Arma 3
A3U - Arma 3 Utilities
55 Comments
Spyke  [author] 22 Dec, 2023 @ 11:37am 
hi Kayien, if you get inside discord you can download a mission template where you can see how it's configured.
Kayien 21 Dec, 2023 @ 3:50pm 
Hi, someone use the A3U - Script (Teleport Strategy Map) ? how i can make work?
Spyke  [author] 28 Jan, 2023 @ 3:14am 
Hi Fercho. We could speak about that. pls send me a mesage on Discord or enter to the discord group: https://discord.gg/Y4AV45w
Fercho 27 Jan, 2023 @ 3:56pm 
@Spyke, Can I repack in a community pack??? Regards
Spyke  [author] 29 Oct, 2022 @ 3:37am 
Hi Lotto there isn't anything implement to work like that. The only way is that your face gear is removed. Get sure that your facegear class is still the same after that head shoot.
Lotto 28 Oct, 2022 @ 1:35pm 
Getting shot in the head leads to instant contamination by CBRN
Spyke  [author] 28 Apr, 2022 @ 10:08am 
Hi Kayien, TFAR doesn't allow to do that (force noise to the telecom). You will hear telecom noise when you are at a certain distance from the jammer. But as you get closer the Jammer signal will block completly your signal and you won't hear anything (TFAR it's quite realistic in this aspect).
Kayien 27 Apr, 2022 @ 4:10pm 
Hello, how i can use the TFAR INHIBIDOR to contaminate the telecom with a lot statics segnal. and when a blow up the Tower Telecom the comunicacions restore?? Is posible?
ᴋᴏᴅɪᴇᴠ 11 Apr, 2022 @ 7:53am 
Yes, I synchronize the module with the trigger, I activate "Anyone" and "Presence" in it, but it does not work, the usual "Gas" module is fine and we work without problems through synchronization to the object, but the trigger module does not want to. I tried in different ways, but there is no progress. I just want to figure out how to make a trigger zone so that the gas effect appears when entering it.
Spyke  [author] 11 Apr, 2022 @ 12:22am 
Hello Kody, the "Gas [Trigger]" Module is intended to be used only with triggers (e.g: When a unit arrives to an area a CBRN Bomb gets triggered ). Are you synchronizing the module with a trigger?
ᴋᴏᴅɪᴇᴠ 10 Apr, 2022 @ 3:05pm 
Hello Spyke, such a question, the CBRN module works strangely, in particular the Gas[Trigger] module, here is the usual "Gas" module that functions normally when synchronized with any object, but the trigger refuses to work, can you tell me how to solve this problem?
Trudla 12 Dec, 2021 @ 7:29am 
Hi, yes, I know, but I already found out that I didn't know I had to be CBRN. :) (your mod is awesome :D)
Spyke  [author] 12 Dec, 2021 @ 7:00am 
Hi Trudla, you need to be an ACE Engineer to ve able to disable it.
Trudla 12 Dec, 2021 @ 3:18am 
Hi, how i disable CBRN object, beacuse i can't do it through the module
Spyke  [author] 23 Sep, 2021 @ 9:56am 
All in one click nope. You must set the "CBRN protected vehicles" in a init CBRN module parameter
Kitz 23 Sep, 2021 @ 4:10am 
Just a quick questing regarding CBRN module. Anyway make all vehicles provide CBRN protection?
Mr.Handy 3 Sep, 2021 @ 10:58am 
Radiation module please!
Spyke  [author] 29 Jan, 2021 @ 7:35am 
jjthomp there is a tempalte in the workshop description where you can test all the functionalities and see how they are placed in the EDEN. Or you can enter the A3U Discord and ask ;)
jjthomp 29 Jan, 2021 @ 6:52am 
Is there anywhere that says how to use this mod?
Spyke  [author] 26 Jan, 2021 @ 10:46am 
There isn't any particular order, the engine itself loads the mods in the correct order based on 'requiredAddons'. if you need more help, you should enter the discord of A3U (https://discord.gg/Y4AV45w)
Nightwolf2112 25 Jan, 2021 @ 7:20pm 
Currently the mod is in the A3Master as it should be. I do have TADST and use it that. Is there a particular load order for it?
Spyke  [author] 25 Jan, 2021 @ 11:00am 
hello, nope.
based on your description you aren't loading the mod correctly on the server (wherever you select the mods to load the server).
You can check if the Addon is being loaded in the server .rpt (Search "list of mods" in the .rpt)
Nightwolf2112 24 Jan, 2021 @ 2:56pm 
Is there an update I'm missing? Missions are telling me the server version is 0.5 while client version is 0.7.2 I have repaired, deleted and redownloaded the mod multiple times but still get the same error. Even went through and deleted all the modules and replaced them.
Loupyboy ( ͡° ͜ʖ ͡°) 28 Nov, 2020 @ 4:25pm 
Yes, I'm talking about the Zone Alarm Sound. I'll gladly join the Discord too!
Spyke  [author] 28 Nov, 2020 @ 12:39pm 
Hello Loupyboy thx for your comments, I answer below:

