Garry's Mod

Garry's Mod

Enhanced Faceposer
397 Comments
no think 14 hours ago 
Can also confirm, the 96th flex does not work. dupes with the flex on *do* work, but only until you use the faceposer.

I really hope this is something that gets fixed soon, because it genuinely ♥♥♥♥♥♥♥ irritates me and I don't have the werewithal to edit models to remove flexes- i tried.
CalamityKitz 19 Nov @ 6:24pm 
Can confirm, 96th flex is acting weird after the new update. Model ignores it completely.
maybbaby2003 15 Nov @ 10:52pm 
do i need to remove face poser to download this?
TheFirstDecade 12 Nov @ 1:13pm 
yeh i think my 95 flexes only theroy is confirmed, i removed one pseudo-stereo flex (which was only one flex controller, an eyeblink, which was redundant anyway by having a true stereo flex that did the same thing below it), and the flex i wanted to move came back to life!
TheFirstDecade 12 Nov @ 1:00pm 
Just tested now, that 96th flex doesn't seem to work for some reason... even if i rename the flex. Maybe i miscounted my flex controllers, but iirc a model i have has some greyed out flex sliders cuz i think it had more controllers that what gmod considers the max.

Or it's some source engine jank that just doesn't like a 96th facial flex, much like how we can't normally get 32-jointed ragdolls.
TheFirstDecade 12 Nov @ 10:08am 
oh im still working on my model, so i'll test it once i re-fix my model cuz im running into some weird vertex issues on the model on my end, should've took that compile warning seriously...
Sirgibsalot  [author] 12 Nov @ 9:43am 
@TheFirstDecade: The tool has been updated. Maybe it fixed the 96th flex issue?
TheFirstDecade 12 Nov @ 8:33am 
I think the addon now need another update, gmod updated their facposer again, the current tool also can't move the 96th flex even tho said flex slider shows up. I have a model with 96 flexes which is basically the max and the last slider DOES work in HLMV++, i swore it moved that last flex before the update happened.
Inky.TD414 22 Oct @ 11:13am 
how do i enable all the sliders?
Milo's Plaything 10 Oct @ 1:47pm 
i can't get this addon working and i'm really not sure why. i've disabled all of my other addons and had only this one on and it still didn't work. any solutions?
Snowgamer3866 3 Oct @ 1:23pm 
yaprak
Emihin 15 Aug @ 5:20pm 
THANKS NOW I CAN MAKE 1000% FACE POSES THANKSSSSSSSSSSSSSSSSS :D
reikerdude 9 Aug @ 11:27am 
weirdly enough i remember some how face flexes over 96 worked before but i might be crazy
Zigota 6 Jun @ 6:44am 
THATS WHAT I NEEDED!!!!!!!!!!!!!
Sirgibsalot  [author] 19 May @ 6:03pm 
@RidiculouslyCheesy: Nope, it's up to the developers at Facepunch (though I think only one person actively works on Gmod anymore) to do anything about it.

From what little I know, raising the flex limit any further would break flex compatibility with Gmod's networking code, so it's not a priority since making sure it plays nice with that requires more than just making a number bigger.
RidiculouslyCheesy 19 May @ 3:16pm 
That's unfortunate, do you know anything I could do, or if it's even possible to edit in any way
Sirgibsalot  [author] 19 May @ 10:44am 
@RidiculouslyCheesy: Gmod only supports up to 96 flexes. It's an engine-level limitation and there's nothing I can do about it.
RidiculouslyCheesy 19 May @ 2:05am 
Some of my models have too many faceposes, and wont let me use some of them, is there anything i can do about this? or is this a base gmod problem
FadedGremlin_200 7 Mar @ 8:23pm 
Didn't work. Had to uninstall...
BOXO ザ・オメガ 25 Oct, 2024 @ 6:14pm 
i need to reset everything to zero everytime i wnat to do somwething new
it takes like 10 minutes
soulution?
[- *Metal Sonic* -] 6 Sep, 2024 @ 12:57pm 
all done,no need to answer
[- *Metal Sonic* -] 6 Sep, 2024 @ 12:43pm 
So,weird thing is that I downloaded this but I disabled it to use a TF2 face poser but now its stuck on Enhanced faceposer Ive uninstalled this but it still is stuck,any help?
[404]ENGI 30 Aug, 2024 @ 9:00pm 
Now the face change is becoming a lot and some it is impossible to use because of the limitation:steamsad:
Burntandtoastedogs 11 Aug, 2024 @ 9:06am 
this aged well
Sirgibsalot  [author] 1 Aug, 2024 @ 12:07am 
@Geisteskrankenchan: Woops. Fixed.

