Garry's Mod
Enhanced Faceposer
405 commenti
Sirgibsalot  [autore] 13 ore fa 
Well It was worth a try. I'll be restoring the November 2025 changes now.

Hopefully Facepunch can fix this soon.
CalamityKitz 13 ore fa 
Same, tested and there was no change, sadly.
no think 13 ore fa 
just tested it out for the third time- it seems to be an engine issue unfortunately.
Sirgibsalot  [autore] 14 ore fa 
Okay. I'm rolling back all recent changes done and restoring the tool to its pre-November 2025 state to see if this bug is specific with the tool updates from this month or is a deeper engine issue.
no think 15 ore fa 
yeah, same here, still nothing. i had a feeling it was an issue with gmod itself, i just hope this isn't outside of the scope of a simple bugfix on FP's end.
CalamityKitz 17 ore fa 
Hey Sirgibsalot, just tested and it doesn't seem to have fixed it, sorry. Model still has the same issue as before, last flex stays "on" and cannot be manipulated.
ComCap 17 ore fa 
@Sirgibsalot still not working for me i'm afraid.
Sirgibsalot  [autore] 20 ore fa 
Seems like the 96th flex issue is a problem caused by the latest Gmod update to the faceposer. I updated this with a POSSIBLE bug fix to the issue. Please let me know if it works or not.
no think 23 nov, ore 16:51 
Can also confirm, the 96th flex does not work. dupes with the flex on *do* work, but only until you use the faceposer.

I really hope this is something that gets fixed soon, because it genuinely ♥♥♥♥♥♥♥ irritates me and I don't have the werewithal to edit models to remove flexes- i tried.
CalamityKitz 19 nov, ore 18:24 
Can confirm, 96th flex is acting weird after the new update. Model ignores it completely.
maybbaby2003 15 nov, ore 22:52 
do i need to remove face poser to download this?
TheFirstDecade 12 nov, ore 13:13 
yeh i think my 95 flexes only theroy is confirmed, i removed one pseudo-stereo flex (which was only one flex controller, an eyeblink, which was redundant anyway by having a true stereo flex that did the same thing below it), and the flex i wanted to move came back to life!
TheFirstDecade 12 nov, ore 13:00 
Just tested now, that 96th flex doesn't seem to work for some reason... even if i rename the flex. Maybe i miscounted my flex controllers, but iirc a model i have has some greyed out flex sliders cuz i think it had more controllers that what gmod considers the max.

Or it's some source engine jank that just doesn't like a 96th facial flex, much like how we can't normally get 32-jointed ragdolls.
TheFirstDecade 12 nov, ore 10:08 
oh im still working on my model, so i'll test it once i re-fix my model cuz im running into some weird vertex issues on the model on my end, should've took that compile warning seriously...
Sirgibsalot  [autore] 12 nov, ore 9:43 
@TheFirstDecade: The tool has been updated. Maybe it fixed the 96th flex issue?
TheFirstDecade 12 nov, ore 8:33 
I think the addon now need another update, gmod updated their facposer again, the current tool also can't move the 96th flex even tho said flex slider shows up. I have a model with 96 flexes which is basically the max and the last slider DOES work in HLMV++, i swore it moved that last flex before the update happened.
Inky.TD414 22 ott, ore 11:13 
how do i enable all the sliders?
Milo's Plaything 10 ott, ore 13:47 
i can't get this addon working and i'm really not sure why. i've disabled all of my other addons and had only this one on and it still didn't work. any solutions?
Snowgamer3866 3 ott, ore 13:23 
yaprak
Emihin 15 ago, ore 17:20 
THANKS NOW I CAN MAKE 1000% FACE POSES THANKSSSSSSSSSSSSSSSSS :D
reikerdude 9 ago, ore 11:27 
weirdly enough i remember some how face flexes over 96 worked before but i might be crazy
Zigota 6 giu, ore 6:44 
THATS WHAT I NEEDED!!!!!!!!!!!!!
Sirgibsalot  [autore] 19 mag, ore 18:03 
@RidiculouslyCheesy: Nope, it's up to the developers at Facepunch (though I think only one person actively works on Gmod anymore) to do anything about it.

