RimWorld

RimWorld

Assorted Armaments (1.0)
48 Comments
Bel ✨  [author] 6 Feb, 2019 @ 3:19pm 
Not that I'm aware of!
Natalo77 6 Feb, 2019 @ 1:57pm 
Any hard incompatabilites?
Bel ✨  [author] 21 Oct, 2018 @ 7:47am 
Yep yep, don't have my main PC at the moment with all the files. Should get it back in a few days.
jefferstb481 21 Oct, 2018 @ 4:10am 
are you going to update your mod?
Bel ✨  [author] 27 Sep, 2018 @ 4:10am 
I could definitely do that!
arthoriusB 26 Sep, 2018 @ 4:16pm 
Nice mod! Can you make a sawed off shotgun?
kev 12 Sep, 2018 @ 7:29pm 
Thanks for the reply, Yeah it's a p[owerful gun but when there are tanks (mechs) coming for you having a tank killer is a good idea. LOL
Bel ✨  [author] 12 Sep, 2018 @ 6:28pm 
Currently yeah it's purchase only - planning on implementing a research tree for it amoung some other weapons. I felt it was a bit too powerful to just build on its own due to it being able to pierce mechanoid armor/all armor.
kev 12 Sep, 2018 @ 5:57pm 
I see the anti-material rifle(S) but not just the plain amr. Is the amr only purchased? I think I've researched everything.
Bel ✨  [author] 12 Sep, 2018 @ 3:50pm 
Fixed!
nekuu 12 Sep, 2018 @ 3:45pm 
Awesome, thanks :)
Bel ✨  [author] 12 Sep, 2018 @ 3:23pm 
Yeah think I borked something when making some changes to 0.19, I think I've fixed it so I'll be updating it soon!
nekuu 12 Sep, 2018 @ 7:47am 
I've tried to attach scope to assault rifle (masterwork) and set a work to "drop on the floor". Right after the job finished I've lost rifle and scope. It's not anywhere, double checked, it's not event listed in WeaponState mod (mod that shows stats for all weapons on the map).
Bel ✨  [author] 6 Sep, 2018 @ 1:55am 
Attachments can be bought from weapons traders and pirates.
Enlonwhite 5 Sep, 2018 @ 3:08pm 
So only buyable at a merchant for the Attachments? not craftable?
Nex-Razin 5 Sep, 2018 @ 11:37am 
Thanks. Yeah that would be nice.
Bel ✨  [author] 5 Sep, 2018 @ 8:51am 
From traders, I might eventually create a research tree for optics.
Nex-Razin 5 Sep, 2018 @ 7:40am 
I just added the mod and im testing in dev mode, are scopes craftable or from traders?
segdhtjr 4 Sep, 2018 @ 10:43pm 
Can I see the specification of every gun? (like range,damage,rerode etc..)
raydarken 4 Sep, 2018 @ 1:54pm 
Thank you for making this mod!
MiamiHurricane 3 Sep, 2018 @ 7:03pm 
i cant wait to try this in my .19 game
Melodic Aria 3 Sep, 2018 @ 3:35pm 
Can't complain about having more options for weapons. Great looking mod, gonna try it out later.
Bel ✨  [author] 1 Sep, 2018 @ 8:23pm 
@MURDERWINGS Yes I will be planning to make the shift very shortly!
76561198112862746 30 Aug, 2018 @ 8:21pm 
Do you have any plan to upgrade this to beta 0.19?
Bel ✨  [author] 26 May, 2018 @ 6:12pm 
I haven't personally tested Simple Sidearmes, but there shouldn't be any issues with shotguns or Run and Gun.
keylocke 26 May, 2018 @ 2:05pm 
also, is this compatible with the mod that adds buckshot to vanilla shotguns?
keylocke 26 May, 2018 @ 2:05pm 
is this compatible with mods :
-simple sidearms
-run and gun
Tal'Raziid 27 Feb, 2018 @ 12:10pm 
@Blak-Dragon
the underbarrel grenade launcher would probably have to be an ability given by the weapon
Blak-Dragon 27 Feb, 2018 @ 10:07am 
Was also curious, is it possible for one weapon to have and shoot two projectile types ? Since something like a Assault Rifle with a grenade launcher underbarrel addon could be interesting.
Bel ✨  [author] 19 Feb, 2018 @ 2:31am 
When I get back to this I was thinking about doing pistol/revolver attachments. At the moment I've finished with SMG attachments.
Blak-Dragon 18 Feb, 2018 @ 8:01pm 
Anychance for a scopped revolver variant next version ?
Dominique901 25 Dec, 2017 @ 2:56pm 
Nice work look forward to seeing what you come up next
Bel ✨  [author] 24 Dec, 2017 @ 8:28am 
I was planning on making one eventually with stun batons and other gagets.
Tal'Raziid 23 Dec, 2017 @ 11:23pm 
I see that there is a non-lethal Shotgun in here. Would it be possible to eventually get a large-ish Non-Lethal pack?
Bel ✨  [author] 21 Dec, 2017 @ 8:06pm 
I like that idea and the name, thanks!
Nedlee 20 Dec, 2017 @ 10:23pm 
Looks pretty nice! M73 does sound bit weird tho. You might just call it a GPMG or MMG. Also maybe you could do dot sights for close range accuracy and aiming time bonus.
Bel ✨  [author] 20 Dec, 2017 @ 9:58pm 
It should be fine with other weapon mods, however the attachments are for this mod's weapons and the core Rimworld weapons.
NeoBear 20 Dec, 2017 @ 9:23pm 
is it compatible with other weapon mods ? like Rimfire/rambo or CE ?
Bel ✨  [author] 20 Dec, 2017 @ 8:34pm 
The M60 is labeled as "M73"for the sake of using made up names, if people want I can label everything with the correct names.
Malikyte 20 Dec, 2017 @ 5:36pm 
M60 machine gun is called M79.... when the actual M79, which is a grenade launcher, is also in the mod. Things that make you go "what?"
Father Karl 20 Dec, 2017 @ 2:22pm 
The "M79" looks a helluva a lot like the M60
Demon Zboża 20 Dec, 2017 @ 1:52pm 
Are that weapon balanced?
Engi 20 Dec, 2017 @ 12:40pm 
An issue with your description, the M79 is a grenade launcher, not a submachine gun
general kitten 20 Dec, 2017 @ 11:13am 
will this be made CE compatible when CE gets its A18 patch?
Gnox 17 Dec, 2017 @ 1:47pm 
Sweet attachments for rifles !
Dominique901 17 Dec, 2017 @ 1:04pm 
I'm going all big eye by the amount of awesome this is