Not planning on touching the categories, but you can collapse a category for a model by clicking on the blue bar with its name.
Geisteskrankenchan 31 Jul, 2024 @ 11:51pm 
Randomize inverted flexes button seems to do nothing. Also do you think you could add an option to disable categories? They can be inconvenient on certain models
DoomliBug 31 Jul, 2024 @ 4:56pm 
Ah, okay! I'll post a comment on the tool's page, thanks for the information!
Sirgibsalot  [author] 31 Jul, 2024 @ 4:46pm 
@DoomliBug: I think the default faceposer would likely give the same error as it got a bit of an overhaul to its UI in this update and it sounds like it broke something that tool depended on.
DoomliBug 31 Jul, 2024 @ 4:37pm 
Hm... So, it seems the issue lies with some incompatibility with "Composite Bonemerge Tool". The tool basically adds the flexes of bonemerged models together. When I try to use faceposer on these models, it was working prior to the update but now gives the error: "[Enhanced Faceposer] lua/weapons/gmod_tool/stools/faceposer.lua:357: table index is nil"
Sirgibsalot  [author] 31 Jul, 2024 @ 4:26pm 
DoomliBug: The changelog for the Gmod update says
"Fixed faceposer breaking after 384 different flex names were loaded in a session - The limit is now 1024 and and if it is reached, a console warning is printed."

So it's still possible to hit this limit, though you'd need to have a lot more ragdolls loaded than before and you'll get a warning printed into the console when you do.
DoomliBug 31 Jul, 2024 @ 3:58pm 
Hi, just wondering if the bug with flexes not working due to engine limit is still being worked on? I ran into this issue just now and wasn't sure if it's a cause of the new update or not...
Sirgibsalot  [author] 31 Jul, 2024 @ 2:33pm 
@Leon: Yes it does.
beastonlooker17 31 Jul, 2024 @ 1:38pm 
does this use the new categories with the new gmod update?
Sirgibsalot  [author] 31 Jul, 2024 @ 9:48am 
@LensoJosa: The tool should be updated now.
YellowCaballeroFan 29 Jul, 2024 @ 5:34am 
I think I can wait. Thanks anyway
Sirgibsalot  [author] 28 Jul, 2024 @ 8:58pm 
@YellowCaballeroFan: A bug was fixed with flexes not working due to the engine hitting a limit with the amount of flex names being loaded at once (384), which is being more than doubled in the next patch. It's safe to say it's been the cause of this issue, especially since anyone using more than a few custom models with unique flex names can hit this limit quickly.

If you want to opt into the beta branch and see if it's fixed before the update gets released in (hopefully) a few days, you can find the details HERE on how to do that.
YellowCaballeroFan 28 Jul, 2024 @ 8:40pm 
I mean this has been happening for a while. Are you sure it'll be fixed in the next update?
Sirgibsalot  [author] 28 Jul, 2024 @ 6:23pm 
@YellowCaballeroFan: It's a known engine issue with Gmod so there's nothing I can do. Thankfully it should be fixed in the next Gmod update.
YellowCaballeroFan 28 Jul, 2024 @ 5:45pm 
Sometimes when I use the Faceposer, it doesn't work, except for the bottom option that just distorts the face. How can I fix it?
ANGRY MARINE #8 2 Jul, 2024 @ 8:49am 
@WhyBeAre Talk to facepunch for that issue if it doesn't fall on deaf ears.
Sirgibsalot  [author] 1 Jul, 2024 @ 3:23pm 
@WhyBeAre: I can't. Gmod's version of the engine is capped at 96 so the feature never worked right to begin with.
WhyBeAre 1 Jul, 2024 @ 2:33pm 
redo this feature raise the amount of compatible flexes from 64 to 128
ANGRY MARINE #8 28 Jun, 2024 @ 2:27pm 
@Sirgibsalot I'll have to check it out. Thanks for the info.
Sirgibsalot  [author] 28 Jun, 2024 @ 11:38am 
@ANGRY MARINE #8: Something like that already exists. The Composite Bonemerge Tool can allow ragdolls to go beyond the standard flex limit but they have to be specifically built around how that tool works and will only be fully compatible when using that tool. Given that very few models have been released with that tool in mind, it's safe to say it's not a great solution to the problem.
E7ajamy 27 Jun, 2024 @ 8:01pm 
why don't you guys check if you have other addons that conflict with this?
also, be sure to run the game on 32-bit, and not 64-bit beta. a lot of people switch to 64 because they "heard" it's good. it is in Beta tab for a reason. some stuff works, others don't. so, 32-bit is stable and doesn't have much error.

here's a thing i'd like to share : if you spawn too many models in one map, and these models are like different in terms of anything, some tools will break. i think there's a reason why there's a spawn stuff limit at the beginning before you load a map.
ANGRY MARINE #8 27 Jun, 2024 @ 7:57pm 
@Sirgibsalot What if you contacted the creator of the advanced bonemerge tool to come up with a solution to the face flex limit?
crackles77 29 Apr, 2024 @ 3:09am 
My Face Poser Has Locked Some Options For Warfare Sally And Warfare Carmelita's From DeviantART ,Any Way To Unlock The Warfare Faces? :'(
mrtelx 3 Apr, 2024 @ 11:45pm 
People having trouble with flexes, read the Flexes got messed up disscussion. It helped me.
Clyde Shafer 23 Mar, 2024 @ 8:57pm 
i just removed it, apparently the model i used was updated to a version without flexes, weird
Zaku II (Alias WatcherZigzagoon) 22 Mar, 2024 @ 1:08pm 
turns out another addon was causing the problem. idk which one, since I had installed three other tools at the time the issue started, but all is good now.