RimWorld

RimWorld

Rim of Madness - Bones
1,018 Comments
Myst 3 Jul @ 3:18pm 
Yeaaah love the mod but my group always cracks up when we see" Bine china" in the bill screen
Echo the Nomad 23 Jun @ 6:43pm 
I love the new textures, very nice
たぁぼう 22 Jun @ 12:48am 
@Ryoma @KingSihv @Maelstrom

Hello. I am a user who has been taking advantage of your wonderful mod. I found one error. I am sorry to bother you, but I would appreciate it if you could check it when you are free.


[Rim of Madness - Bones - Start of stack trace]
Verse.PatchOperationAdd(xpath="/Defs/ThingDef[@Name="AA_PseudoBaseMechanoid"]/statBases"): Failed to find a node with the given xpath
Verse.PatchOperationSequence: Error in the operation at position=3
Verse.PatchOperationFindMod(Alpha Animals): Error in <match>
[End of stack trace]

Finally, I am not an English speaker and use machine translation. Sorry if it did not come across well.
phatninja63 20 Jun @ 10:01am 
Bine China lol
ambi 18 Jun @ 3:18am 
nevermind, seems ok now.
ambi 18 Jun @ 3:12am 
the graphic for bones in my game became invisible. any suggestions for a fix? :(
Kerian Halcyon 9 Jun @ 11:19pm 
Okay unsubbing and resubbing fixed it, had to do a reboot of the game and now it's showing up properly.
Kerian Halcyon 9 Jun @ 11:09pm 
Going to have to give this mod another go, I've missed it, however my registry seems to still think that it's still set to 1.4.

Going to unsub and resub and see if that fixes it, I'll leave a comment if it does or doesn't.

Thanks again for all the hard work, @KingSihv . Thanks to your hard work I can now quite literally build my home from the bodies of my enemies while grinding them down to make my feed.
WDLKD 9 Jun @ 8:52pm 
Um, love this mod, but i found a spelling error.

"Bone China" is misspelled to "Bine China" in the game. Oops? Easy typo to make.
GmCity 9 Jun @ 11:59am 
Now all my perfectly white buildings and furniture are pink. Are we not allowed to wash our bones before using them anymore? :2016skull:
gunns22 9 Jun @ 11:25am 
@KingSihv never mind, went back to check if I got a reply and saw a compatibility patch for this mod and MO.
gunns22 8 Jun @ 4:56pm 
@KingSihv Appreciate the 1.5 update. Unfortunately, my gaming rig died on me a couple weeks ago, so it'll be a while until I can take this out for a spin. But I wanted to ask while I could remember: Is this mod compatible with Medieval Overhaul?
This might be a conflict with other mods, but for the butcher rotten they just seem to loop over and over and the corpse stays.
TSense 8 Jun @ 10:30am 
as someone who liked the old textures, I am glad that 2 of them are still there. Rip bonecret
bradenfontaine 7 Jun @ 3:28pm 
Thank you @KingSihv, I appreciate you.
Doom Daddy 5 Jun @ 12:56am 
SKULLS FOR THE SKULL THRONE.
KingSihv  [author] 4 Jun @ 10:18am 
Oh, and bone ash is now renamed to bone china.
KingSihv  [author] 4 Jun @ 10:17am 
1.5 Update Live. Special thanks to Maelstrom for the port. I've integrated their patches and QoL changes, including a basic butcher rotten, fixes for the thrones, and more visible stuff colors.

I've also integrated the Bone Enchantment retexture, with special thanks to Sauergesicht for making that and giving me permission.
TheForbiddenCornBread 23 May @ 4:42pm 
By the right of the high king, I claim this 1,000th comment for MYSELF!
Maelstrom  [author] 23 May @ 1:58pm 
I've ported the mod to 1.5 for the time being, here.
https://steamproxy.net/sharedfiles/filedetails/?id=3252977437

