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I really hope this is something that gets fixed soon, because it genuinely ♥♥♥♥♥♥♥ irritates me and I don't have the werewithal to edit models to remove flexes- i tried.
Or it's some source engine jank that just doesn't like a 96th facial flex, much like how we can't normally get 32-jointed ragdolls.
From what little I know, raising the flex limit any further would break flex compatibility with Gmod's networking code, so it's not a priority since making sure it plays nice with that requires more than just making a number bigger.
it takes like 10 minutes
soulution?
Not planning on touching the categories, but you can collapse a category for a model by clicking on the blue bar with its name.
"Fixed faceposer breaking after 384 different flex names were loaded in a session - The limit is now 1024 and and if it is reached, a console warning is printed."
So it's still possible to hit this limit, though you'd need to have a lot more ragdolls loaded than before and you'll get a warning printed into the console when you do.
If you want to opt into the beta branch and see if it's fixed before the update gets released in (hopefully) a few days, you can find the details HERE on how to do that.
also, be sure to run the game on 32-bit, and not 64-bit beta. a lot of people switch to 64 because they "heard" it's good. it is in Beta tab for a reason. some stuff works, others don't. so, 32-bit is stable and doesn't have much error.
here's a thing i'd like to share : if you spawn too many models in one map, and these models are like different in terms of anything, some tools will break. i think there's a reason why there's a spawn stuff limit at the beginning before you load a map.