1. Do you refer to the Zone Alarm Sound?
2. Yep, that's reported and I will change it in some update. It's something easy but I have been busy with other things ;).
3. Yes it could be done with a script for sure. I recommend you to enter the Discord group if you want to recive help o ask anything more about Arma 3 or the A3U mod (https://discord.gg/Y4AV45w) .

thx for your support.
Loupyboy ( ͡° ͜ʖ ͡°) 28 Nov, 2020 @ 12:18pm 
Neat mod, I use it in every mission. 3 things should be improved though, imo:

-I couldn't find any way to turn off the loudspeakers (even by going in safe mode), which is kinda bad when your base has been safe for more than 10 minutes and you still hear the raging alarm
-The basic teleporter's interaction is really far away from the objects (is this intended or would it be easy to tweak in scenarios?)
-There's no way for players to use chemicals in a scenario without relying on Zeus... Do you think it would be feasible by adding a "use this throwable as a chemical"? Or is there a way to do that through scripting already?

Anyway, these are really small things and as I said, the mod's already really great. I hope you'll keep updating it! :D
Spyke  [author] 8 Apr, 2020 @ 9:27am 
Hola Napels, muchas gracias por tu apoyo.
Si el mod aún esta en desarrollo y cuando tengo tiempo voy actualizando las diferentes funcionalidades. Como tu mismo dices algunas como el STC aún no están completas y voy trabajando en ellas sgún el tiempo que tengo y las ganas XD. Seguramente en lo proximo que me centre será en terminar de pulir el STC.
Si quieres preguntarme cualquier cosa de como funciona el mod o que script uso para X o para Y, si no sabes usar un modulo pq aún no los he explicado todos, etc. Puedes unirte a este grupo de discord que he creado, así sera más facil hablar:
https://discord.gg/Y4AV45w
(Me acabo de dar cuenta que el enlace que tengo en la descripción esta caducado XD, este si que funciona)
Napels 8 Apr, 2020 @ 7:09am 
Muy buenas Spyke, primero de todo gracias por este pedazo de mod y por tenerlo actualizado y dandole mas vida, la verdad que como editor me quita de muchos quebraderos de cabeza y me permite hacer alguna cosa que por mi parte me seria imposible o le tendria que meter muchas horas para que funcione bien.
Dicho esto, hay algun sitio donde hagas una descripcion de qué cambias en cada version, en qué estas trabajando, un reporte de bugs (aunque esto se que tienes por aqui, pero me refiero un sitio donde pueda ver todo en conjunto)
Te lo digo porque sigo de cerca este mod y como veo que tienes varias cosas en desarrollo no las uso ya que el STC nos dio problemas de que la gente cuando iba en algun vehiculo aereo sobrevivia pero le expulsaba del server, fue quitar los modulos y ya no paso nunca mas, entonces es saber si puedo ir colocando modulos y qué hay nuevo.
Me repito, pero muchas gracias y animo.
Apricot_ale 17 Feb, 2020 @ 12:28pm 
Gracias Spyke. 😀
Spyke  [author] 17 Feb, 2020 @ 11:23am 
Hola Apricot_ale, aqui tienes:
https://steamproxy.net/sharedfiles/filedetails/?edit=true&id=2000454226

