Cities: Skylines

Cities: Skylines

ECO Office
Počet komentářů: 43
Arkilum 22. úno. 2023 v 6.38 
do you have version without the parking lot?
Brianne_Railway 12. čvc. 2022 v 2.33 
@senkforn regarding your previous comment, there's no need to make a second sun. What they need to do is have more ambient light, hence less shadows. I have a mod that fixes that.
MatteCosta 9. led. 2021 v 12.01 
Fantastic job, your assets are awsome thank you alot!:steamthumbsup:
Pantu_Niestau 6. led. 2021 v 12.20 
Clean and sharp - like all your assets. Good job.
SirRantsAlot 30. kvě. 2020 v 4.13 
Cant be found in the folder unique building.
Senfkorn  [autor] 2. bře. 2020 v 11.59 
@Owlchemist Hehe, please take this asset as an experimental asset. I just wnated to know if something like fabric cladding looks cool on cs assets. That's all.
When I saw the "bug" on my first glass-asset, I also thought about whats the point with that. Shady sides of buildings always look to dark. And I think it looks not good. It looks like glass objects has the same issue. What if there was a second sunlight that moves about 90 degrees behind the regular sunlight. I has the intensity of about 0.25% of the regular sunlight and does not cast shadows. It fades in slowly when the regular sun is goes up and fades out when the regular sun in goes down. The only use of this light is to light up the shady side of the scene... But yeah, I'm neither a game designer nor an unity expert. Maybe my thought is bullshit.
Another way could be to add a working ambient occlusion feature to the game I guess.
Owlchemist 2. bře. 2020 v 10.29 
I did some research of my own after my previous post. I saw some other assets had the same problem as well and chatted about it a bit on CsL discord. Seems to just be a common problem with transparent textures.

Though I was kinda scratching my chin wondering *why* that window is transparent. It doesn't really seem to have an interior to look into, and it's only *barely* transparent.
Senfkorn  [autor] 2. bře. 2020 v 10.22 
@Owlchemist Thanks for the screenshot. Yeah I know the bug. It doesn't depend on the fog, but the fog makes this effect more visible. No worries ... it's just a blemish.
Owlchemist 26. úno. 2020 v 17.29 
Minor problem observed; The windows don't seem to react to fog quite the same way as normal buildings do. Screenshot: https://imgur.com/a/Q7ilacc
NEON⁧⁧ABYSS 17. led. 2020 v 8.11 
Why so many handicapped parking spots? Lol
Senfkorn  [autor] 5. zář. 2019 v 10.10 
@Tylemaker Cool, thanks for your kind words. Have fun.
Tylemaker 4. zář. 2019 v 21.18 
I just have to say I absolutely love all of your CS items.
Senfkorn  [autor] 31. čvc. 2019 v 10.47 
@Cheshire Kate It's a RICO or an unique building.
Cheshire Kate 21. čvc. 2019 v 9.32 
Is this growable?
Perry7484 / Briantin de Montrei 23. čvn. 2019 v 8.11 
LOVE it! More Eco Offices please!!!
Harry 7. bře. 2019 v 22.04 
could you make a collection of all you buildings plz? that will be easier to find your buildings
》Tofu《 14. říj. 2018 v 12.32 
love it really!:RedStar::RedStar::RedStar::RedStar::RedStar:
kirrien1 29. zář. 2018 v 4.47 
I want to pay someone to build me a Station taht looks like my home town station
Senfkorn  [autor] 23. zář. 2018 v 8.10 
@kam Yeah you're using Transparency LODs Fix + Cloud Assets Enabler, right? I haven't tested the final asset with this mod but I knew something like that could happen. Anyway, thanks four your comment. I will fix that. It looks ugly man.
@kirrien1 What do you mean exactly?
kirrien1 22. zář. 2018 v 6.14 
Love your assets man, will be donating on payday, do you do custom stuff?
kam 7. zář. 2018 v 0.54 
The black mesh thing on the back side of the building has a wonky LOD. Looks like two textures competing over the same layer. Makes that part of the building flicker black and white from far away.
Kwengie 12. srp. 2018 v 9.03 
thanks
Hass! 11. srp. 2018 v 10.36 
thank you for creating these amazing assets! :steamhappy:
ne0n 11. srp. 2018 v 6.53 
Another amazing looking building. Thank you :D
Senfkorn  [autor] 10. srp. 2018 v 11.28 
@PlatinoPL It won't appear after zoning. You can place it like service buildings for example. Find it in your unique building control panel, or (if you are using ploppable rico) in your ploppable rico control panel.
Jones 27 10. srp. 2018 v 9.34 
damn this is so nice. far better than the dlc. ;)
evanmorgan896 10. srp. 2018 v 7.56 
Omg I love it is AMAZING
PlatinoPL 10. srp. 2018 v 7.11 
Does it spawns like normal office buildings?
[ML] Veritas 9. srp. 2018 v 18.23 
Excelente trabajo como siempre
Senfkorn  [autor] 9. srp. 2018 v 13.22 
@your local vaporwave listener Do you really think it looks similar?
Senfkorn  [autor] 9. srp. 2018 v 13.04 
Puh guys, thanks for your nice comments, as always.
@Brandon Hehe thanks man, nice prognosis. But it's up to the community I guess.
@ⓢⓞⓓⓐ.org Why not? I like PR. It's one of the most useful mods to define the look and behavior of districts and cities. That's cool!
@Shark#A* Dank dir Mann. Immer wieder gerne.
Have fun guys, have fun.
Shark# 9. srp. 2018 v 12.55 
Wie immer von dir, richtig geile Arbeit. Ohne weitere Assets die benötigt werden, dass Lob ich mir.
binhqxd 8. srp. 2018 v 19.15 
Your assets are so fine, I just want to grab them!
G.sús 8. srp. 2018 v 15.51 
CITIES SKYLINES PARADOX INTERATIVE DLC please of Senfkorn
ReviLoxilef 8. srp. 2018 v 10.57 
@ⓢⓞⓓⓐ.org Rico works fine for me...
slpy 8. srp. 2018 v 7.32 
Why pepole still making (rico) assets? Is there a way to rico works?
steve 8. srp. 2018 v 6.57 
Than you very much for this great new asset! I subscribed to all your assets, they are awesome! Keep up the great work!
Brandon 8. srp. 2018 v 6.52 
Being that it is a Senfkorn building, it is garenteed to get 30k subs :) well deserved too, your assets are the best
Overlord 8. srp. 2018 v 4.25 
I love your assets. I have all of them! :)
leftbehind 7. srp. 2018 v 20.12 
Student count in an office? Did you mean worker count?
Ryno 7. srp. 2018 v 14.11 
She's a beauty!
Amayasnep 7. srp. 2018 v 13.16 
OH YES MY BODY IS READY