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What's the issue with the sound?
Note that since this is a magnetic tier upgrade to the agripinaa, I removed the three slots from that and gave it to the Bolter instead. At least until I get around to adding another tier...some day.
https://imgur.com/YSX63KP
I can't remember if I already started work on the low poly but either way I am missing all attachments and I want to add a second tier of attachments as well. That means I also have to add a second tier to the agripinaa, so this is still a ways off.
There are plans to fill the other tiers, but that is all it is for now. A plan.
This was already pretty borderline on my old potatoe, I'm still rocking a GTX 670 lol. So don't expect anything before the end of the year at least.
that's an issue with weapons in general, you'll want to start a new campaign. That said, there might be a way, I'm looking into it.
the next tier would be an accatran lasrifle and then a bolter, both of which would be superior guns, and then two more tiers of stuff I haven't decided on... probably volkite and finally plasma
I meant, you can use it for whatever you want. Go ahead.
Credit would be nice of course.
knock yourself out ;)
Iridars Skin replacer should be able to do that, but you might need to re-adjust some of the attachments.
Additional tiers (if/when I get around to that) will have different looks.
@Reuz I suppose I could had an ingame cue. I'll look into it.
dont get me wrong, the gun itself is awesome, but thats just unnecessary cluttering and i cant keep that mod after searching 2 days for the cause of my attachments-problem
There are plans to add additional tiers of rifles but none to make this apply across multiple tiers ( and those plans are still a ways off)
I agree that it's a bit annoying at the moment, but I wanted to set it up for future content where I can change what the attachments do.
Adding them to the base pool with separate effects (for future changes) would mean reduced chance to get either the base game or these items.
Doing it this way means I can keep the base game loot unmodified and I'm free to add/change stuff as I see fit later.
The intention was to replace everything and at that point remove the basegame gear. For this I need to make it a separate pool.
Although yes, at the current time that means I'm stuck with keeping it along side the vanilla stuff and that makes it a bit awkward.
Oh man, I love this mod, but I hate it just as much. Besides the gun only existing as a tier 1 weapon, the worst part of the mods is the attachments. I couldn't understand why none of my soldiers were able to equip the massive stockpile of attachments I had gathered until I figured out it was because of this mod and the way you chose to handle attachments for the autogun.
It becomes a real problem when half the ones you find cannot be used on every single gun except for one.
As I said, I love the mod, but you really ought to look into making the gun compatible with the vanilla attachments, or at least make it clear that they are not the same (even if they do the same things).
Besides that issue it's a very nicely made mod and I look foreward to seeing what you come up with in the future.