser and Coilgun mod; I'm not sure about any others because I haven't tested them.
ArcticJack 4 dec. 2018 la 9:56 
Another quick question: Is this compatable with any version of Laser/Coil weapons mods?
ArcticJack 4 dec. 2018 la 9:55 
Quick question: say I have the starwars weapon packs enabled, does this remove all T1 weapons as a category as soon as you upgrade 1 set? (IE: will I still have convential Star Wars shotguns available after I buy Mag base shotguns?)
Trigger 4 dec. 2018 la 9:25 
Great mod is there anyway you might be able to make a simular mod for the armors in the game also
Esg 4 dec. 2018 la 4:26 
Does this work with the RPG mod? I keep having old tech weapons show up after upgrading
Lux Manifestus 4 dec. 2018 la 0:47 
Great!
Slayer0fKings 3 dec. 2018 la 23:40 
Is this safe for a midcampaign game?
PZ  [autor] 3 dec. 2018 la 20:35 
This mod makes 'Who Needs Tygan' impossible if you've researched higher tier weapons. If you care about getting that achievement you should be able to remove it without a problem just before the last mission if you disable it and use Remove Missing Mods.
asm987 3 dec. 2018 la 19:29 
Does this mod affect 'who needs tygan' achievement, since the achievement requires you to finish last mission with only tier 1 weaponry?
NightNinja54 3 dec. 2018 la 19:21 
Oh wow. I had no idea I was waiting for this
Kexx 3 dec. 2018 la 19:02 
Awesome! Nice one for sure