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But after finish it ,i just want to say:F__k you.
I dunno how challenge road selection works, though, and honestly the level is so beautiful - I loved it.
I did cheese most the jumps I failed by using a dedede hat I have installed, but I did give my best go to do as many of the jumps as I could, hence why I still took 40 minutes despite technically having infinite jumps available.
Hard difficulty is ok because it's 'challenge' road after all.
Mod itself is good to anyone who seeking for adversity.
But as challenge road? Not that good in my opinion.
my only criticism is that i wish you had a proofreader for your dialogue, haha! agrippa and puella are endearing characters, but there were small spacing and punctuation errors in the dialogue!
At least the atmosphere is really nice, for what little I was allowed to see.
I also really appreciate the cheat button for getting the true ending. The hidden story you've got going is really cool but I don't think I have enough years in platformers to get through most of your levels legit. Or atleast, not if I have to do anything on a weekend besides play video games.
way too lengthy for so much precise platforming and checkpoints that don't work on death. the hat kid enemies are also so awfully janky that i can't consistently kill them without spamming the ice hat and even that wasn't comfortable. the game also doesn't give you health pons due to the checkpoints system which even worse
didn't enjoy the platforming a lot either because of how much it relies on weirdly rotated props that troll you with the game's physics constantly. hat kid refusing to grab on things made a few too many segments impossible without cheating for me too
i can appreciate what was went for in this map and clearly a lot, lot of work went into it, but unfortunately i couldn't enjoy it
only big flaw being some parts of the level had camera problems, obstacles hidden by walls and stuff, pretty annoying
There are also a few places where the apparent intended route (as marked by the black pons) is impossible thanks to Hat Kid not being able to climb up a 2nd wall in one jump under certain conditions (like after recovering from a dive). I was still able to get to the top with alternate paths, but if those parts aren't jebaits then they're worth fixing.
And all it took me was a truckload of medic bags, a shameful amount of campfires, and at least 1-2 hours.
This is a terrifying level. The music, platforming, and color lull you into a sense of false security, when at any moment you may miss a jump or be surprised by ghost-hat kids.
Very nicely done. I look forward to finishing it sometime soon.
pls pla pls
it's sooooo comfy
But...the length was utterly insane, and the nature of the checkpoint system is just built for frustration. I do understand you built an easy mode into the beginning, but I imagine most won't know what they're getting in for at that point- I was an hour deep and realizing just how long this stage was and suddenly, desperately wished I could go back.
This was made really really well but I have no desire to play it ever again. I'm bummed that I missed a few of the gold spheres, which I assume unlock the true ending, but I simply do not have the time to undergo that leviathan of a level ever again.
I really feel like you should've done away with either the true ending requirement or the harsh checkpoint system. Both combined with the sheer length of this stage just seem cruel.