Insurgency

Insurgency

Realistic-ish FOV/Viewmodel [ALL GUNS]
108 Comments
Comrade  [author] 20 Feb @ 11:13am 
yeah dude do what you wanna
tonyzur 19 Feb @ 4:41am 
i merged this with the sp/local version of prime cuts by copying/pasting lines from one theatre file to another, do you mind if i upload the mergemod to the workshop? you and the person who made the sp/local version of prime cuts will be given full credit.
Comrade  [author] 6 Apr, 2021 @ 5:02am 
aiming doesn't take longer
SuperbNooB 5 Apr, 2021 @ 10:03am 
pistols lean to the left to much. the aim sight now a little far so aiming time take longer
Comrade  [author] 11 Feb, 2021 @ 7:15am 
i don't think I changed the nades, then again it's been 2 years so no clue tbh
zokb 8 Feb, 2021 @ 4:44am 
This is the best FOV mod,but the Grenade with gun view is wrong:csgoskull:
Comrade  [author] 15 Oct, 2020 @ 3:46am 
<3
walidsamour47 14 Oct, 2020 @ 2:06pm 
This mod is so dope it feels like I am wearing a GoPro
Red|Guard 10 Dec, 2019 @ 7:09am 
okay it fixed thx :D
Comrade  [author] 9 Dec, 2019 @ 11:19am 
nope
Andy Ray 21 Nov, 2019 @ 1:05am 
Thank you very much dude! Sorry for the trouble
Comrade  [author] 20 Nov, 2019 @ 8:34am 
2nd comment page
Andy Ray 20 Nov, 2019 @ 8:07am 
Dude, it is just amazing. But I have a question: what did you revise to realize this effect? I have tried to revise some parameters in the .vpk files for personal preference but it keeps raising error like 'unknow version XXXXX for vpk'. I hope you can help me if you are free. Thanks a lot!
Comrade  [author] 30 Oct, 2019 @ 4:36am 
2nd comment page
intern bean 12 Jun, 2019 @ 1:39am 
I still find the mod awesome either way.
intern bean 12 Jun, 2019 @ 1:38am 
It's ok, but thanks tho!
Comrade  [author] 12 Jun, 2019 @ 12:32am 
i can't help you with that bro, as I only use Windows
intern bean 11 Jun, 2019 @ 7:13am 
Oh and btw, how do I edit the file on mac? I find that pistols can get a little too much to the left. But I couldn't use the apps you listed below as I am using Mac OSX, but those apps are for Windows.
intern bean 11 Jun, 2019 @ 7:06am 
Ok thanks!
Comrade  [author] 11 Jun, 2019 @ 3:22am 
it doesn't change anything within the guns, it works with mods
intern bean 10 Jun, 2019 @ 6:16pm 
And if I unsub the mod, do I have to resub to the guns I have?
intern bean 10 Jun, 2019 @ 6:15pm 
So if I already subscribe to other gun mods, this mod would still work? Or do I need to change a couple of settings?
Comrade  [author] 26 May, 2019 @ 1:54am 
read from up to down
Comrade  [author] 26 May, 2019 @ 1:54am 
(1)
Download the mod again and find it inside Steam/Steamapps/workshop/content/22280, since you just subsriced to it again it should be the newest one if u sort by date

It will be a .vpk file, open it with GCFScape, click right on "root" folder and extract it somewhere you'd like it

once extracted, go to root/scripts/theaters and find default_weapon.theater

open it with Notepad++

Ctrl+F and type in the gun you want to find (for example " M9 ")

under M9 are multiple command lines, find "viewmodel_offsets"
now there are the multiple axises, each number representing one
X Y Z, in that order

so if you want to move the pistols a bit right, and higher, change Y to 2.5, and Z to 1

now the boring part:
save the edits
exit the folder until you are at the folder "root" again
now you need to open a new window and go to Steam/Steamapps/Common/Insurgency2/bin
there is a file called "vpk.exe"
Comrade  [author] 26 May, 2019 @ 1:54am 
(2)
Click and drag the "root" folder on "vpk.exe", what this does is compile the root folder into a .vpk that you will be able to use in the game

now next to the "root" folder, you will have a file "root.vpk", I'd recommend renaming it to something like "fov_test1.vpk"

now you need to put this vpk file into Steam/Steamapps/Common/Insurgency2/Insurgency/Custom
(Not into the Workshop folder, only into Custom)

Now unsubscribe from my mod on Steam, and if you start the game your new viewmodel mod will be loaded.

Start singleplayer, chose the gun you edited and see if it works for you. If it's good, that's it.
If not, you need to edit the XYZ axises again, and compile it into a new .vpk again, and repeat testing it.

Now you can freely use it anywhere (where custom workshop is enabled on servers), but it's only for you. You are able to upload it to workshop through in-game Insurgency if you want to.