From what little I know, raising the flex limit any further would break flex compatibility with Gmod's networking code, so it's not a priority since making sure it plays nice with that requires more than just making a number bigger.
RidiculouslyCheesy 19 mag, ore 15:16 
That's unfortunate, do you know anything I could do, or if it's even possible to edit in any way
Sirgibsalot  [autore] 19 mag, ore 10:44 
@RidiculouslyCheesy: Gmod only supports up to 96 flexes. It's an engine-level limitation and there's nothing I can do about it.
RidiculouslyCheesy 19 mag, ore 2:05 
Some of my models have too many faceposes, and wont let me use some of them, is there anything i can do about this? or is this a base gmod problem
FadedGremlin_200 7 mar, ore 20:23 
Didn't work. Had to uninstall...
BOXO ザ・オメガ 25 ott 2024, ore 18:14 
i need to reset everything to zero everytime i wnat to do somwething new
it takes like 10 minutes
soulution?
[- *Metal Sonic* -] 6 set 2024, ore 12:57 
all done,no need to answer
[- *Metal Sonic* -] 6 set 2024, ore 12:43 
So,weird thing is that I downloaded this but I disabled it to use a TF2 face poser but now its stuck on Enhanced faceposer Ive uninstalled this but it still is stuck,any help?
[404]ENGI 30 ago 2024, ore 21:00 
Now the face change is becoming a lot and some it is impossible to use because of the limitation:steamsad:
Burntandtoastedogs 11 ago 2024, ore 9:06 
this aged well
Sirgibsalot  [autore] 1 ago 2024, ore 0:07 
@Geisteskrankenchan: Woops. Fixed.

Not planning on touching the categories, but you can collapse a category for a model by clicking on the blue bar with its name.
Geisteskrankenchan 31 lug 2024, ore 23:51 
Randomize inverted flexes button seems to do nothing. Also do you think you could add an option to disable categories? They can be inconvenient on certain models
DoomliBug 31 lug 2024, ore 16:56 
Ah, okay! I'll post a comment on the tool's page, thanks for the information!
Sirgibsalot  [autore] 31 lug 2024, ore 16:46 
@DoomliBug: I think the default faceposer would likely give the same error as it got a bit of an overhaul to its UI in this update and it sounds like it broke something that tool depended on.
DoomliBug 31 lug 2024, ore 16:37 
Hm... So, it seems the issue lies with some incompatibility with "Composite Bonemerge Tool". The tool basically adds the flexes of bonemerged models together. When I try to use faceposer on these models, it was working prior to the update but now gives the error: "[Enhanced Faceposer] lua/weapons/gmod_tool/stools/faceposer.lua:357: table index is nil"
Sirgibsalot  [autore] 31 lug 2024, ore 16:26 
DoomliBug: The changelog for the Gmod update says
"Fixed faceposer breaking after 384 different flex names were loaded in a session - The limit is now 1024 and and if it is reached, a console warning is printed."

So it's still possible to hit this limit, though you'd need to have a lot more ragdolls loaded than before and you'll get a warning printed into the console when you do.
DoomliBug 31 lug 2024, ore 15:58 
Hi, just wondering if the bug with flexes not working due to engine limit is still being worked on? I ran into this issue just now and wasn't sure if it's a cause of the new update or not...
Sirgibsalot  [autore] 31 lug 2024, ore 14:33 
@Leon: Yes it does.
beastonlooker17 31 lug 2024, ore 13:38 
does this use the new categories with the new gmod update?
Sirgibsalot  [autore] 31 lug 2024, ore 9:48 
@LensoJosa: The tool should be updated now.
YellowCaballeroFan 29 lug 2024, ore 5:34 
I think I can wait. Thanks anyway
Sirgibsalot  [autore] 28 lug 2024, ore 20:58 
@YellowCaballeroFan: A bug was fixed with flexes not working due to the engine hitting a limit with the amount of flex names being loaded at once (384), which is being more than doubled in the next patch. It's safe to say it's been the cause of this issue, especially since anyone using more than a few custom models with unique flex names can hit this limit quickly.

If you want to opt into the beta branch and see if it's fixed before the update gets released in (hopefully) a few days, you can find the details HERE on how to do that.
YellowCaballeroFan 28 lug 2024, ore 20:40 
I mean this has been happening for a while. Are you sure it'll be fixed in the next update?
Sirgibsalot  [autore] 28 lug 2024, ore 18:23 
@YellowCaballeroFan: It's a known engine issue with Gmod so there's nothing I can do. Thankfully it should be fixed in the next Gmod update.
YellowCaballeroFan 28 lug 2024, ore 17:45 
Sometimes when I use the Faceposer, it doesn't work, except for the bottom option that just distorts the face. How can I fix it?
ANGRY MARINE #8 2 lug 2024, ore 8:49 
@WhyBeAre Talk to facepunch for that issue if it doesn't fall on deaf ears.
Sirgibsalot  [autore] 1 lug 2024, ore 15:23 
@WhyBeAre: I can't. Gmod's version of the engine is capped at 96 so the feature never worked right to begin with.
WhyBeAre 1 lug 2024, ore 14:33 
redo this feature raise the amount of compatible flexes from 64 to 128