XCOM 2
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[WOTC] 40k Agripinaa Autogun & Bolter
   
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354.089 MB
14 Nov, 2018 @ 12:25pm
16 Apr @ 11:47am
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[WOTC] 40k Agripinaa Autogun & Bolter

Description
**Re-Upload**
If you subscribed to the first version, you should get this one instead.
An error snuck in before release and I used this opportunity to fix the mod not showing up in recent mods and also add support for the XSkin System by Robojumber ( I think...maybe...I did not test it).
Sorry for any inconvenience.

This contains 2 weapons for now, inspired by the Agripinaa autogun from 40k and the Bolter, so all the credit/rights goes to Games Workshop.
They includes custom attachments and icons and are tintable.
The stats and buffs are based on the basegame stats, but are for the most part configurable if you need to change them.

***Please note that these attachements are completely separate from the base game upgrades***
Both the base game upgrades and these have independant drop chances. You're not getting less of the vanilla drops, but it does mean they are mutually exclusive.
Meaning that if you get two scopes, there's likely one for the vanilla weapons and one for the Agripinaa.

There won't be another weapon in a long time but the vision is to replace all the LW2 weapons and tiers ( so err...maybe in xcom 4 given the speed I work at XD)
The Mohawk in the screenshots is from another mod.

Kudos to the Tommy Trials Discord server[discord.gg], without which I would not have been able to finish this ( like at all). And many thanks to Σ3245, IronGroinPie/Blackbladder and all the other big guys for the help too.


*** mod folder: 1565020466 ***
***tags: soldier customization, 40k, warhammer, warhammer 40k, warhammer 40000, ig, imperial Guard, not adeptus militarum, adeptus copyreitus, guns, gunpack, agripinaa, rifle, bolter***
Popular Discussions View All (3)
8
11 Mar @ 6:26pm
WIP thread
Roknar
1
16 Apr @ 9:41am
Template names for customizing
Roknar
0
16 Apr @ 8:52am
FAQ
Roknar
70 Comments
Tabris 4 Jun @ 6:28am 
Thanks for answering would not work for me.
Roknar  [author] 3 Jun @ 10:46pm 
@Tabris Short answer no, long answer I could try and make the attachments share the same pool as the base game attachments, but they would remain separate items. You would be able to use them and the base game attachments interchangeably though. Close enough?
Tabris 1 Jun @ 1:13pm 
Hey, is there an easy way to stop the new attachments from spawning or to use vanilla attachments? I plan to use this with XSkin so they are not of any use to me.
The Tommy Trials  [author] 18 Apr @ 11:29am 
We didn't deserve a new update, but we got them anyway!!!
Roknar  [author] 16 Apr @ 8:55am 
Please let me know what I broke/missed in the process :D
Roknar  [author] 16 Apr @ 8:53am 
Added the Bolter today.
Note that since this is a magnetic tier upgrade to the agripinaa, I removed the three slots from that and gave it to the Bolter instead. At least until I get around to adding another tier...some day.
Roknar  [author] 14 Feb @ 5:31am 
(pretty sure that screen on the back is not the current version mind you)
Roknar  [author] 14 Feb @ 5:30am 
No new development, jsut screenshots I seem to not have uploaded here:
https://imgur.com/YSX63KP

I can't remember if I already started work on the low poly but either way I am missing all attachments and I want to add a second tier of attachments as well. That means I also have to add a second tier to the agripinaa, so this is still a ways off.
Drex 14 Feb @ 5:05am 
news?
Syonide 29 Dec, 2021 @ 7:26pm 
This has been fantastic; I can't wait for it to get an update for higher tiers! Thank-you so much!