My only fixes were tweaking a few changed fields and cleaning up the on-load red errors. I haven't tested further.
Eokai 13 May @ 11:45pm 
@Latex Santa, Yeah that's been my experience :)
No issues and no errors other than maybe one during game bootup due to version numbering
Latex Santa 12 May @ 4:51am 
@Eokai
Just tested this mod on a very small mod list. I can butcher entities without any problems.
They even generate bones. All it needs is its version changed to support 1.5, and we're good.
Latex Santa 12 May @ 2:38am 
@KingSihv
Alright boyo. Alright. We understand, real life has priority.
How do we update this mod for ourselves, beyond changing the versions?
I guess all we need to do is:
1) Change the version number
2) Find the files where the killable / butcherable entity mobs (sightstealers, devourers, etc) are defined, look at the original Bones mod files where bone amount yields are defined, then make patches for those creatures inside the Bone mod's files.
Is that pretty much it?
Latex Santa 11 May @ 6:44am 
@Eokai
Some quick questions:
Do you have Anomaly, and have you tried to butcher entities to see if they drop bones, don't drop bones and crash the game, or don't drop bones and give off errors?
Those are the questions we should be asking, and indeed, testing for.
Phenny 4 May @ 4:12pm 
I-I-I got this feeling yeah you know! when i'm losing all control! cuz theres magic in my bones!
Eokai 30 Apr @ 5:42pm 
This works fine on 1.5 :)
Kerian Halcyon 30 Apr @ 1:23am 
Looking forward to when this is updated, good luck with IRL stuff. Going to give this a try at my own risk to see if I can get it to work in the meantime.
Nana to Many Monsters 26 Apr @ 1:32am 
@KingSihv Thank you for the information. I will try to be patient! :MysteriaGodOfDeathHappy:
kongkim 14 Apr @ 6:53am 
Hope you will do an update to 1.5 :)?
FireSloth 12 Apr @ 8:03pm 
The 1.4 version seems to work fine in 1.5. Just got bones from a butcher job.
FireSloth 11 Apr @ 9:27pm 
I love this mod.
EvilNecroid 11 Apr @ 8:14pm 
i gotta wait a month for this? :(
KingSihv  [author] 11 Apr @ 7:00pm 
@Nepsis
Not by default, but there are some mods that allow butcher rotten that allow this to output bones.
Nepsis 7 Apr @ 12:31pm 
Just asking -- since this is why I wanted the bone mod in the first place -- but will this use desiccated corpses to produce bones?
KingSihv  [author] 25 Mar @ 1:28pm 
For anyone looking: this mod will be updated to 1.5, but only AFTER the beta is complete. My IRL circumstances prevent me from focusing on this for the next month or so.

That said, maybe we'll get lucky and it will work with just a version update. You can try, but you do so at your own risk.
Beppe Croce 8 Jan @ 8:54am 
Is there a way to change research prerequisites for bone refinery? Bone throne is good for neolithic and medieval times, why do you need modern science for making a throne?
pgames-food 19 Nov, 2023 @ 9:43pm 
there is also a settings for how many bones you get i think too
pgames-food 19 Nov, 2023 @ 9:42pm 
"this is a name yes 9 hours ago: Oh god i just end up with 13 thousand bones after each raid"

hey thats cool :)
you can turn bones into so many cool things (either just with this bones mod) or with other mods too, like making bone marrow for food, or bone china flooring, or chemfuel, etc :)
this is a name yes 19 Nov, 2023 @ 11:59am 
Oh god i just end up with 13 thousand bones after each raid
pgames-food 13 Nov, 2023 @ 2:37pm 
yeah i was using a slightly modified defences mod as well, to make impassible bone spikes :)
VoidRose 12 Nov, 2023 @ 9:15pm 
an easy and cheap material to use for early game and simple defenses. It's fun to use the bones of raiders,
Gi1g4m3sh 31 Oct, 2023 @ 8:55pm 
Hey @KingSihv,

First of all, thanks for the mod. been using it since quite some time. I know some few people asked but i would like to suggest (or see the possibility) of dding the function of acquire bones from bodies already dissecated. Most mods don't use dissecated bones, afaik, so I am wondering if it could be a good idea to invest some time. I am looking down to edit the mod to learn and see if it is possible, considering the amount of bones would be proportional to the body size (or maybe the meat amount, which could be another value to take as a base for it).
Dragon of Desire 18 Oct, 2023 @ 11:55am 
Excuse me, is there any way you could switch bone processing to Neolithic? Bone china has been a thing ever since the stone age.
Kuubox 9 Oct, 2023 @ 10:50am 
can i turn like sick animals into bones? some of them i cant butcher and they turn into skeletons but still cant take bones out of them
Estabane 3 Oct, 2023 @ 12:35pm 
@Narada if it's still relevant it took me awhile to find it myself the refinery is referring to the biofuel refinery
Narada 23 Sep, 2023 @ 10:39am 
May be a stupid question but I don't have access to refinery, being limited to medieval tech (rimedieval), so I cannot make bone china or bonecrete, or am I missing something? I don't have any bone research available. Thanks!
HungHoro - [赫蘿] 10 Sep, 2023 @ 6:09am 
Just a simple man with a simple question, is there possibility to harvest bones from skeleton? I mean bone shouldn't rot that bad right?
Malnormalulo 12 Aug, 2023 @ 3:40am 
@Howdy Pardner bless
Malnormalulo 30 Jul, 2023 @ 3:20pm 
I just noticed that butchering insectoids is yielding bones – any chance they could be excluded?