XCOM 2
[WOTC] 40k Agripinaa Autogun & Bolter
70 Comments
Tabris 4 Jun @ 6:28am 
Thanks for answering would not work for me.
Roknar  [author] 3 Jun @ 10:46pm 
@Tabris Short answer no, long answer I could try and make the attachments share the same pool as the base game attachments, but they would remain separate items. You would be able to use them and the base game attachments interchangeably though. Close enough?
Tabris 1 Jun @ 1:13pm 
Hey, is there an easy way to stop the new attachments from spawning or to use vanilla attachments? I plan to use this with XSkin so they are not of any use to me.
The Tommy Trials  [author] 18 Apr @ 11:29am 
We didn't deserve a new update, but we got them anyway!!!
Roknar  [author] 16 Apr @ 8:55am 
Please let me know what I broke/missed in the process :D
Roknar  [author] 16 Apr @ 8:53am 
Added the Bolter today.
Note that since this is a magnetic tier upgrade to the agripinaa, I removed the three slots from that and gave it to the Bolter instead. At least until I get around to adding another tier...some day.
Roknar  [author] 14 Feb @ 5:31am 
(pretty sure that screen on the back is not the current version mind you)
Roknar  [author] 14 Feb @ 5:30am 
No new development, jsut screenshots I seem to not have uploaded here:
https://imgur.com/YSX63KP

I can't remember if I already started work on the low poly but either way I am missing all attachments and I want to add a second tier of attachments as well. That means I also have to add a second tier to the agripinaa, so this is still a ways off.
Drex 14 Feb @ 5:05am 
news?
Syonide 29 Dec, 2021 @ 7:26pm 
This has been fantastic; I can't wait for it to get an update for higher tiers! Thank-you so much!
Grei Shoutmon 28 May, 2021 @ 4:04pm 
@Roknar Aah okay, still thank you :)
Roknar  [author] 28 May, 2021 @ 12:59pm 
Tier 1*
Roknar  [author] 28 May, 2021 @ 12:58pm 
Sorry no, I meant it is only Tier still.
There are plans to fill the other tiers, but that is all it is for now. A plan.
Grei Shoutmon 28 May, 2021 @ 12:56pm 
@Roknar So it'll go to tier 2 and 3? Sweet ^_^
Roknar  [author] 28 May, 2021 @ 12:48pm 
yes, got a new rig though. Still in the process of tuning it before I pick this stuff up again. which I still would like to do. just don't hold your breath, I don't work fast :)
Grei Shoutmon 27 May, 2021 @ 5:12pm 
Is this a Tier 1 weapon only? Or is it upgradable to tier 2 and 3 as well?
Roknar  [author] 12 Jul, 2020 @ 12:14pm 
@[FRA]EmoHawkas no, I'm somewhat waiting for a new rig before I consider adding more.
This was already pretty borderline on my old potatoe, I'm still rocking a GTX 670 lol. So don't expect anything before the end of the year at least.
[FRA]EmoHawkas 12 Jul, 2020 @ 9:25am 
There are still no more tier upgrade ?
Roknar  [author] 24 Oct, 2019 @ 9:06am 
@Noforth,
that's an issue with weapons in general, you'll want to start a new campaign. That said, there might be a way, I'm looking into it.
Randy 22 Oct, 2019 @ 1:30am 
Why isn't it showing up? do i have to do research on it?
Asco 22 Aug, 2019 @ 11:42am 
Okay, tanks for clarifying !
Roknar  [author] 22 Aug, 2019 @ 11:32am 
Assuming I ever get around to it that is
Roknar  [author] 22 Aug, 2019 @ 11:32am 
@Valvatorez,
the next tier would be an accatran lasrifle and then a bolter, both of which would be superior guns, and then two more tiers of stuff I haven't decided on... probably volkite and finally plasma
Roknar  [author] 22 Aug, 2019 @ 10:55am 
@Asco CentDixHuit
I meant, you can use it for whatever you want. Go ahead.
Credit would be nice of course.
Valvatorez 21 Aug, 2019 @ 2:27pm 
IMO the states should to match the Magnetic Rifle or move than the starting weapons. As its like an 8mm Battle Rifle.
Asco 21 Aug, 2019 @ 1:22pm 
My english is quite rusty, I didn't understand what you mean't by that ^^'
Roknar  [author] 21 Aug, 2019 @ 9:49am 
@Asco CentDixHuit
knock yourself out ;)
Asco 21 Aug, 2019 @ 12:45am 
Hey guys, I really like using this gun in xcom, and i would like to know if i could port it to sfm for poster purpose, if not no problem ^^'
Roknar  [author] 22 Jun, 2019 @ 5:54pm 
@Athreon
Iridars Skin replacer should be able to do that, but you might need to re-adjust some of the attachments.
Athreon 12 Jun, 2019 @ 8:07pm 
Would there happen to be any way to adjust the files on my end so that it allows me to use the attachments on any weapon, instead of locking them to just this gun? This would be particularly helpful after advancing past the base weapon tier.
Windy 28 May, 2019 @ 4:03pm 
well it's fixed now because now it shows up ingame but in a few campaigns before it didn't appear but thx
Roknar  [author] 28 May, 2019 @ 10:50am 
@Bandit can you elaborate? I tried with a campaign save and a new game and it's showing up for me.
Windy 27 May, 2019 @ 4:52pm 
I subscribed to the mod and activated it but it doesn't show up ingame
Roknar  [author] 11 May, 2019 @ 11:14am 
@Mac Dog64 no, but there are a bunch of mods out there to change the looks of guns.
Additional tiers (if/when I get around to that) will have different looks.
Mac Dog64 11 May, 2019 @ 6:19am 
@Roknar: Hi dude, I really like the look of these guns, is there any look having Tier 2-3 versions?:)
Roknar  [author] 4 May, 2019 @ 6:07pm 
I went and updated the names of the attachments to stand out a bit more and I also fixed a missing icon for the inventory. The wrong icon was showing in the inventory and Post mission screens
Gojosin 9 Apr, 2019 @ 10:17pm 
I love this gun. The look and feel is pretty nice. Hell, even fine with the separate addons. But without new tiers, I'm having to just favorite this and unsub for now. Cheers and here's hoping inspiration strikes and you get a t2-t3 version out sometime (especially cause I prefer kinetics).
Roknar  [author] 6 Mar, 2019 @ 10:54am 
@Gewuerzwanze That's because there is a plan to add more guns, except for the fact that this is all it is for the moment, a plan.

