A Hat in Time

A Hat in Time

Ultra Silence
89 Comments
Kuranes 5 May @ 7:48am 
mole1111 did nothing wrong
Habboi  [author] 3 May @ 4:12am 
T_ _ _ k you?
namechenjingxuan 2 May @ 8:37am 
This map is fantastic! long and also nice,as Mahler's Symphonies.
But after finish it ,i just want to say:F__k you.
PROYagizKinq 1 May @ 11:38am 
nice map
ArcherestArcher 25 Apr @ 8:53am 
40 minutes is about how long I took - that is probably took long for a challenge road lmao-
I dunno how challenge road selection works, though, and honestly the level is so beautiful - I loved it.

I did cheese most the jumps I failed by using a dedede hat I have installed, but I did give my best go to do as many of the jumps as I could, hence why I still took 40 minutes despite technically having infinite jumps available.
Habboi  [author] 22 Apr @ 3:53am 
It was for an April Fools but my groups fastest time was 12 minutes. I wouldn't say that's particularly long.
allergic to deathwish 22 Apr @ 2:13am 
I think this map is too long to be challenge road.

Hard difficulty is ok because it's 'challenge' road after all.

Mod itself is good to anyone who seeking for adversity.
But as challenge road? Not that good in my opinion.
ChocolateEClare 18 Apr @ 8:08pm 
Also, Spire of Order up in this bitch
ChocolateEClare 18 Apr @ 8:07pm 
A genuinely fantastic mod for those who can take a solid challenge, but not so difficult that it becomes annoying, at least in my eyes. The checkpoint mechanic was a SUPER interesting idea
Tyda 14 Apr @ 2:35am 
I loved this map. I adore any good platform marathon of precise jumps, knowledge of game mechanics, and proper movement. Hat in Time was a great opportunity to create something like this, with the versatile platforming being so well made and fun. I actually got pretty far on hard run, at least over half way through the course. This might sound crazy, but I had way more of a blast on easy mode. I don't know if it was just my knowledge of the parts I already completed or if it was because there was no sense of danger if falling? Whatever the reasoning, it felt so good to run through this map and finally reach the top. I genuinely had a great time. The ending really felt like walking up the road to heaven. Thank you for the fun and congrats on getting it into the challenge road!
cinnaluna_ 11 Apr @ 4:25pm 
i love this level so much. i wasn't originally going to leave a comment but i noticed the newer comments mentioning how they dropped this level because it was too difficult but i want to say: i'm so glad this made it to challenge road, because i didn't even realize i had missed this while on a habboi mod spree! i didn't even read the mod author, i just loaded the mod and immediately knew from the vibes it was a habboi level. absolutely not disappointed, this is quite amazing. i like the line your mods walk, between difficult and fun.

my only criticism is that i wish you had a proofreader for your dialogue, haha! agrippa and puella are endearing characters, but there were small spacing and punctuation errors in the dialogue!
22neptun 10 Apr @ 9:06am 
I'm pretty good at Hattie Time, but I couldn't even get past the beginning section of this mod. It's just a bunch of super precise jumps and as soon as you fail one, you have to run aaaaaaaaall the way back only to miss up once again. Really frustrating level design, can't recommend it to anyone who isn't either a complete massuchist or a master of Hat Kid-plattforming.

At least the atmosphere is really nice, for what little I was allowed to see.
NathanVenture 9 Apr @ 7:27pm 
This checkpoint mechanic really takes the anti out of "anti-frustration feature." I spent four and a half stress-filled hours struggling through this absurdly long level and couldn't even find all the rift pons (I collected 17 but saw 18, and I doubt 18 is the total number of rift pons), so I got a complete disappointment of an ending. Other than the checkpoints, the blind wallruns-into-jump-dives where you have to precisely turn towards a tiny platform are very uncool.
Ollanius Pius 3 Apr @ 8:47pm 
Well I'm glad this didn't have the weird collision of those spheres in white tower forest! It honestly was about as difficult as it gets without getting annoying. The checkpoint mechanic was a really good idea, hope that gets implemented in future levels (maybe in a different game, too...)

