Nainstalovat Steam
přihlásit se
|
jazyk
简体中文 (Zjednodušená čínština)
繁體中文 (Tradiční čínština)
日本語 (Japonština)
한국어 (Korejština)
ไทย (Thajština)
български (Bulharština)
Dansk (Dánština)
Deutsch (Němčina)
English (Angličtina)
Español-España (Evropská španělština)
Español-Latinoamérica (Latin. španělština)
Ελληνικά (Řečtina)
Français (Francouzština)
Italiano (Italština)
Bahasa Indonesia (Indonéština)
Magyar (Maďarština)
Nederlands (Nizozemština)
Norsk (Norština)
Polski (Polština)
Português (Evropská portugalština)
Português-Brasil (Brazilská portugalština)
Română (Rumunština)
Русский (Ruština)
Suomi (Finština)
Svenska (Švédština)
Türkçe (Turečtina)
Tiếng Việt (Vietnamština)
Українська (Ukrajinština)
Nahlásit problém s překladem






Hopefully Facepunch can fix this soon.
I really hope this is something that gets fixed soon, because it genuinely ♥♥♥♥♥♥♥ irritates me and I don't have the werewithal to edit models to remove flexes- i tried.
Or it's some source engine jank that just doesn't like a 96th facial flex, much like how we can't normally get 32-jointed ragdolls.
From what little I know, raising the flex limit any further would break flex compatibility with Gmod's networking code, so it's not a priority since making sure it plays nice with that requires more than just making a number bigger.
it takes like 10 minutes
soulution?
Not planning on touching the categories, but you can collapse a category for a model by clicking on the blue bar with its name.
"Fixed faceposer breaking after 384 different flex names were loaded in a session - The limit is now 1024 and and if it is reached, a console warning is printed."
So it's still possible to hit this limit, though you'd need to have a lot more ragdolls loaded than before and you'll get a warning printed into the console when you do.
If you want to opt into the beta branch and see if it's fixed before the update gets released in (hopefully) a few days, you can find the details HERE on how to do that.