Left 4 Dead 2
Killing Floor 2 Dragon's Breath Shotgun (V2)
Показані результати 1–6 із 6
Оновлено: 6 верес. 2016 о 18:28

-Flipped normal map
-Materlal adjustments

Оновлено: 21 лют. 2016 о 3:49

-Uses proper smoothing groups from Unreal psk
-Added jigglebone data to front sling in view and world model
-Modified IK data; now has a backwards walking animation
-Removed odd arm movement in melee animation
-Modified phong data
-Added separated materials in view model
-Added lightwarp
-Adjusted phong exponent texture

Оновлено: 28 жовт. 2015 о 23:03

-Major changes & improvements to animations and compiling
--Overhauled animation port to a more streamlined process
--Properly resized reference model
--Moved from a traditional subract-delta compile to a L4D1-style IK-weightlist compile to improve animation blending
--Improved reload start animation
--Removed backwards walk animation (this is due to a bug with the IK chaining)

Оновлено: 2 жовт. 2015 о 1:03

-Adjusted reload start animation to insert a shell
-Cleaned compiling to remove twitching between reload looping
-Audio tuning

Оновлено: 14 верес. 2015 о 12:55

-Reduced snap in reload loop
-Tweaked normal map
-Reduced visual obscurities

Оновлено: 13 верес. 2015 о 21:04