Hope I helped, feel free to contact me if you have questions
Dedpol 26 May, 2019 @ 12:07am 
how to edit this mod?
For example, i want my viewmodel normal on pistols and move viewmodel a bit righter.
Can you make a tutorial to edit the mod?
Comrade  [author] 25 May, 2019 @ 12:05am 
WHEN DID WE HIT 4500 PEOPLE USING THIS LMFAO
Comrade  [author] 22 Feb, 2019 @ 11:26pm 
Thanks for the feedback!
I'm glad you enjoyed it! I've also found myself in a lot of situation where I died cause hipfiring is basically unusable (for me at least) with the vanilla viewmodel and there wasn't enough time to aim down sights. I felt like we have this cool mechanic of the guns point of aim moving around that we couldn't use. I've been running this mod since I made it.:insfist:
Entry-Level Luxury 22 Feb, 2019 @ 3:25pm 
Made a video with this mod: https://youtu.be/zQmD-l7tx-M
Entry-Level Luxury 22 Feb, 2019 @ 9:09am 
"Point-shooting (commonly misknown as hip-fire, which is not a feature of Insurgency) is not a skill that will improve any player. In fact, point-shooting is a hallmark of unskilled players."

100% disagree, but this isn't a forum. Had to comment tho.

Hipfiring is an acquired skill, especially in a game like this with an aiming deadzone (Free-aim, if you will). This mod arguably makes that a hell of a lot easier, so long as you don't have a massive optic on the top of your weapon. I obliterate people just by hipfiring through a doorway. It's like sweeping a broom. Maybe it's different for everyone, but I honestly find myself hipfiring more than aiming down my sights. Its just too fun to pass up...



Solid hustle Exo.
Comrade  [author] 22 Feb, 2019 @ 7:35am 
Welcome back, son. You've been to hell and back
Entry-Level Luxury 21 Feb, 2019 @ 10:02pm 
Makes it REALLY easy to hipfire, and the pistols look sick AF! Fine work, this brought me back from sandstorm...
Sergio Aguis 13 Dec, 2018 @ 12:06pm 
I'm back here, just to said I love this mod.
Comrade  [author] 6 Nov, 2018 @ 8:12am 
And I appreciate you taking the effort to write an actual critique.

And agreed, I forgot to say that I love to look at the guns/reload animations, so that's a +1 as well.
atlas 6 Nov, 2018 @ 12:13am 
After using the mod, I agree that the sights are no further away from the player physically or psychologically, unlike most other viewmodel mods. This mod makes it easier to point-shoot, which is necessary from time to time. It also shows more of your gun (obviously), which is good if you like admiring your weapon mods. This is one of the best viewmodel mods I've tried, and I will continue to use it.

I apprecite the creator's professionalism in responding to criticism and their willingness to improve their mod.
Comrade  [author] 5 Nov, 2018 @ 6:26am 
(more then 1000 characters so had to cut my comment in half, lmao)

What I was trying to say is not that this mod will get players to be better (to each their own), but that for me it worked quite well and I wanted to share it. Gonna re-write that as well, cause reading my description again, I understand what I miss-wrote.

That psychological thing I can't really agree with. I believe you if you say you experience it, but I personally never did, or got used to it too fast.

:insfist:
Comrade  [author] 5 Nov, 2018 @ 6:25am 
I agree with your statement about the title, changed.

I agree that "point shooting" is not something that a skilled player would do, but I found myself in situations where a lot of times I had more chance surviving if I started firing without ADS, and not only (for me) this viewmodel helps to kinda predict where the bullets will go, but I actually started improving on my gameplay, once getting 3 kills under in a CQB situation.

I understand your point of view and to be frank I'm glad that I got an actual critique instead of another dumbass giving me shit without explaining himself.
atlas 5 Nov, 2018 @ 1:35am 
First word in the title is "[r]ealistic". Part of your description says "I don't want to make this [mod] 100% realistic, I want to make this into what I feel like would be realistic".

"This is a mod for people who want to get better in the game while getting a bit more realistic feeling."
You may want to revise this sentence. Additionally, this statement is misleading. Using this mod will not make you better. Point-shooting (commonly misknown as hip-fire, which is not a feature of Insurgency) is not a skill that will improve any player. In fact, point-shooting is a hallmark of unskilled players. Moreover, the distance (psychologically if not physically) to ADS is greater with this mod, making it even harder for players who use this mod to "get better at the game".
🔥Astral Rage🔥 11 Oct, 2018 @ 5:09am 
nice
[ГУР] Албанец 22 Sep, 2018 @ 4:40am 
Nice)'
ugheillQ 6 Sep, 2018 @ 3:53am 
NICE!
Comrade  [author] 27 Aug, 2018 @ 11:33pm 
I can't copy the link right now, name is "Mk18 MOD1"
'zza 26 Aug, 2018 @ 3:34pm 
what mod did you use for the AR in the last pic? the one with the yellow bit on the charging handle
Comrade  [author] 17 Aug, 2018 @ 1:07pm 
Well guys, I thought about changing the height, and my final choice is that I won't. This mod is already looks how I wanted it to, and I want it to stay like this. Feel free to make one yourself if you'd like to see something different. :insfist:
Comrade  [author] 12 Aug, 2018 @ 2:05am 
I'm planning on improving the height
Sergio Aguis 12 Aug, 2018 @ 1:27am 
Being using it. its awesome!
Doc Jangles 11 Aug, 2018 @ 8:06am 
Any chance this could be on a higher position? it looks like the first Doom game
Comrade  [author] 9 Aug, 2018 @ 5:57am 
The thumbnail is there because it looks cool..........................
Eli 9 Aug, 2018 @ 5:16am 
The thumbnail
Comrade  [author] 9 Aug, 2018 @ 5:14am 
Who said I based this on videos?