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Hello. I am a user who has been taking advantage of your wonderful mod. I found one error. I am sorry to bother you, but I would appreciate it if you could check it when you are free.
[Rim of Madness - Bones - Start of stack trace]
Verse.PatchOperationAdd(xpath="/Defs/ThingDef[@Name="AA_PseudoBaseMechanoid"]/statBases"): Failed to find a node with the given xpath
Verse.PatchOperationSequence: Error in the operation at position=3
Verse.PatchOperationFindMod(Alpha Animals): Error in <match>
[End of stack trace]
Finally, I am not an English speaker and use machine translation. Sorry if it did not come across well.
Going to unsub and resub and see if that fixes it, I'll leave a comment if it does or doesn't.
Thanks again for all the hard work, @KingSihv . Thanks to your hard work I can now quite literally build my home from the bodies of my enemies while grinding them down to make my feed.
"Bone China" is misspelled to "Bine China" in the game. Oops? Easy typo to make.
I've also integrated the Bone Enchantment retexture, with special thanks to Sauergesicht for making that and giving me permission.
https://steamproxy.net/sharedfiles/filedetails/?id=3252977437
My only fixes were tweaking a few changed fields and cleaning up the on-load red errors. I haven't tested further.
No issues and no errors other than maybe one during game bootup due to version numbering
Just tested this mod on a very small mod list. I can butcher entities without any problems.
They even generate bones. All it needs is its version changed to support 1.5, and we're good.
Alright boyo. Alright. We understand, real life has priority.
How do we update this mod for ourselves, beyond changing the versions?
I guess all we need to do is:
1) Change the version number
2) Find the files where the killable / butcherable entity mobs (sightstealers, devourers, etc) are defined, look at the original Bones mod files where bone amount yields are defined, then make patches for those creatures inside the Bone mod's files.
Is that pretty much it?
Some quick questions:
Do you have Anomaly, and have you tried to butcher entities to see if they drop bones, don't drop bones and crash the game, or don't drop bones and give off errors?
Those are the questions we should be asking, and indeed, testing for.
Not by default, but there are some mods that allow butcher rotten that allow this to output bones.
That said, maybe we'll get lucky and it will work with just a version update. You can try, but you do so at your own risk.
hey thats cool :)
you can turn bones into so many cool things (either just with this bones mod) or with other mods too, like making bone marrow for food, or bone china flooring, or chemfuel, etc :)
First of all, thanks for the mod. been using it since quite some time. I know some few people asked but i would like to suggest (or see the possibility) of dding the function of acquire bones from bodies already dissecated. Most mods don't use dissecated bones, afaik, so I am wondering if it could be a good idea to invest some time. I am looking down to edit the mod to learn and see if it is possible, considering the amount of bones would be proportional to the body size (or maybe the meat amount, which could be another value to take as a base for it).