Arma 3
JSRS SOUNDMOD
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Aggiornamento: 17 apr 2020, 11:40

JSRS Soundmod Update CE.20.0417:

Again: New signature Key. JSRS_Soundmod_2020_V2. Admins be aware!
(Do to some issue with the signing tools, it had my keys deleted!)

Tweaks:

- Tweaked small arms pistols volume and overall power
- Tweaked Mar10 to be more powerful (SD sounds still missing the cracks)
- Tweaked close explosion sounds have a bit more bass and sound clearer
- Tweaked vehicle engine sounds. Tested a new idea and it came out pretty good
- Exhanged/New engine sounds for Offroad, MWB, SUV, Van, Van_02
- Tweaked M249 and M240 sounds, tho I'm not quite happy with the results yet
- Made some adjustments to have a better immersion playing Old Man Scenario

- Deleted all reloading sounds out of RHS compat files as these cause RPT logs during multiplayer

Aggiornamento: 31 mar 2020, 2:29

Attention: NEW KEY!

JSRS Soundmod Update CE.20.0331:

NEW KEY signature. JSRS_Soundmod_2020

Fixes:
- Fixed some weapons where muted interior

Tweaks:
- Tweaked some sounds and explosions

Aggiornamento: 19 nov 2019, 9:05

JSRS Soundmod Update CE.19.1119:

Fixes:
- Fixed silenced weapon firing muted after short ranges

Tweaks:
- Disabled the JSRS CAS Cannon / Gau8 sound as lack of options to optimize

Aggiornamento: 17 nov 2019, 10:46

JSRS Soundmod Update CE.19.1114:

Fixes:
- Fixed Missing healing sounds for self healing first aid kits
- Fixed rocket and grenade explosion sounds. Rockets hitting vehicles are still to loud and will be played twice, ArmA related thing, not JSRS!

Tweaks:
- Tweaked some distances, volumes and general maintenance
- Tweaked some new layers into the weapon sounds as part of "prove of concept work"

Aggiornamento: 14 nov 2019, 12:23

JSRS Soundmod Update CE.19.1114:

Fixes:
- Fixed the key... again! New Key, new signatures, hope this works this time *eyes rolling*

Tweaks
- Tweaked weapon sound volume, had to bring them down as the current state distorts the sounds a lot
- Tweaked multiple distances and volumes for various effects such as the movement, way to dominant
- Tweaked explosion sounds were just a distorted scream without bass, kinda tried to fix them back up
- Tweaked some of the weaopn sounds during my "its been months, let's hear how it sounds like" routine

Aggiornamento: 30 ott 2019, 14:29

Created new Key to signature the mod

Aggiornamento: 30 ott 2019, 10:19

JSRS Soundmod Update CE.19.1030:

Fixes:
- Fixed Signatures are not working correctly after latest ArmA3 Update

Aggiornamento: 29 ago 2019, 6:50

JSRS Soundmod Update CE.19.0829:

Tweaks:
- Tweaked whole configuration structure
- Tweaked many soundsets and shaders to rather inherit controllers instead of creating new ones constantly
- Tweaked multiple volumes and distances

Fixes:
- Fixed some ram leaking problems
- Fixed some performance and fps drop offs

Additions:
- Further improved WW2 weapon sounds for IFA3 and FOW and prepared for first release.

Aggiornamento: 21 ago 2019, 23:56

Aggiornamento: 21 ago 2019, 23:51

JSRS Soundmod Update CE.19.0822:

Tweaks:
- Tweaked volume cutoffs

Fixes:
- Fixed weird attanuation and filter issue causing all sounds to come out way to dry and flat

Additions:
- Preparation for WW2 weapons collection and GM support