Cities: Skylines

Cities: Skylines

ECO Office
43 comentários
Arkilum 22 fev. 2023 às 6:38 
do you have version without the parking lot?
Brianne_Railway 12 jul. 2022 às 2:33 
@senkforn regarding your previous comment, there's no need to make a second sun. What they need to do is have more ambient light, hence less shadows. I have a mod that fixes that.
MatteCosta 9 jan. 2021 às 12:01 
Fantastic job, your assets are awsome thank you alot!:steamthumbsup:
Pantu_Niestau 6 jan. 2021 às 12:20 
Clean and sharp - like all your assets. Good job.
SirRantsAlot 30 mai. 2020 às 4:13 
Cant be found in the folder unique building.
Senfkorn  [autor] 2 mar. 2020 às 11:59 
@Owlchemist Hehe, please take this asset as an experimental asset. I just wnated to know if something like fabric cladding looks cool on cs assets. That's all.
When I saw the "bug" on my first glass-asset, I also thought about whats the point with that. Shady sides of buildings always look to dark. And I think it looks not good. It looks like glass objects has the same issue. What if there was a second sunlight that moves about 90 degrees behind the regular sunlight. I has the intensity of about 0.25% of the regular sunlight and does not cast shadows. It fades in slowly when the regular sun is goes up and fades out when the regular sun in goes down. The only use of this light is to light up the shady side of the scene... But yeah, I'm neither a game designer nor an unity expert. Maybe my thought is bullshit.
Another way could be to add a working ambient occlusion feature to the game I guess.
Owlchemist 2 mar. 2020 às 10:29 
I did some research of my own after my previous post. I saw some other assets had the same problem as well and chatted about it a bit on CsL discord. Seems to just be a common problem with transparent textures.

Though I was kinda scratching my chin wondering *why* that window is transparent. It doesn't really seem to have an interior to look into, and it's only *barely* transparent.
Senfkorn  [autor] 2 mar. 2020 às 10:22 
@Owlchemist Thanks for the screenshot. Yeah I know the bug. It doesn't depend on the fog, but the fog makes this effect more visible. No worries ... it's just a blemish.
Owlchemist 26 fev. 2020 às 17:29 
Minor problem observed; The windows don't seem to react to fog quite the same way as normal buildings do. Screenshot: https://imgur.com/a/Q7ilacc
NEON⁧⁧ABYSS 17 jan. 2020 às 8:11 
Why so many handicapped parking spots? Lol
Senfkorn  [autor] 5 set. 2019 às 10:10 
@Tylemaker Cool, thanks for your kind words. Have fun.
Tylemaker 4 set. 2019 às 21:18 
I just have to say I absolutely love all of your CS items.
Senfkorn  [autor] 31 jul. 2019 às 10:47 
@Cheshire Kate It's a RICO or an unique building.
Cheshire Kate 21 jul. 2019 às 9:32 
Is this growable?
Perry7484 / Briantin de Montrei 23 jun. 2019 às 8:11 
LOVE it! More Eco Offices please!!!
Harry 7 mar. 2019 às 22:04 
could you make a collection of all you buildings plz? that will be easier to find your buildings
》Tofu《 14 out. 2018 às 12:32 
love it really!:RedStar::RedStar::RedStar::RedStar::RedStar:
kirrien1 29 set. 2018 às 4:47 
I want to pay someone to build me a Station taht looks like my home town station
Senfkorn  [autor] 23 set. 2018 às 8:10 
@kam Yeah you're using Transparency LODs Fix + Cloud Assets Enabler, right? I haven't tested the final asset with this mod but I knew something like that could happen. Anyway, thanks four your comment. I will fix that. It looks ugly man.
@kirrien1 What do you mean exactly?
kirrien1 22 set. 2018 às 6:14 
Love your assets man, will be donating on payday, do you do custom stuff?
kam 7 set. 2018 às 0:54 
The black mesh thing on the back side of the building has a wonky LOD. Looks like two textures competing over the same layer. Makes that part of the building flicker black and white from far away.
Kwengie 12 ago. 2018 às 9:03 
thanks
Hass! 11 ago. 2018 às 10:36 
thank you for creating these amazing assets! :steamhappy:
ne0n 11 ago. 2018 às 6:53 
Another amazing looking building. Thank you :D
Senfkorn  [autor] 10 ago. 2018 às 11:28 
@PlatinoPL It won't appear after zoning. You can place it like service buildings for example. Find it in your unique building control panel, or (if you are using ploppable rico) in your ploppable rico control panel.
Jones 27 10 ago. 2018 às 9:34 
damn this is so nice. far better than the dlc. ;)
evanmorgan896 10 ago. 2018 às 7:56 
Omg I love it is AMAZING
PlatinoPL 10 ago. 2018 às 7:11 
Does it spawns like normal office buildings?
[ML] Veritas 9 ago. 2018 às 18:23 
Excelente trabajo como siempre
Senfkorn  [autor] 9 ago. 2018 às 13:22 
@your local vaporwave listener Do you really think it looks similar?
Senfkorn  [autor] 9 ago. 2018 às 13:04 
Puh guys, thanks for your nice comments, as always.
@Brandon Hehe thanks man, nice prognosis. But it's up to the community I guess.
@ⓢⓞⓓⓐ.org Why not? I like PR. It's one of the most useful mods to define the look and behavior of districts and cities. That's cool!
@Shark#A* Dank dir Mann. Immer wieder gerne.
Have fun guys, have fun.
Shark# 9 ago. 2018 às 12:55 
Wie immer von dir, richtig geile Arbeit. Ohne weitere Assets die benötigt werden, dass Lob ich mir.
binhqxd 8 ago. 2018 às 19:15 
Your assets are so fine, I just want to grab them!
G.sús 8 ago. 2018 às 15:51 
CITIES SKYLINES PARADOX INTERATIVE DLC please of Senfkorn
ReviLoxilef 8 ago. 2018 às 10:57 
@ⓢⓞⓓⓐ.org Rico works fine for me...
slpy 8 ago. 2018 às 7:32 
Why pepole still making (rico) assets? Is there a way to rico works?
steve 8 ago. 2018 às 6:57 
Than you very much for this great new asset! I subscribed to all your assets, they are awesome! Keep up the great work!
Brandon 8 ago. 2018 às 6:52 
Being that it is a Senfkorn building, it is garenteed to get 30k subs :) well deserved too, your assets are the best
Overlord 8 ago. 2018 às 4:25 
I love your assets. I have all of them! :)
leftbehind 7 ago. 2018 às 20:12 
Student count in an office? Did you mean worker count?
Ryno 7 ago. 2018 às 14:11 
She's a beauty!
Amayasnep 7 ago. 2018 às 13:16 
OH YES MY BODY IS READY