I also really appreciate the cheat button for getting the true ending. The hidden story you've got going is really cool but I don't think I have enough years in platformers to get through most of your levels legit. Or atleast, not if I have to do anything on a weekend besides play video games.
Dreamycelestial_body 2 Apr @ 7:35pm 
very nice
Rickinho3 2 Apr @ 2:07pm 
cool visual direction but i couldn't be bothered to beat this map in the challenge road.

way too lengthy for so much precise platforming and checkpoints that don't work on death. the hat kid enemies are also so awfully janky that i can't consistently kill them without spamming the ice hat and even that wasn't comfortable. the game also doesn't give you health pons due to the checkpoints system which even worse

didn't enjoy the platforming a lot either because of how much it relies on weirdly rotated props that troll you with the game's physics constantly. hat kid refusing to grab on things made a few too many segments impossible without cheating for me too

i can appreciate what was went for in this map and clearly a lot, lot of work went into it, but unfortunately i couldn't enjoy it
Ropiel 2 Apr @ 6:23am 
Great map, intense af but fair, just wish dying from being hit also put you in the latest checkpoint, the "sacrificing a checkpoint for health" is an awesome mechanic btw, good job

only big flaw being some parts of the level had camera problems, obstacles hidden by walls and stuff, pretty annoying
Habboi  [author] 1 Apr @ 8:05pm 
Agrippa deez nuts :steamhappy:
asteroidmoss 1 Apr @ 5:04pm 
Agrippa this pussy
Neat checkpoint mechanic, but it doesn't work well with the enemies - might have been better to make them send you back to checkpoint (with damage) on contact. As it is, getting ambushed at a bad angle can kill you from high HP and send you back to the start.

There are also a few places where the apparent intended route (as marked by the black pons) is impossible thanks to Hat Kid not being able to climb up a 2nd wall in one jump under certain conditions (like after recovering from a dive). I was still able to get to the top with alternate paths, but if those parts aren't jebaits then they're worth fixing.
Trevie 20 Aug, 2023 @ 4:17pm 
Quoth the raven, "what a climb".
♂su!beseda | piZdarique 14 May, 2023 @ 5:08am 
The best AHIT custom level ever made. Bravo, Habboi.
BBerry 12 Feb, 2023 @ 8:15pm 
Splatoon wave 2 DLC reminded me of this almost immediately. I'd say that means it's time for me to do another Hab level tour, starting here
Press F 21 Apr, 2022 @ 12:25am 
I revisited this level after improving in ahit and got the true ending. Great platforming, beautiful cutscenes, it gave me goosebumps. I don't know how you came up with that. It was beautiful, talking about the regret, memory, sacrifice, flames, the red pool, god, towers, puella, meeting a long lost friend, that was so beautiful. Great level design and great story
Numbers, the Idiot 14 Aug, 2021 @ 12:22pm 
It took me at least a year of delaying it for myself, trying, and a burnout on AHIT stuff before I finally reach the top of the tower and ring the bell.

And all it took me was a truckload of medic bags, a shameful amount of campfires, and at least 1-2 hours.
RailKill 6 Aug, 2021 @ 7:51am 
nice atmosphere but it is extremely lengthy, checkpoints are scarce too. should be separated into multiple levels to break up the monotony
Press F 7 May, 2020 @ 3:34pm 
This level will give you a heart attack.

