Killing Floor 2

Killing Floor 2

Desolation
Showing 1-5 of 5 entries
Update: 9 Jun, 2020 @ 9:32am

Change log
  • Map name change to "KF-DesolationOriginal" to avoid conflict with the official version
  • Map preview image added
  • Minor Environmental and Lighting Fixes
  • Dynamic Lighting optimization
    • Lighting should be even smoother than before when the generator turns on and off
    • Emergency Lights will turn off when lights are on to increase performance. These are just the rotating and pulsing red alarm lights, the majority of red lights that add depth are still enabled.
  • Fixed a Kismet bug which didn't activate portals properly. This should see them work more reliably around the map. To offset the increased spawns from them, their spawning activation timer has been increased.
    • Additionally removed a ceiling portal spawn from the main corridor (where the SYG is)
  • Increased spawns from the med bay corridor slightly, they will come through a bit more frequently from outside the map

Majority of the changes addressed were reported and remained unfixed by TWI (including bugs). This version has less bugs than the official.

Update: 3 Mar, 2019 @ 2:34am

Change log
  • HOTFIX: Minor Environmental Changes

Update: 28 Feb, 2019 @ 11:22pm

Change log
  • HOTFIX: Fixed small lighting issue that was missed

Update: 28 Feb, 2019 @ 10:48pm

Change log
  • General Boost to performance across entire map
    • Lighting was optimized, you should now see an increase in 4-7 frames across the entire map
  • Satellite Dish Added to the Facility
    • Added to strengthen the tie that this was a communications and monitoring outpost for Horzine
  • Shipping Containers now have Decals
  • Minor tweaks to spawning, some areas may now see increased activity - mainly the overgrown area and simulation room
    • Also fixed issue with clots getting stuck on helipad portal (and some other portals)
  • General Environment Tweaks and Bugfixes
    • General mesh and lighting/shadowing fixes
    • Grenades should no longer fall under the map at the Tunnel Gate Flooring
    • Culling of Simulator Floor due to Precomputed Visibility has been Fixed
    • Horzine Logos on Helipad and misc spots should now appear with people on Low Environmental Graphics Settings
    • Fixed Minor issue with Firing Range Kismet not resetting material after range had finished
  • Simulation Time/Score sheet has been updated for people who participated in the mini-game thread

Update: 4 Sep, 2018 @ 4:37am

Initial Commit