Cities: Skylines

Cities: Skylines

ECO Office
43 opmerkingen
Arkilum 22 feb 2023 om 6:38 
do you have version without the parking lot?
Brianne_Railway 12 jul 2022 om 2:33 
@senkforn regarding your previous comment, there's no need to make a second sun. What they need to do is have more ambient light, hence less shadows. I have a mod that fixes that.
MatteCosta 9 jan 2021 om 12:01 
Fantastic job, your assets are awsome thank you alot!:steamthumbsup:
Pantu_Niestau 6 jan 2021 om 12:20 
Clean and sharp - like all your assets. Good job.
SirRantsAlot 30 mei 2020 om 4:13 
Cant be found in the folder unique building.
Senfkorn  [auteur] 2 mrt 2020 om 11:59 
@Owlchemist Hehe, please take this asset as an experimental asset. I just wnated to know if something like fabric cladding looks cool on cs assets. That's all.
When I saw the "bug" on my first glass-asset, I also thought about whats the point with that. Shady sides of buildings always look to dark. And I think it looks not good. It looks like glass objects has the same issue. What if there was a second sunlight that moves about 90 degrees behind the regular sunlight. I has the intensity of about 0.25% of the regular sunlight and does not cast shadows. It fades in slowly when the regular sun is goes up and fades out when the regular sun in goes down. The only use of this light is to light up the shady side of the scene... But yeah, I'm neither a game designer nor an unity expert. Maybe my thought is bullshit.
Another way could be to add a working ambient occlusion feature to the game I guess.
Owlchemist 2 mrt 2020 om 10:29 
I did some research of my own after my previous post. I saw some other assets had the same problem as well and chatted about it a bit on CsL discord. Seems to just be a common problem with transparent textures.

Though I was kinda scratching my chin wondering *why* that window is transparent. It doesn't really seem to have an interior to look into, and it's only *barely* transparent.
Senfkorn  [auteur] 2 mrt 2020 om 10:22 
@Owlchemist Thanks for the screenshot. Yeah I know the bug. It doesn't depend on the fog, but the fog makes this effect more visible. No worries ... it's just a blemish.
Owlchemist 26 feb 2020 om 17:29 
Minor problem observed; The windows don't seem to react to fog quite the same way as normal buildings do. Screenshot: https://imgur.com/a/Q7ilacc
NEON⁧⁧ABYSS 17 jan 2020 om 8:11 
Why so many handicapped parking spots? Lol
Senfkorn  [auteur] 5 sep 2019 om 10:10 
@Tylemaker Cool, thanks for your kind words. Have fun.
Tylemaker 4 sep 2019 om 21:18 
I just have to say I absolutely love all of your CS items.
Senfkorn  [auteur] 31 jul 2019 om 10:47 
@Cheshire Kate It's a RICO or an unique building.
Cheshire Kate 21 jul 2019 om 9:32 
Is this growable?
Perry7484 / Briantin de Montrei 23 jun 2019 om 8:11 
LOVE it! More Eco Offices please!!!
Harry 7 mrt 2019 om 22:04 
could you make a collection of all you buildings plz? that will be easier to find your buildings
》Tofu《 14 okt 2018 om 12:32 
love it really!:RedStar::RedStar::RedStar::RedStar::RedStar:
kirrien1 29 sep 2018 om 4:47 
I want to pay someone to build me a Station taht looks like my home town station
Senfkorn  [auteur] 23 sep 2018 om 8:10 
@kam Yeah you're using Transparency LODs Fix + Cloud Assets Enabler, right? I haven't tested the final asset with this mod but I knew something like that could happen. Anyway, thanks four your comment. I will fix that. It looks ugly man.
@kirrien1 What do you mean exactly?
kirrien1 22 sep 2018 om 6:14 
Love your assets man, will be donating on payday, do you do custom stuff?
kam 7 sep 2018 om 0:54 
The black mesh thing on the back side of the building has a wonky LOD. Looks like two textures competing over the same layer. Makes that part of the building flicker black and white from far away.
Kwengie 12 aug 2018 om 9:03 
thanks
Hass! 11 aug 2018 om 10:36 
thank you for creating these amazing assets! :steamhappy:
ne0n 11 aug 2018 om 6:53 
Another amazing looking building. Thank you :D
Senfkorn  [auteur] 10 aug 2018 om 11:28 
@PlatinoPL It won't appear after zoning. You can place it like service buildings for example. Find it in your unique building control panel, or (if you are using ploppable rico) in your ploppable rico control panel.
Jones 27 10 aug 2018 om 9:34 
damn this is so nice. far better than the dlc. ;)
evanmorgan896 10 aug 2018 om 7:56 
Omg I love it is AMAZING
PlatinoPL 10 aug 2018 om 7:11 
Does it spawns like normal office buildings?
[ML] Veritas 9 aug 2018 om 18:23 
Excelente trabajo como siempre
Senfkorn  [auteur] 9 aug 2018 om 13:22 
@your local vaporwave listener Do you really think it looks similar?
Senfkorn  [auteur] 9 aug 2018 om 13:04 
Puh guys, thanks for your nice comments, as always.
@Brandon Hehe thanks man, nice prognosis. But it's up to the community I guess.
@ⓢⓞⓓⓐ.org Why not? I like PR. It's one of the most useful mods to define the look and behavior of districts and cities. That's cool!
@Shark#A* Dank dir Mann. Immer wieder gerne.
Have fun guys, have fun.
Shark# 9 aug 2018 om 12:55 
Wie immer von dir, richtig geile Arbeit. Ohne weitere Assets die benötigt werden, dass Lob ich mir.
binhqxd 8 aug 2018 om 19:15 
Your assets are so fine, I just want to grab them!
G.sús 8 aug 2018 om 15:51 
CITIES SKYLINES PARADOX INTERATIVE DLC please of Senfkorn
ReviLoxilef 8 aug 2018 om 10:57 
@ⓢⓞⓓⓐ.org Rico works fine for me...
slpy 8 aug 2018 om 7:32 
Why pepole still making (rico) assets? Is there a way to rico works?
steve 8 aug 2018 om 6:57 
Than you very much for this great new asset! I subscribed to all your assets, they are awesome! Keep up the great work!
Brandon 8 aug 2018 om 6:52 
Being that it is a Senfkorn building, it is garenteed to get 30k subs :) well deserved too, your assets are the best
Overlord 8 aug 2018 om 4:25 
I love your assets. I have all of them! :)
leftbehind 7 aug 2018 om 20:12 
Student count in an office? Did you mean worker count?
Ryno 7 aug 2018 om 14:11 
She's a beauty!
Amayasnep 7 aug 2018 om 13:16 
OH YES MY BODY IS READY