RimWorld
BoomMod
70 comentarios
sobewarrior626 8 AGO a las 3:57 p. m. 
:steamthumbsup: tysm :steamhappy:
Jaxe  [autor] 14 ABR a las 11:51 a. m. 
Updated for v1.8:
- Added support for RimWorld 1.5
Master Anuca 13 ABR a las 11:16 a. m. 
Please update this one for 1.5
hottt3 9 FEB 2023 a las 7:21 a. m. 
Nice mod! My tamed predators hunt boomalopes and the colony has a constant supply of meat. Thanks)
(≡◉‿‿◉≡) 3 DIC 2022 a las 11:14 p. m. 
How about the aerofleets from Alpha Animals? :steamhappy:
pedroekh 28 OCT 2022 a las 6:50 a. m. 
THANK YOU!!!!!
I once lost 3 colonists because I had auto-slaughter, 20 boomalopes and maybe 500 chemfuel laying around them. Big fire, everyone roasted to a crisp.
Kuri 25 OCT 2022 a las 8:50 a. m. 
Little question: does this mod also works for Toxalope ?
Jaxe  [autor] 22 OCT 2022 a las 12:14 a. m. 
Updated to v1.7:
- Compiled for Rimworld 1.4
苍白而蔷薇 20 MAY 2022 a las 1:56 a. m. 
真没想到时隔一年,居然更新了
Jaxe  [autor] 19 MAY 2022 a las 11:40 p. m. 
Updated to v1.6:
- Better detection of boom type mobs
Jack C 30 MAR 2022 a las 11:57 p. m. 
Is it possible to add support for the Boombats from Vanilla Animals Expanded - Australia?
blackrave 24 ENE 2022 a las 12:48 p. m. 
Would it be possible for it to consider "Finish Off" work as melee too?
Because most boomthings usually end up incapacitated.
And it's mighty annoying that I can't cleanly dispatch them, but must keep smacking them.
Stellar Harbour 8 ENE 2022 a las 12:30 a. m. 
This is the way
Jaxe  [autor] 10 AGO 2021 a las 10:05 a. m. 
Updated to v1.5:
- Added RimWorld 1.3 support
crylive 6 AGO 2021 a las 5:45 a. m. 
thx Herr K for info .
ChemFuel | 화연 24 JUL 2021 a las 5:25 a. m. 
This supports 1.3 perfectly, for anyone wondering.
Yuubi 20 ENE 2021 a las 2:22 p. m. 
Is "Finish off" not considered melee? Or only if the pawn has a melee weapon equiped?
Have a pawn hunt with an autopistol and finish off those booms and they still blast off =(
Mlie 12 ENE 2021 a las 2:27 p. m. 
Made a fork of this that supports all exploding animals:
https://steamproxy.net/sharedfiles/filedetails/?id=2359846788
Hope it helps anyone!
JyeGuru 10 ENE 2021 a las 6:18 p. m. 
You'd have to download and compile it manually, until Jaxe decides to merge the pull request on Github. https://github.com/Jaxe-Dev/BoomMod/pull/1
Malminas 10 ENE 2021 a las 6:08 p. m. 
how do I get that version? @JyeGuru
JyeGuru 24 DIC 2020 a las 9:50 p. m. 
Submitted a PR with the added defName for VAE:Australia because I want to be able to conveniently slaughter my Boombats too ... >.>
pickpickpickpickpickpickpickpick 29 NOV 2020 a las 10:04 a. m. 
Malminas, I just figured it out the hard way, it doesn't work with the BoomBat. Went to slaughter one of those and lost a colonists legs and a baby muffalos legs lol
Malminas 8 NOV 2020 a las 4:26 p. m. 
Will this work with Vanilla Animals Expanded's "boombat"
DisKorruptd 9 OCT 2020 a las 6:10 p. m. 
Can you add MorrowRim (also possibly but less important to me personally, Vanilla Animals Expanded: Australia) Support?
Jaxe  [autor] 21 AGO 2020 a las 10:17 p. m. 
Updated to v1.3:
- Added support for RimWorld 1.2
- Removed support for RimWorld 1.0
Bud 21 AGO 2020 a las 3:35 p. m. 
1.2 pls
gil_everson 16 AGO 2020 a las 7:53 a. m. 
+1 to 1.2
Tommy Gray x Land Raider 10 AGO 2020 a las 7:03 p. m. 
update for 1.2 plz
(≡◉‿‿◉≡) 9 AGO 2020 a las 7:44 a. m. 
Hello can I remove this halfway?
WaKKO151 30 JUN 2020 a las 6:30 a. m. 
anyway you can make a patch for boob rats and boom bats?
ScrapyardBob 30 MAY 2020 a las 4:58 p. m. 
Should these animals be exploding when slaughtered as a tamed animal? Or is it just bad luck that the boomrat exploded on slaughter?
Deathwishkomodo 8 ABR 2020 a las 3:32 p. m. 
Sick Ducker I don't think that it has been impelented for the Non-Vanilla Animals yet that if the Author dose get a chance then He, she or they will look into getting the patch for other Boom Animals.
Learnign 7 ABR 2020 a las 9:22 p. m. 
Would be nice to have options that could include modded animals, there are few that add similar exploding animals that still explode as normal with this loaded such as the "Multilopes". Either that or im dumb and I tested it wrong.
SgtKOnyx 30 MAR 2020 a las 9:18 p. m. 
thanks man
Yezus 29 FEB 2020 a las 7:53 p. m. 
damn sexy
Jaxe  [autor] 27 FEB 2020 a las 8:57 p. m. 
Updated to v1.2:
- Added 1.1 support
Wesadecahedron 27 FEB 2020 a las 5:16 p. m. 
Last I checked it did still work with 1.0, keen for the 1.1 update though.
SgtKOnyx 26 FEB 2020 a las 7:31 p. m. 
@Skush, it is not working, I don't think. Def not with 1.1
Tommy Gray x Land Raider 24 FEB 2020 a las 12:11 p. m. 
update for 1.1 plz
Skush 24 FEB 2020 a las 8:24 a. m. 
I have just come back to rimworld and this mod seems like a good idea, is this still necessary/working considering its age?
Wesadecahedron 21 JUL 2019 a las 9:55 p. m. 
The answer was no, I looked at things and got blown up.
Wesadecahedron 18 JUL 2019 a las 7:13 p. m. 
Can I, an idiot, make this work for Aerofleet from Alpha Animals?
DarkArtistryNKP 27 JUN 2019 a las 8:39 a. m. 
So did Mod options ever get added?
1stReaper 16 JUN 2019 a las 4:08 a. m. 
not even installed this yet, and i see its already a great mod :).

