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- Added support for RimWorld 1.5
I once lost 3 colonists because I had auto-slaughter, 20 boomalopes and maybe 500 chemfuel laying around them. Big fire, everyone roasted to a crisp.
- Compiled for Rimworld 1.4
- Better detection of boom type mobs
Because most boomthings usually end up incapacitated.
And it's mighty annoying that I can't cleanly dispatch them, but must keep smacking them.
- Added RimWorld 1.3 support
Have a pawn hunt with an autopistol and finish off those booms and they still blast off =(
https://steamproxy.net/sharedfiles/filedetails/?id=2359846788
Hope it helps anyone!
- Added support for RimWorld 1.2
- Removed support for RimWorld 1.0
- Added 1.1 support
actually makes sense seeing as the explosive "gel" is in the yellow things, where as clocking it one on the head shouldn't make the bags blow up xD.
i wont feel the need to exterminated every boomer i see every time i start a game now lol
Such as the "slaughter animal" and "finish off" option if they are downed having them not explode.
Cuz one of my base plans is to just eventually raise an army of boom rats that i send at raiders. But I'd like to be able to slaughter them for meat in a pinch, and to keep the numbers down untill i have plenty of hay and Kibble to maintain the herd.
I know it's easy for everyone to keep asking and asking, so I do appreciate you at least considering my humble request ;)