Es una versión con solo lo que funciona al 100%. Es decir, sin el STC, DMG y CBRN.
Porque son cosas que cambiare dentro de poco a su versión final.
Apricot_ale 16 Feb, 2020 @ 7:26pm 
¿Tienes una misión de muestra?
Ghost 13 Feb, 2020 @ 8:34am 
thanks, Spyke
Spyke  [author] 12 Feb, 2020 @ 12:02pm 
Hi Ghost no problem.
yes it is required to be loaded by the clients and the server.
Ghost 12 Feb, 2020 @ 9:06am 
I might have asked before,but does this require all clients to have the mod or just the server? thanks, I'm loving them
Spyke  [author] 12 Jan, 2020 @ 11:25am 
Gracias, me alegro. Si, el objetivo es intentar facilitar la vida tanto a los editores a la hora de implementarlo como a la gente a la hora de usarlo.
Padrino 12 Jan, 2020 @ 11:18am 
Como administrador y editor principal del clan MCOE de la comunidad española quiero darte las gracias por este maravilloso trabajo que aún no he tenido el placer de probar pero que sin duda haré desde que pueda, yo estoy compartiendo todo lo que sé y voy aprendiendo a través de mi canal de youtube para todos los editores de comunidad española ya que he visto que no hay muchos tutoriales, pero esto es una maravilla ♥
Ghost 11 Jan, 2020 @ 11:52am 
Nice.. thank u
Spyke  [author] 11 Jan, 2020 @ 10:48am 
yes it is, Player TP Module does that ;)
Ghost 11 Jan, 2020 @ 10:35am 
thanks.. I should've known that.. but good luck with the work.. as I said its a nice mod. Just discovered it.. btw, any chance the teleport module has a "teleport to team/player" feature? would be a nice addition, if not.. def not trying to tell u how to do your job tho..
Spyke  [author] 11 Jan, 2020 @ 10:18am 
Hi Ghost.
The combination of letters to get the menu of dynamic groups is the 'U' by default in Arma 3.
The rest of the modules use AddActions.
When I finish the mod (shortly I hope) I will make a more complete video explaining everything the mod has and how it is used, etc.
Ghost 11 Jan, 2020 @ 9:52am 
what are the key binds? specifically to open the group menu.. Nice set of modules too btw
Spyke  [author] 22 Nov, 2019 @ 11:19am 
Hi Sir. Vapenation.
That interface (that of the 0:40 minute, in which the human body is seen) is characteristic from ACE mod. To activate it: EDEN> Settings> Addon Options> Ace Medical -> Medic Menu (allowed / Activated).

If you continue with the doubt enter the discord and help you with a video call ;)
Cigarette 21 Nov, 2019 @ 6:43pm 
What menu is that for the ACE? i can never find it.

I'm refering to the menu at 0:40 in the first video
Spyke  [author] 19 Nov, 2019 @ 12:24pm 
Thx ALIAS I'm glad you like it.
ALIAScartoons 18 Nov, 2019 @ 6:03am 
Look like something that can spice up nicely Arma sessions.
Thank you for sharing mate!▐
Spyke  [author] 6 Nov, 2019 @ 10:51am 
I leave here the Discord that I made for the A3U.
https://discord.gg/KEb9wE

You can enter and ask me questions, either of the mod or Scripting / Addons in general.
I will also report on what I am doing.
(I usually update on Saturday mornings, Spanish time)
Spyke  [author] 6 Nov, 2019 @ 10:47am 
Hellow Ano,
thanks for the support.
If you have any questions or see a bug, do not hesitate to ask.

Keep in mind that this part is still in progress, in fact, this week or the next one I will update almost everything related to the STC (More options, options of not generating smoke effects, and more ...).
Ano 6 Nov, 2019 @ 7:38am 
Yo spyke
What a great idea to make a script so helicopters don't explode each fucking time when they hit the floor just a bit too hard like in an arcade game.
I"m gonna try this tonight.
The other scripts look interesting. Thanks for the work man.
Spyke  [author] 23 Aug, 2019 @ 6:23am 
Cpl. S. Eagle [RMMU]
Hellow, nope. The mod have code that needs to be executed in both, Server and Client.
C. Eagle 23 Aug, 2019 @ 3:32am 
Can this be used on server side only?