RimWorld

RimWorld

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Assorted Armaments (1.0)
   
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Mod, 1.0
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707.076 KB
17 Dec, 2017 @ 9:09am
1 Nov, 2018 @ 5:44am
12 Change Notes ( view )

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Assorted Armaments (1.0)

Description
Version 1.0.1.4
See change notes to the right for previous updates.

Changes:
- Adjusted various armour penetration stats new to 0.19

Fixes:
- Fixed guns with attachments disappearing if not completed.


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Version 1.0.1.3
See change notes to the right for previous updates.

Additions:
- Charge Rifle Scope.
- Hollow point rounds that slightly increases pistol damage and causes more severe bleeding.
- Hollow point variants of Revolver and Auto pistol.

Changes:
- Changed pitch of LSMG firing sound.


Upcoming:

- Additional weapon modifications.

- More vanilla weapons able to have a modification.
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An assortment of various different weapons and a scope modification that can be used on the rifles within this mod and the vanilla rifles (Bolt and Assault Rifles.)

Tried my best to keep weapon stats close to vanilla with some tweaks.

This mod includes the following weapons and attachments:

AK2 Rifle (Moddable)
Anti-Materiel Rifle (Moddable)
M79 LMG
Light SMG
Non-Lethal Shotgun
Crossbow
Grenade Launcher
PzF-5 Rocket Launcher
PzF-EMP Rocket Launcher
Scope:
- Provides rifles with 5 tile range increase and a boon to long range accuracy at the cost of lower close range accuracy.
- Provides the AMR with a 10 tile range increase.
- Can be bought from Exotic and Combat merchants.
- Can be applied to Bolt-action Rifle, Assault Rifle, AK2 and the AMR.

- Advanced weapons such as the PzF-5 can be made by purchasing the parts from exotic traders then constructing the weapon at a machining table. (Pzf Launcher Components, Rocket Carry Pack, EMP Overhaul Kit)

- Grenade Launcher is purchased from Exotic merchants.

- Scopes can be applied to a weapon after unlocking Gunsmithing at a Crafting Spot or Machining Table.
Popular Discussions View All (1)
0
17 Dec, 2017 @ 11:01pm
Post bugs and issues here:
Bel ✨
48 Comments
Bel ✨  [author] 6 Feb, 2019 @ 3:19pm 
Not that I'm aware of!
Natalo77 6 Feb, 2019 @ 1:57pm 
Any hard incompatabilites?
Bel ✨  [author] 21 Oct, 2018 @ 7:47am 
Yep yep, don't have my main PC at the moment with all the files. Should get it back in a few days.
jefferstb481 21 Oct, 2018 @ 4:10am 
are you going to update your mod?
Bel ✨  [author] 27 Sep, 2018 @ 4:10am 
I could definitely do that!
arthoriusB 26 Sep, 2018 @ 4:16pm 
Nice mod! Can you make a sawed off shotgun?
kev 12 Sep, 2018 @ 7:29pm 
Thanks for the reply, Yeah it's a p[owerful gun but when there are tanks (mechs) coming for you having a tank killer is a good idea. LOL
Bel ✨  [author] 12 Sep, 2018 @ 6:28pm 
Currently yeah it's purchase only - planning on implementing a research tree for it amoung some other weapons. I felt it was a bit too powerful to just build on its own due to it being able to pierce mechanoid armor/all armor.
kev 12 Sep, 2018 @ 5:57pm 
I see the anti-material rifle(S) but not just the plain amr. Is the amr only purchased? I think I've researched everything.