This is a terrifying level. The music, platforming, and color lull you into a sense of false security, when at any moment you may miss a jump or be surprised by ghost-hat kids.
TiMan 3 May, 2020 @ 6:10am 
Makes sense. I'm working on a similar mod so I was just wondering lol
Habboi  [author] 3 May, 2020 @ 5:56am 
Thanks! And quite a while TiMan lol. Like half a year, But that's normal for me.
electric_cherry 3 May, 2020 @ 5:53am 
i love it!
TiMan 21 Apr, 2020 @ 3:41pm 
How much time did it take you to make this?
Chrissy Noelle 22 Feb, 2020 @ 7:19pm 
Beautiful. Mod levels like these always trigger something in my memory, now matter how vague it is. I was playing this and felt this really odd sense of deja vu. I don't know why. But I relished in it. The ending made me double take since I felt that weird feeling, hell it almost made me cry, so wonderful job. I'll play this whenever I need a time killer, for the long level and the wonderful aesthetic. <3
♂su!beseda | piZdarique 22 Feb, 2020 @ 3:53am 
I'm in love in this level. :HatHealth:
Blueey 14 Feb, 2020 @ 9:52pm 
Yes the lore grows! Great, but extremely long map. Amazing atmosphere dude, it was really interesting how I felt comforted seeing the city and thinking "finally people." I found the difficulty in platforming and checkpoints to be very fair after hitting the easy mode switch. For me, it was the perfect balance for learning while playing through the stage. Only part that bothered me was the length, but then again I was on a time crunch so can't blame the map too much.
i'm so silly 9 Feb, 2020 @ 3:42am 
Damn what a perfect level, btw is this possible to get that dark outfit at the end of level somehow, I really love it.
Ridley12, Knight of God 4 Feb, 2020 @ 3:30pm 
After purging a few more mods that I didn't need anymore (and unsubbing and resubbing Ultra Silence), and after some waiting, it loaded fully.
Ridley12, Knight of God 4 Feb, 2020 @ 3:00pm 
I uninstalled that Playable Conductor mod, and now it can start to load, but once it starts to load, it stalls at the beginning of the loading process.
Ridley12, Knight of God 4 Feb, 2020 @ 2:56pm 
I'm starting to have crashes when I try to load the level. Which is a shame, because I'm wanting to play through it, even if I have to use the built-in "invincible" mode.
Mayo May~ 26 Dec, 2019 @ 3:52pm 
This may just be a me problem, but I've encountered multiple places where I'm just... Stuck. It's not it's clear where I should go, but it's by no means clear how I should get there. I've found a workaround once, but it seems that this time, I can't move on.
lumina_ 24 Dec, 2019 @ 11:55pm 
Hm... I keep climbing, and I keep looking up, and I keep being daunted by how much there is left to climb. I did not expect it to be so immensely long. I'll have to save this for a day off or something, so I can really delve into it. Really great first impression, though. It's frustratingly difficult, but it has a certain Celeste-like quality to it, in that the frustration and reward seem like they're key to the experience. The music and atmosphere are gorgeous, and I find myself getting very introspective as I progress.

Very nicely done. I look forward to finishing it sometime soon.
♂su!beseda | piZdarique 28 Nov, 2019 @ 8:28am 
Habboi, thank you so much!
Habboi  [author] 27 Nov, 2019 @ 3:13pm 
Link added to description. I need to add that in the actual mod description, I keep losing it every patch lol.
♂su!beseda | piZdarique 27 Nov, 2019 @ 8:23am 
give me name of song
pls pla pls
it's sooooo comfy
Akinari 23 Nov, 2019 @ 6:06am 
Now that was a hell of a challenge. Has a great feel to it, and a good story made from quite literally nothing. Good job mate. The easy mode gravestone on the beginning said that you get true ending if you turn it on. Are you sure it's intended to be this way?
Habboi  [author] 15 Oct, 2019 @ 2:30am 
Perhaps a map for a long weekend :)
TheyCallMeContra 15 Oct, 2019 @ 2:16am 
Surreal and dreamlike and supremely challenging- in a fair and interesting way, for the most part.

But...the length was utterly insane, and the nature of the checkpoint system is just built for frustration. I do understand you built an easy mode into the beginning, but I imagine most won't know what they're getting in for at that point- I was an hour deep and realizing just how long this stage was and suddenly, desperately wished I could go back.

This was made really really well but I have no desire to play it ever again. I'm bummed that I missed a few of the gold spheres, which I assume unlock the true ending, but I simply do not have the time to undergo that leviathan of a level ever again.

I really feel like you should've done away with either the true ending requirement or the harsh checkpoint system. Both combined with the sheer length of this stage just seem cruel.
crukid =) 17 Sep, 2019 @ 8:03pm 
woah
Fuzz 12 Sep, 2019 @ 7:18am 
this map is very fun and im glad i found it on the workshop i like a long map that requires you to learn from your mistakes and the true ending sheesh its a long search btw i really love the "eye" at the end i dont think ive seen hat kid with 2 Different colours before to bad it dosent last long... and it really gose well with your Puella Outfit ^^
EntropicMiasma 7 Sep, 2019 @ 8:11pm 
I'd give it an 9/10. The challenge is fun and its an amazing and visually pleasing level (and the ending was beautiful) but both the extremely long length combined with the whole "Dying makes you start at the beginning" really kills a person after a certain point. (I'm genuinely scared if this this ones difficulty is "lower than many of your other mods") Nonetheless, this level was a blast to play.
Etona 6 Jun, 2019 @ 10:41am 
It's a shame. It's such a good level, but if that's what you took from my "stupid" comment then I'll know who to avoid next time. Bye.