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Αναφορά προβλήματος μετάφρασης
Hello, I am a member of the following website.
I have always enjoyed playing with the wonderful mods you guys have created.
I have found some red errors in the process of creating the modlist and I would appreciate it if you could check them out.
https://gist.github.com/HugsLibRecordKeeper/e4db40bed160b4512a43634fe2be8644
I apologize for the inconvenience.
Also, I am not an English speaker, so I apologize if I did not communicate well.
Bone china tiles cost 7 bone china, give 1 beauty
Hello. I am a user who has been taking advantage of your wonderful mod. I found one error. I am sorry to bother you, but I would appreciate it if you could check it when you are free.
[Rim of Madness - Bones - Start of stack trace]
Verse.PatchOperationAdd(xpath="/Defs/ThingDef[@Name="AA_PseudoBaseMechanoid"]/statBases"): Failed to find a node with the given xpath
Verse.PatchOperationSequence: Error in the operation at position=3
Verse.PatchOperationFindMod(Alpha Animals): Error in <match>
[End of stack trace]
Finally, I am not an English speaker and use machine translation. Sorry if it did not come across well.
Going to unsub and resub and see if that fixes it, I'll leave a comment if it does or doesn't.
Thanks again for all the hard work, @KingSihv . Thanks to your hard work I can now quite literally build my home from the bodies of my enemies while grinding them down to make my feed.
"Bone China" is misspelled to "Bine China" in the game. Oops? Easy typo to make.
I've also integrated the Bone Enchantment retexture, with special thanks to Sauergesicht for making that and giving me permission.
https://steamproxy.net/sharedfiles/filedetails/?id=3252977437
My only fixes were tweaking a few changed fields and cleaning up the on-load red errors. I haven't tested further.
No issues and no errors other than maybe one during game bootup due to version numbering
Just tested this mod on a very small mod list. I can butcher entities without any problems.
They even generate bones. All it needs is its version changed to support 1.5, and we're good.
Alright boyo. Alright. We understand, real life has priority.
How do we update this mod for ourselves, beyond changing the versions?
I guess all we need to do is:
1) Change the version number
2) Find the files where the killable / butcherable entity mobs (sightstealers, devourers, etc) are defined, look at the original Bones mod files where bone amount yields are defined, then make patches for those creatures inside the Bone mod's files.
Is that pretty much it?
Some quick questions:
Do you have Anomaly, and have you tried to butcher entities to see if they drop bones, don't drop bones and crash the game, or don't drop bones and give off errors?
Those are the questions we should be asking, and indeed, testing for.
Not by default, but there are some mods that allow butcher rotten that allow this to output bones.
That said, maybe we'll get lucky and it will work with just a version update. You can try, but you do so at your own risk.