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If I remember, TWI removed these details on their version
To keep it short, TW's version of this map has these issues:
* Tons of random objects placed around the map that clutter much of the movable
space/sightlines, which makes kiting a nightmare and allows for cheap zed spawns.
* Extra zed spawns that punish holding areas, essentially it screws you over regardles which playstyle you choose.
* The visual design is a mess, tons of fog even inside the bunker which is out of place and the skybox + lighting makes it hard to distinguish if it's day or night. It also has the side-effect of making the generator pointless.
* Moving the generator button to a less convenient spot.
There were some general tweaks and bug fixes around the map, all them were not addressed in the official version (even though they were reported). For a full list of changes check the changelog. If you do see any bugs or issues please feel free to report them in the bug thread.
For those unaware the changes to the official version radically change the map for the worse, and agreed they are bad by the majority of the community. This version of the map will stay up on the workshop. If you would like to see a comprehensive list of changes check the video below:
https://www.youtube.com/watch?v=mqxn6at0yxY
I would like to thank everyone for the support over the years; from the map's original release, up to its integration into the game and post map-butchering. It has really meant a lot, especially recently.
Just pushed an update, fixed some minor map issues but more importantly improved optimization on the map; in some areas you should see a 4-7 fps increase. There were some very minor tweaks to the environment, but one cool new feature was added - a large satellite dish to help tie the lore of the map closer to it being a monitoring outpost for Horzine.
For a full list of changes please check the changelog.
Hope you enjoy the update~
i love it
@Narcisist Haha yeah I took some minor inspiration from Alien, lots of great ideas from that series. Glad you like the looks of it~
@Bert Hey man thanks for the feedback, I'd like to look into this more, if you could post some screenshots in the bug thread I could see what you might be referring to.
@bluntman420 If you could take a screenshot of the general area in post it in the bug thread I can look at it - I'm not entirely sure what area you are referring to.
@Ace I take no responsibility for that player-map monster baby.