RimWorld

RimWorld

BoomMod
70 Comments
sobewarrior626 8 Aug @ 3:57pm 
:steamthumbsup: tysm :steamhappy:
Jaxe  [author] 14 Apr @ 11:51am 
Updated for v1.8:
- Added support for RimWorld 1.5
Master Anuca 13 Apr @ 11:16am 
Please update this one for 1.5
hottt3 9 Feb, 2023 @ 7:21am 
Nice mod! My tamed predators hunt boomalopes and the colony has a constant supply of meat. Thanks)
(≡◉‿‿◉≡) 3 Dec, 2022 @ 11:14pm 
How about the aerofleets from Alpha Animals? :steamhappy:
pedroekh 28 Oct, 2022 @ 6:50am 
THANK YOU!!!!!
I once lost 3 colonists because I had auto-slaughter, 20 boomalopes and maybe 500 chemfuel laying around them. Big fire, everyone roasted to a crisp.
Kuri 25 Oct, 2022 @ 8:50am 
Little question: does this mod also works for Toxalope ?
Jaxe  [author] 22 Oct, 2022 @ 12:14am 
Updated to v1.7:
- Compiled for Rimworld 1.4
苍白而蔷薇 20 May, 2022 @ 1:56am 
真没想到时隔一年,居然更新了
Jaxe  [author] 19 May, 2022 @ 11:40pm 
Updated to v1.6:
- Better detection of boom type mobs
Jack C 30 Mar, 2022 @ 11:57pm 
Is it possible to add support for the Boombats from Vanilla Animals Expanded - Australia?
blackrave 24 Jan, 2022 @ 12:48pm 
Would it be possible for it to consider "Finish Off" work as melee too?
Because most boomthings usually end up incapacitated.
And it's mighty annoying that I can't cleanly dispatch them, but must keep smacking them.
Stellar Harbour 8 Jan, 2022 @ 12:30am 
This is the way
Jaxe  [author] 10 Aug, 2021 @ 10:05am 
Updated to v1.5:
- Added RimWorld 1.3 support
crylive 6 Aug, 2021 @ 5:45am 
thx Herr K for info .
ChemFuel 24 Jul, 2021 @ 5:25am 
This supports 1.3 perfectly, for anyone wondering.
Yuubi 20 Jan, 2021 @ 2:22pm 
Is "Finish off" not considered melee? Or only if the pawn has a melee weapon equiped?
Have a pawn hunt with an autopistol and finish off those booms and they still blast off =(
Mlie 12 Jan, 2021 @ 2:27pm 
Made a fork of this that supports all exploding animals:
https://steamproxy.net/sharedfiles/filedetails/?id=2359846788
Hope it helps anyone!
JyeGuru 10 Jan, 2021 @ 6:18pm 
You'd have to download and compile it manually, until Jaxe decides to merge the pull request on Github. https://github.com/Jaxe-Dev/BoomMod/pull/1
Malminas 10 Jan, 2021 @ 6:08pm 
how do I get that version? @JyeGuru
JyeGuru 24 Dec, 2020 @ 9:50pm 
Submitted a PR with the added defName for VAE:Australia because I want to be able to conveniently slaughter my Boombats too ... >.>
pickpickpickpickpickpickpickpick 29 Nov, 2020 @ 10:04am 
Malminas, I just figured it out the hard way, it doesn't work with the BoomBat. Went to slaughter one of those and lost a colonists legs and a baby muffalos legs lol
Malminas 8 Nov, 2020 @ 4:26pm 
Will this work with Vanilla Animals Expanded's "boombat"
DisKorruptd 9 Oct, 2020 @ 6:10pm 
Can you add MorrowRim (also possibly but less important to me personally, Vanilla Animals Expanded: Australia) Support?
Jaxe  [author] 21 Aug, 2020 @ 10:17pm 
Updated to v1.3:
- Added support for RimWorld 1.2
- Removed support for RimWorld 1.0
Bud 21 Aug, 2020 @ 3:35pm 
1.2 pls
gil_everson 16 Aug, 2020 @ 7:53am 
+1 to 1.2
Tommy Gray x Land Raider 10 Aug, 2020 @ 7:03pm 
update for 1.2 plz
(≡◉‿‿◉≡) 9 Aug, 2020 @ 7:44am 
Hello can I remove this halfway?
WaKKO151 30 Jun, 2020 @ 6:30am 
anyway you can make a patch for boob rats and boom bats?
ScrapyardBob 30 May, 2020 @ 4:58pm 
Should these animals be exploding when slaughtered as a tamed animal? Or is it just bad luck that the boomrat exploded on slaughter?
Deathwishkomodo 8 Apr, 2020 @ 3:32pm 
Sick Ducker I don't think that it has been impelented for the Non-Vanilla Animals yet that if the Author dose get a chance then He, she or they will look into getting the patch for other Boom Animals.
Learnign 7 Apr, 2020 @ 9:22pm 
Would be nice to have options that could include modded animals, there are few that add similar exploding animals that still explode as normal with this loaded such as the "Multilopes". Either that or im dumb and I tested it wrong.
SgtKOnyx 30 Mar, 2020 @ 9:18pm 
thanks man
Yezus 29 Feb, 2020 @ 7:53pm 
damn sexy
Jaxe  [author] 27 Feb, 2020 @ 8:57pm 
Updated to v1.2:
- Added 1.1 support
Wesadecahedron 27 Feb, 2020 @ 5:16pm 
Last I checked it did still work with 1.0, keen for the 1.1 update though.
SgtKOnyx 26 Feb, 2020 @ 7:31pm 
@Skush, it is not working, I don't think. Def not with 1.1
Tommy Gray x Land Raider 24 Feb, 2020 @ 12:11pm 
update for 1.1 plz
Skush 24 Feb, 2020 @ 8:24am 
I have just come back to rimworld and this mod seems like a good idea, is this still necessary/working considering its age?
Wesadecahedron 21 Jul, 2019 @ 9:55pm 
The answer was no, I looked at things and got blown up.
Wesadecahedron 18 Jul, 2019 @ 7:13pm 
Can I, an idiot, make this work for Aerofleet from Alpha Animals?
DarkArtistryNKP 27 Jun, 2019 @ 8:39am 
So did Mod options ever get added?
1stReaper 16 Jun, 2019 @ 4:08am 
not even installed this yet, and i see its already a great mod :).