actually makes sense seeing as the explosive "gel" is in the yellow things, where as clocking it one on the head shouldn't make the bags blow up xD.

i wont feel the need to exterminated every boomer i see every time i start a game now lol
goldenGold56 5 MAY 2019 a las 5:30 a. m. 
!!!!!!!!!!!:lunar2019coolpig:
fatburner 24 ABR 2019 a las 3:18 a. m. 
Interesting mod. Makes hunting a little more varied! thanks
OmegaConstruct 24 FEB 2019 a las 3:47 a. m. 
I like this mod a lot. I think a cool addition would be when you slaughter an intact boom animal, you extract some quantity of chemfuel.
Soy Story 22 ENE 2019 a las 4:45 a. m. 
Came here looking to be able to slaughter without them going boom. Seems it doesn't do this? :(
DarkArtistryNKP 24 NOV 2018 a las 10:58 p. m. 
I must concur that i like the idea of this mod having some configuration settings.
Such as the "slaughter animal" and "finish off" option if they are downed having them not explode.
Cuz one of my base plans is to just eventually raise an army of boom rats that i send at raiders. But I'd like to be able to slaughter them for meat in a pinch, and to keep the numbers down untill i have plenty of hay and Kibble to maintain the herd.
ErHe 16 NOV 2018 a las 8:56 a. m. 
@Jaxe - Look at you go ... ;) That would also, probably, be wise.

I know it's easy for everyone to keep asking and asking, so I do appreciate you at least considering my humble request ;)