@Reuz I suppose I could had an ingame cue. I'll look into it.
Gewuerzwanze 6 Mar, 2019 @ 1:12am 
so you added a ton of atachments for a gun that is obsolete the moment i have magnetic weapons?
dont get me wrong, the gun itself is awesome, but thats just unnecessary cluttering and i cant keep that mod after searching 2 days for the cause of my attachments-problem
Reuz 5 Mar, 2019 @ 12:40pm 
Is there a way to differentiate the look between the mods for these guns and the ones for other weapons? Like others I was going crazy trying to figure out why all these mods wouldn't work because they didn't look any different in the menu.
Roknar  [author] 19 Jan, 2019 @ 3:59pm 
Strictly tier one in that it has the stats of the base game assault rifle.
There are plans to add additional tiers of rifles but none to make this apply across multiple tiers ( and those plans are still a ways off)
Impress Karina 18 Jan, 2019 @ 7:54pm 
Is this strictly a teir 1 gun or had I done something wrong in my first playthrough?
Roknar  [author] 17 Dec, 2018 @ 2:02pm 
Also there is a big paragraph in the description of the mod that warns they're not the same ;)
Roknar  [author] 17 Dec, 2018 @ 1:55pm 
It's a design decision.
I agree that it's a bit annoying at the moment, but I wanted to set it up for future content where I can change what the attachments do.
Adding them to the base pool with separate effects (for future changes) would mean reduced chance to get either the base game or these items.
Doing it this way means I can keep the base game loot unmodified and I'm free to add/change stuff as I see fit later.
The intention was to replace everything and at that point remove the basegame gear. For this I need to make it a separate pool.

Although yes, at the current time that means I'm stuck with keeping it along side the vanilla stuff and that makes it a bit awkward.
Paddy11B  [author] 17 Dec, 2018 @ 9:57am 
Cot. Thomas, the reason his attachments are separate is because they, like the rifle itself, are handmade by Roknar
Captain Thomas 17 Dec, 2018 @ 8:44am 
@Roknar
Oh man, I love this mod, but I hate it just as much. Besides the gun only existing as a tier 1 weapon, the worst part of the mods is the attachments. I couldn't understand why none of my soldiers were able to equip the massive stockpile of attachments I had gathered until I figured out it was because of this mod and the way you chose to handle attachments for the autogun.
It becomes a real problem when half the ones you find cannot be used on every single gun except for one.
As I said, I love the mod, but you really ought to look into making the gun compatible with the vanilla attachments, or at least make it clear that they are not the same (even if they do the same things).
Besides that issue it's a very nicely made mod and I look foreward to seeing what you come up with in the future.
Jeff Hardy 19 Nov, 2018 @ 11:30pm 
@Roknar Thank you. Thanks to the nice mode I will write well.
Roknar  [author] 19 Nov, 2018 @ 12:22pm 
Additem SuppressorX40k Y
X being one of A,B or C for the three tiers, Y being the quantity
for example: Additem SuppressorA40k 1
Jeff Hardy 18 Nov, 2018 @ 4:51pm 
Additem FreeKillUpgrade_Supply's console command is not working at all, so I can't increase the number.Please teach me the way.
Jeff Hardy 18 Nov, 2018 @ 4:49pm 
What is the console command for the silencer?