Left 4 Dead 2

Left 4 Dead 2

Killing Floor 2 Dragon's Breath Shotgun (V2)
目前顯示第 1-6 項,共 6 項
更新:2016 年 9 月 6 日 @ 下午 6:28

-Flipped normal map
-Materlal adjustments

更新:2016 年 2 月 21 日 @ 上午 3:49

-Uses proper smoothing groups from Unreal psk
-Added jigglebone data to front sling in view and world model
-Modified IK data; now has a backwards walking animation
-Removed odd arm movement in melee animation
-Modified phong data
-Added separated materials in view model
-Added lightwarp
-Adjusted phong exponent texture

更新:2015 年 10 月 28 日 @ 下午 11:03

-Major changes & improvements to animations and compiling
--Overhauled animation port to a more streamlined process
--Properly resized reference model
--Moved from a traditional subract-delta compile to a L4D1-style IK-weightlist compile to improve animation blending
--Improved reload start animation
--Removed backwards walk animation (this is due to a bug with the IK chaining)

更新:2015 年 10 月 2 日 @ 上午 1:03

-Adjusted reload start animation to insert a shell
-Cleaned compiling to remove twitching between reload looping
-Audio tuning

更新:2015 年 9 月 14 日 @ 下午 12:55

-Reduced snap in reload loop
-Tweaked normal map
-Reduced visual obscurities

更新:2015 年 9 月 13 日 @ 下午 9:04