Arma 3
JSRS SOUNDMOD
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Update: 17 Apr, 2020 @ 11:40am

JSRS Soundmod Update CE.20.0417:

Again: New signature Key. JSRS_Soundmod_2020_V2. Admins be aware!
(Do to some issue with the signing tools, it had my keys deleted!)

Tweaks:

- Tweaked small arms pistols volume and overall power
- Tweaked Mar10 to be more powerful (SD sounds still missing the cracks)
- Tweaked close explosion sounds have a bit more bass and sound clearer
- Tweaked vehicle engine sounds. Tested a new idea and it came out pretty good
- Exhanged/New engine sounds for Offroad, MWB, SUV, Van, Van_02
- Tweaked M249 and M240 sounds, tho I'm not quite happy with the results yet
- Made some adjustments to have a better immersion playing Old Man Scenario

- Deleted all reloading sounds out of RHS compat files as these cause RPT logs during multiplayer

Update: 31 Mar, 2020 @ 2:29am

Attention: NEW KEY!

JSRS Soundmod Update CE.20.0331:

NEW KEY signature. JSRS_Soundmod_2020

Fixes:
- Fixed some weapons where muted interior

Tweaks:
- Tweaked some sounds and explosions

Update: 19 Nov, 2019 @ 9:05am

JSRS Soundmod Update CE.19.1119:

Fixes:
- Fixed silenced weapon firing muted after short ranges

Tweaks:
- Disabled the JSRS CAS Cannon / Gau8 sound as lack of options to optimize

Update: 17 Nov, 2019 @ 10:46am

JSRS Soundmod Update CE.19.1114:

Fixes:
- Fixed Missing healing sounds for self healing first aid kits
- Fixed rocket and grenade explosion sounds. Rockets hitting vehicles are still to loud and will be played twice, ArmA related thing, not JSRS!

Tweaks:
- Tweaked some distances, volumes and general maintenance
- Tweaked some new layers into the weapon sounds as part of "prove of concept work"

Update: 14 Nov, 2019 @ 12:23pm

JSRS Soundmod Update CE.19.1114:

Fixes:
- Fixed the key... again! New Key, new signatures, hope this works this time *eyes rolling*

Tweaks
- Tweaked weapon sound volume, had to bring them down as the current state distorts the sounds a lot
- Tweaked multiple distances and volumes for various effects such as the movement, way to dominant
- Tweaked explosion sounds were just a distorted scream without bass, kinda tried to fix them back up
- Tweaked some of the weaopn sounds during my "its been months, let's hear how it sounds like" routine

Update: 30 Oct, 2019 @ 2:29pm

Created new Key to signature the mod

Update: 30 Oct, 2019 @ 10:19am

JSRS Soundmod Update CE.19.1030:

Fixes:
- Fixed Signatures are not working correctly after latest ArmA3 Update

Update: 29 Aug, 2019 @ 6:50am

JSRS Soundmod Update CE.19.0829:

Tweaks:
- Tweaked whole configuration structure
- Tweaked many soundsets and shaders to rather inherit controllers instead of creating new ones constantly
- Tweaked multiple volumes and distances

Fixes:
- Fixed some ram leaking problems
- Fixed some performance and fps drop offs

Additions:
- Further improved WW2 weapon sounds for IFA3 and FOW and prepared for first release.

Update: 21 Aug, 2019 @ 11:56pm

Update: 21 Aug, 2019 @ 11:51pm

JSRS Soundmod Update CE.19.0822:

Tweaks:
- Tweaked volume cutoffs

Fixes:
- Fixed weird attanuation and filter issue causing all sounds to come out way to dry and flat

Additions:
- Preparation for WW2 weapons collection and GM support