actually makes sense seeing as the explosive "gel" is in the yellow things, where as clocking it one on the head shouldn't make the bags blow up xD.

i wont feel the need to exterminated every boomer i see every time i start a game now lol
yglJKs56goldenGoddess 5 May, 2019 @ 5:30am 
!!!!!!!!!!!:lunar2019coolpig:
fatburner 24 Apr, 2019 @ 3:18am 
Interesting mod. Makes hunting a little more varied! thanks
OmegaConstruct 24 Feb, 2019 @ 3:47am 
I like this mod a lot. I think a cool addition would be when you slaughter an intact boom animal, you extract some quantity of chemfuel.
Soy Story 22 Jan, 2019 @ 4:45am 
Came here looking to be able to slaughter without them going boom. Seems it doesn't do this? :(
DarkArtistryNKP 24 Nov, 2018 @ 10:58pm 
I must concur that i like the idea of this mod having some configuration settings.
Such as the "slaughter animal" and "finish off" option if they are downed having them not explode.
Cuz one of my base plans is to just eventually raise an army of boom rats that i send at raiders. But I'd like to be able to slaughter them for meat in a pinch, and to keep the numbers down untill i have plenty of hay and Kibble to maintain the herd.
ErHe 16 Nov, 2018 @ 8:56am 
@Jaxe - Look at you go ... ;) That would also, probably, be wise.

I know it's easy for everyone to keep asking and asking, so I do appreciate you at least considering my humble request ;)